Goblet of Mercy Walkthrough: All Endings and Achievements

TheGamesEdgeOctober 27, 20265 min read
Goblet of Mercy Walkthrough: All Endings and Achievements

Reaching every ending and unlocking all achievements in Goblet of Mercy requires navigating strict conversation paths alongside randomized goblet selections. Because the contents of the left, center, and right goblets can shift between runs, maintaining a manual save immediately before choosing a chalice is vital.

Essential Survival and Route Tips

  • Save before every goblet choice: The left, center, and right goblets do not guarantee fixed outcomes across separate runs. Always make a fresh save prior to drinking so you can reload if the outcome rolls incorrectly.
  • Begin a New Game for each route: Dialogue trees branch heavily based on your prior exchanges with Judy and Mara. Starting a clean file prevents flags from bleeding across endings.
  • Complete at least two full runs: Certain achievements and dialogue branches only register once you are in your second playthrough.

Achievement and Ending Walkthroughs

1. I see Nell Marks?

This achievement does not require a specific conversational route. Finish the game once to establish clear data, then start a second playthrough. The achievement unlocks early during the replay.

2. Goblet

Start a new game, proceed through the conversation using the options below, and drink from the left vessel when prompted by Mara.

  1. Not Really
  2. You’re a good friend.
  3. Why am I a prisoner? Did I do something wrong?
  4. I am hungry.
  5. I know you didn’t mean to.
  6. Will I ever see the sun again?
  7. Aren’t you human?
  8. I wasn’t expecting vampires.
  9. I think you’ve got the wrong person.
  10. Yup. I like to make people laugh.
  11. Are you going to kill me?
  12. Yes.
  13. The one on the left.

3. Death

Start a new game and follow this specific sequence, selecting the central goblet when offered.

  1. Not Really
  2. You’re a good friend.
  3. Why am I a prisoner? Did I do something wrong?
  4. I am hungry.
  5. I know you didn’t mean to.
  6. Will I ever see the sun again?
  7. Aren’t you human?
  8. I wasn’t expecting vampires.
  9. I think you’ve got the wrong person.
  10. Yup. I like to make people laugh.
  11. Did you use magic?
  12. Yes.
  13. The one in the center.
  14. Why would you give me immortality?
  15. I don’t want to live forever.
  16. What’s that for?
  17. Approach the bars.

4. You’re a demon!

This storyline exposes Mara's authentic nature and requires being on at least your second playthrough. Choose the right-hand goblet during the trial.

  1. I have no idea.
  2. Just my imagination.
  3. I’ll be lucky if I don’t lose it, but thanks.
  4. It’s a little unnerving.
  5. You didn’t actually ask me a question.
  6. What happens if I tell her?
  7. Are we the only ones here?
  8. You are a fishmonger.
  9. What about magical oaths?
  10. I heard someone talking about it.
  11. I don’t belong to you.
  12. I’m not talented at anything.
  13. Move to the back of the cage.
  14. Avoid her eyes.
  15. Resist.
  16. Are you going to kill me?
  17. No.
  18. The one on the right.
  19. I wasn’t a moment ago.
  20. You know you’re kind of a fraud.
  21. What’s that for?

5. Trust In Me

Start a new game, work through the following dialogue choices, and select the center goblet.

  1. Sure
  2. Definitely glowing
  3. Is something wrong, Judy?
  4. Is that your goal? To frighten me?
  5. Say Nothing
  6. So are you going to help me?
  7. What do the glowing marks mean?
  8. You’re a demon.
  9. But you could have picked anybody, right?
  10. What do you want from me?
  11. Well, I wouldn’t say talented, but…
  12. Why are you doing all this?
  13. Are you taunting me?
  14. Choose the goblet in the CENTER.
  15. Everyone is afraid to die.
  16. I don’t want to live forever.
  17. Are you afraid of Death?
  18. Does all this power satisfy you?

6. Courtier

Start a new game, use the diplomatic path below, and select the left goblet.

  1. Sure
  2. Definitely glowing
  3. Is something wrong, Judy?
  4. Is that your goal? To frighten me?
  5. Say Nothing
  6. What’s with the glowing marks?
  7. What does she respect?
  8. You’re a demon.
  9. But you could have picked anybody, right?
  10. What do you want from me?
  11. Well, I wouldn’t say talented, but…
  12. Why are you doing all this?
  13. Are you taunting me?
  14. Choose the goblet on the LEFT.
  15. It wasn’t a moment ago.
  16. I don’t want to live forever.
  17. Are you afraid of Death?
  18. Does all this power satisfy you?

7. Courtier Ending Variation II (Y-yes!)

Start a fresh file and pick these choices, finishing with the left goblet and a submissive reaction.

  1. I have no idea.
  2. Definitely Glowing
  3. I’ll be lucky if I don’t lose it, but thanks.
  4. It’s a little unnerving.
  5. You didn’t actually ask me a question.
  6. What happens if I tell her?
  7. Are we the only ones here?
  8. You are a fishmonger.
  9. What about magical oaths?
  10. I heard someone talking about it.
  11. I don’t belong to you.
  12. I’m not talented at anything.
  13. Move to the back of the cage.
  14. Avoid her eyes.
  15. Resist.
  16. Are you going to kill me?
  17. No.
  18. The one on the left.
  19. It was a moment ago.
  20. Please, I don’t want to die.
  21. What’s that for?
  22. You are a monster.

8. Courtier Ending Variation I (Never!)

Start a new game and maintain defiance throughout the sequence before selecting the left goblet.

  1. I have no idea.
  2. Just my imagination.
  3. I’ll be lucky if I don’t lose it, but thanks.
  4. It’s a little unnerving.
  5. You didn’t actually ask me a question.
  6. What happens if I tell her?
  7. Are we the only ones here?
  8. You are a fishmonger.
  9. What about magical oaths?
  10. I am just guessing. I have no idea.
  11. I don’t belong to you.
  12. I’m not talented at anything.
  13. Move to the back of the cage.
  14. Avoid her eyes.
  15. Resist.
  16. Are you going to kill me?
  17. No.
  18. The one on the left.
  19. It wasn’t a moment ago.
  20. You know, you’re kind of a fraud.
  21. Did you make the world so you can hide?

Handling Unintended Endings

Because the goblets carry randomized results, arriving at an unexpected conclusion does not necessarily mean your prior dialogue inputs were incorrect. If a route fails to resolve properly, reload your pre-choice manual save and select the designated cup again. If the issue persists across repeated reloads, restart from a new game to ensure no conflicting flags were triggered earlier in the run.