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ATLYSS Achievements Guide – Unlock All Trophies

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Last updated: October 1, 2026 1:00 am
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Contents
  • These trophies document your adventure’s major story and character milestones—tracking vital progress as you advance through ATLYSS’s layered content.
  • Starting on the right foot feels rewarding, and ATLYSS acknowledges that by recognizing the completion of your very first quest.
  • Clearing the initial set of dungeons provides a taste of the game’s combat and exploration mechanics, setting the foundation for deeper challenges ahead.
  • This next dungeon range steps things up, requiring not just clearing rooms but defeating a major boss to mark your success.
  • Unlocking classes is a core progression element, granting new abilities and playstyles that redefine your combat approach.
  • Similarly, becoming a Mystic unlocks magical prowess crucial for dealing with arcane threats.
  • Choosing the Bandit class unlocks stealthy and agility-based combat, adding more variety to your roster.
  • The next level of dungeon runs tests your refined skills and strategy, culminating in significant boss fights.
  • As you move to Crescent Grove, the difficulty curve intensifies with new environments and enemy patterns.
  • The final Crescent Grove dungeon tests every skill you’ve developed so far.
  • Specializing with subclasses significantly shifts your gameplay style and unlocks powerful abilities.
  • Advancing into subclasses often requires grinding bosses and collecting badges carefully to optimize progression.
  • Unlock the Magus subclass on a Mystic character.
  • Holier than Thou
  • Various achievements beyond progression and combat reward exploration, customization, and social interaction.
  • Obtain your first cosmetic equipment.
  • Use the Mirror of Illusion.
  • Enter a party with someone in Multiplayer.
  • Obtain the Fisher’s Overalls.
  • The game rewards curiosity and persistence with several hidden achievements scattered around its world.
  • Reach the top of Angela’s Tower in Sanctum.
  • Scaling Stars
  • Rude!
  • Learn up to 12 Novice Skills.

ATLYSS invites players into an adventurous world filled with dungeons, unique classes, and a host of challenges that test your mastery over its systems. Achievements here aren’t just accolades; they guide you through pivotal moments and milestones that deepen the gameplay experience and provide valuable rewards as you explore and conquer.

Progressing in ATLYSS means more than just advancing the story—it’s about fully embracing the game’s diverse systems. Whether you’re clearing iconic dungeons, climbing the ranks to unlock powerful subclasses, or hunting down elusive cosmetics, each achievement marks a significant stride in your adventure.

The achievements in ATLYSS span from straightforward progression tasks to more subtle and hidden challenges tucked away in locations like Sanctum and the Wall of the Stars. Knowing where and how to achieve these milestones ensures you won’t miss key trophies during your journey.

These trophies document your adventure’s major story and character milestones—tracking vital progress as you advance through ATLYSS’s layered content.

Starting on the right foot feels rewarding, and ATLYSS acknowledges that by recognizing the completion of your very first quest.

Complete the first quest in the game.

Once your character is created, make your way to the tower at the map’s center and speak to Angela.

Finish the A Warm Welcome (lv.1) quest to automatically unlock this achievement.

Clearing the initial set of dungeons provides a taste of the game’s combat and exploration mechanics, setting the foundation for deeper challenges ahead.

Finish the Sanctum Catacombs (1-6).

Access the Sanctum Catacombs (1-6) from the Outer Sanctum and push through to the end to claim this achievement.

Simply completing the dungeon is sufficient here, so focus on thorough clearance.

This next dungeon range steps things up, requiring not just clearing rooms but defeating a major boss to mark your success.

Finish the Sanctum Catacombs (6-12).

Enter via the Outer Sanctum as before; however, to unlock this achievement, you must defeat the Lord Zuulneruda Boss at the dungeon’s climax.

It’s vital to note that merely completing the dungeon floors won’t suffice; the boss kill is mandatory.

Unlocking classes is a core progression element, granting new abilities and playstyles that redefine your combat approach.

Turn a character into the Fighter class.

Reach Level 10 and visit Enok at the Barracks to obtain the Fighter class tome.

Use the tome to transform your character into a Fighter, gaining access to new skills and combat options.

Similarly, becoming a Mystic unlocks magical prowess crucial for dealing with arcane threats.

Turn a character into the Mystic class.

Hit Level 10 and speak to Angela near the world portal to acquire the Mystic class tome.

Using the tome will promote your character to the Mystic class.

Choosing the Bandit class unlocks stealthy and agility-based combat, adding more variety to your roster.

Turn a character into the Bandit class.

Upon reaching Level 10, get the Bandit class tome by visiting Sally in the shop.

Use this tome to switch to the Bandit class for a different combat experience.

In addition to buying tomes, you can unlock classes by completing associated quests:

  • Devious Pact — Sally (Bandit)
  • Strength and Honor — Enok (Fighter)
  • Disciple of Magic — Angela (Mystic)

After accepting these quests, use the class tomes found in your inventory under Consumables to finalize your class change.

Vibrant emotes add personality in ATLYSS, but the real weight lies in mastering your class transitions and combat roles.

The next level of dungeon runs tests your refined skills and strategy, culminating in significant boss fights.

Finish the Sanctum Catacombs (12-18).

Enter this dungeon from the familiar Outer Sanctum area and progress carefully.

Defeating the Lord Kaluuz Boss is critical for achievement completion here; survival and strong tactics are key.

As you move to Crescent Grove, the difficulty curve intensifies with new environments and enemy patterns.

Finish the Crescent Grove (15-20).

Locate the dungeon entrance in Crescent Keep and fight your way through the 15-20 level range.

Because Crescent Grove is progressively challenging, thorough preparation ensures smoother completion.

The final Crescent Grove dungeon tests every skill you’ve developed so far.

Finish the Crescent Grove (20-25).

Access this dungeon again through Crescent Keep and brace for the toughest enemies.

Clearing the 20-25 dungeon finishes the main dungeon progression line.

Specializing with subclasses significantly shifts your gameplay style and unlocks powerful abilities.

Post Crescent Grove, Cotoo becomes your go-to badge merchant for critical subclass items suited to level 20-25 players.

Each subclass tome requires 2 Windcore Badges to purchase, which demands effort in boss hunting.

The subclasses currently available are Paladin, Magus, and Bishop, each complementing specific base classes.

Windcore Badges drop from the Valdur Boss encountered in the hardest Crescent Grove dungeon.

Advancing into subclasses often requires grinding bosses and collecting badges carefully to optimize progression.

Unlock the Paladin subclass on a Fighter character.

Buy the Tome of the Paladin from Cotoo and apply it to a character currently in the Fighter class.

This transforms your Fighter into the honorable and resilient Paladin subclass.

Unlock the Magus subclass on a Mystic character.

Acquire the Tome of the Magus from Cotoo and use it while playing as a Mystic.

The change introduces a new tier of magical abilities.

Unlock the Bishop subclass on a Mystic character.

Holier than Thou

Obtain the Tome of the Bishop and apply it on your Mystic character to access healing and support skills.

This completes your subclass upgrade options for magical characters.

This will unlock the Bishop subclass.

Various achievements beyond progression and combat reward exploration, customization, and social interaction.

Obtain your first cosmetic equipment.

Cosmetics are scattered in dungeon chests and serve as a fun way to express your style in-game.

The Bunhost cosmetic set is a notable early option found atop Angela’s tower or behind the Barracks—the latter reachable by a daring jump from the tower’s roof.

Getting any cosmetic unlocks this achievement instantly.

Once you obtain your first cosmetic item, the achievement will unlock.

Use the Mirror of Illusion.

Located behind the world portal at Angela’s Tower, the Mirror of Illusion lets you drastically change your appearance.

Simply use an Illusion Stone with this mirror to trigger the achievement.

You’ll find the Mirror of Illusion there. Use an Illusion Stone with the mirror to change your appearance and unlock the achievement.

Enter a party with someone in Multiplayer.

Multiplayer cooperation enriches the experience. Join a match and either invite or accept an invite from another player to form a party.

If the achievement fails to register, swapping invite roles often resolves the issue.

You can either ask another player to invite you or invite them yourself. If the achievement does not trigger, you can try the opposite method.

Obtain the Fisher’s Overalls.

At Torta’s Fishing Shack, buy this outfit for 99 Sugshrimp—a challenging task as you must catch them yourself without fishing boosts.

Patience pays off when collecting the necessary Sugshrimp; be prepared for an extended fishing grind.

They cost 99 Sugshrimp.

Purchasing the Overalls unlocks this fishing-themed achievement.

Once you have enough Sugshrimp, buy the Fisher’s Overalls to unlock the achievement.

The game rewards curiosity and persistence with several hidden achievements scattered around its world.

Reach the top of Angela’s Tower in Sanctum.

Navigate a challenging jump puzzle across bookcases to ascend to the tower’s summit, starting from Level 1.

You can reach the top of Angela’s Tower by jumping across the bookcases.

This climb is carefully designed to test your platforming skills within an enchanting setting.

Scaling Stars

Reach the end of the Trial of the Stars.

Found via the Wall of the Stars, the Trial unfolds vertically with tough parkour challenges demanding precision and timing.

Unlock it by talking to Craig who can activate the teleport pad if the area isn’t accessible initially.

If the Trial of the Stars is not available, talk to Craig in the Wall of the Stars and ask for quests. This can unlock the teleport pad for the trial.

Rude!

Irritate Angela Flux.

This quirky challenge asks you to hit Angela when she bends over picking up a book, provoking a comedic reaction.

Use a melee attack—preferably a weapon if your character is small—to ensure you reach her hitbox.

The achievement was reported as bugged in older versions, but a later patch fixed it. If you are having trouble triggering it, try using a melee weapon.

Short characters such as imps can have trouble reaching the required hitbox with bare hands, so using a weapon can help.

Learn up to 12 Novice Skills.

Acquire 12 unique Novice Skills exclusively through Skill Scrolls scattered across the world, dungeons, and shops.

For this achievement, you need to learn 12 different Novice Skills from Skill Scrolls.

Skills granted automatically by class selection do not count, so focus on collecting and using scrolls.

Also, note that Novice Skills granted automatically by choosing a class do not count. The 12 skills need to come from scrolls.

You don’t need to discard other skills; just continue learning from scrolls until you hit 12.

Though each character has only 36 skill points, players report the achievement triggers properly after learning these 12 scroll-exclusive skills, even without unlearning others.

If the achievement doesn’t pop, verify that your 12 skills were indeed learned from scrolls, as opposed to default class skills.

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