Destiny 2 – Not Yet Forsaken

To say that Destiny 2 had a rocky launch would be an understatement of galactic proportions.

While the community around Bungie’s intergalactic sequel was buzzing louder than an agitated wasp nest prior to launch, the game’s release saw a high uptick followed by a steep drop off in players after reaching “endgame”.

While it was admirable that Bungie fielded a campaign this time around, many new players found themselves out on the open ocean without a paddle upon the completion of it.

After Ghaul had been taken down, there was little to do aside from the raid lair and farming crucible matches in the hope of getting engrams that would boost one’s power level to new heights. It’s clear to see why players ran away in droves.

Yet, Bungie didn’t relent.

Much like the first iteration of Destiny, the team kept their heads down and got to work. What has resulted in the year since its launch is not only what many claim the game should have been at launch, but a far more heightened gameplay experience.

Beyond weekly reset milestones, Bungie has managed to find a way to bring together the various elements of destiny into one cohesive package. Where before it felt as if the current planet of your visitation was the most optimal location to farm for engrams due to the structure of the game, the current state of the game offers a far more rambunctious and planet-trotting affair.

If the current state of the game is anything to go off of, the future of the Guardians looks very, very bright.

The addition of a unique PvP mode via Gambit – where eight players are pitted against one another in a PvP/PvE hybrid, will not only help inject some much-needed variety into the Crucible, but will accompany a new zone, new strikes, a new raid, and oodles of hidden secrets to uncover. Alongside the monstrous amount of new weapons, mods, armour, and supers that are arriving to augment your playstyle in more ways than you can count.

In short, Destiny 2 has suffered from what all new MMOs suffer from – a lack of content at endgame. Usually, it’s only after the first year or two that an MMO begins to find its feet and utilize all of the content it has to the benefit of its players – either that or it rots on the vine.

With as much money as Activision Blizzard has poured into its development, it’s clear that neither they nor the team is prepared to let the project fall apart just due to a rocky start.

Osiris was largely a flop for most players – considering the minuscule amount of real estate included with Mercury – and Warmind was certainly a step in the right direction.

With Forsaken, it appears that Bungie has learned their lessons all over again and are putting the focus of the expansion on increasing the number of ways in which players can traverse this ever-expanding world of theirs.

Variety is the spice of life, and the same bears true for Destiny’s virtual universe. The boiled-down mechanics haven’t changed much, but the manner in which the gameplay loops can be done has been massively increased since the fledgeling MMO was put into the world.

There’s no telling just how long Bungie plans to support Destiny 2 before considering a Destiny 3, but the current strategy points to a long future of support with frequent updates both in forms of paid content, seasonal events, and free updates on behalf of the devs.

Bungie’s commitment to supporting their brainchild is as admirable as it was the first time around. Now if only we didn’t have to go through the same rocky start as before.

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