Destiny 2: Is the New Content Structure a Boon or a Detriment?

With now several months behind the Forsaken expansion, Destiny 2 is still happily chugging along. While it’s highly unlikely that Bungie managed to recuperate from the losses it haemorrhaged following the game’s release, it does seem like they’ve finally embraced the formula of what makes Destiny worth playing: the grind.

Let’s be honest here folks, if you’re playing Destiny 2, you’re playing for one thing and one thing only: the grind. We get it, the lore is interesting, the world-building can be very fun, but we’re sure as hell not all in here for the narrative. We’re here to zip around from one corner of the galaxy to the next, all while killing bigger baddies and getting more badass gear. Your power level isn’t a metric, it is the game.

Sorry for those of you who have been doing everything in their power to avoid coming to terms with this, but the writing is on the wall. The Destiny franchise has been – and always will be – all about the grind.

Sure, Bungie has gone to great lengths to dress up the grind in a myriad of ways, but to pretend that the series was going to be about anything else at all is just plain comical.

And yet, it is a case of “too little” too late for Bungie and Activision. Had the publisher not sought such aggressive attempts to recoup their investment overnight during Destiny 2’s original release, maybe the entire playerbase wouldn’t have evaporated over the first few months.

Despite this, we can say – for what it’s worth, that Bungie has finally hit the nail on the head in terms of what it’ll take to keep the Destiny 2 playerbase playing: the grind, and lots of it.

Now, we’re not advocating mindlessly running the same content over and over for diminishing rewards as most of you plebs seem perfectly comfortable doing. What we ARE saying is that when it comes time for the inevitable Destiny 3, Activision better have all its weird business plays sorted and just let Bungie engineer the grind chamber.

The current structure of D1 was the same as it stands in D2 – and unfortunately, it took both games roughly the same amount of time to get there.

Now, we don’t want to tempt fate by saying that Destiny 3 will follow directly in the footsteps of its predecessors, but we’re beginning to think that the issues that occurred with the first two iterations have more to do with Activision’s decisions rather than those made by the developers.

It makes sense, really – that any passionate developer will want to continue to work on the project until they feel its maximum potential has been reached. Unfortunately, the reality is often dictated by funding and release schedules. Even more unfortunate is what seems to happen when a publisher like Activision is far too fond of cracking their whip instead of listening to their dev’s advice.

For what it’s worth, Destiny 2 has never been in a better place than it was before. Ironically, it just took the same road to embrace the grind that its predecessor did.

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