- House 2 Every Possible Way to Let Tabby Die
- 1. Wandering Shadow
- 2. Fridge
- 3. Cat Pee on the Stairs
- 4. Hungry Dog
- 5. Hungry Horse
- 6. Wandering Coat Rack
- 7. Spike Trap
- 8. Noose
- A noose will materialize. Getting caught in it leads to Tabby being hanged to death.
- Stay close to the anvil to have Tabby struck and killed by lightning.
- The trap snaps shut around Tabby’s legs, delivering a deadly blow.
- 12. Throwing Knife
- 13. Lois Drains Your Soul
- 14. Lois’ Floating Head
- 15. Melody’s High Note
- 16. Daddy
- 17. Clown on the TV
- 18. Clown’s Flying Head
- 19. Sandworm
- 20. Giant Zombie
- 21. Mummy Zombie
- 22. Sandstorm
- 23. Swinging Axe
- 24. Giant Mouth
- 25. Giant Hand
- 26. Brain in the Attic
- Do Kimiko’s Curse 2 and Bouncin’ All Night Count?
- 27. Kimiko’s Curse 2
- 28. Bouncin’ All Night
House 2 immerses players in a chilling environment filled with unpredictable dangers lurking in every corner of the house. Among these threats, witnessing Tabby’s demise in various sinister ways adds a grim layer of challenge and intrigue. These deaths aren’t just obstacles—they’re the key to unlocking one of the game’s most coveted achievements, rewarding players for exploring every deadly facet of the mansion’s horrors.
Accumulating every death scene is essential to unlock the Immortal achievement, which celebrates witnessing all the unique ways Tabby can perish. Additionally, enduring 25 total deaths will net the Masochist achievement, encouraging players to embrace the game’s lethal scenarios fully.
Currently, there are 26 confirmed death scenarios in House 2. Beyond these, two other in-game titles—Kimiko’s Curse 2 and Bouncin’ All Night—feature their own fatal events that might contribute to the Immortal achievement, but their inclusion hasn’t been confirmed.
For a deeper dive into other unlockables, players should also explore the House 2 achievements and endings to see how these deaths intertwine with the broader narrative.
House 2 Every Possible Way to Let Tabby Die
Below are the detailed instructions on how to trigger each of the known lethal encounters Tabby can face inside the game.
1. Wandering Shadow
Once the clock hits 9 PM, navigate the house continuously without lingering in one spot.
A sinister wandering shadow can materialize in nearly any area and will begin pursuing Tabby relentlessly. If it catches up to her, the shadow kills by tearing her in half.

There’s no designated room for this encounter; the shadow’s appearance is randomized throughout various locations within the house, so staying on the move is crucial to witness this death.
2. Fridge
Visit the kitchen after 9 PM.
You’ll notice water spilled near the fridge. Walking over this wet floor causes Tabby to slip and fall.
As she falls, the fridge topples over onto her, crushing her instantly.
3. Cat Pee on the Stairs
When the cat urinates at the top of the staircase, intentionally avoid cleaning the mess.
Run down the stairs while holding Shift. Tabby will slip on the cat pee, tumble down the stairs, and suffer fatal injuries.
4. Hungry Dog
Head to the basement and refuse to feed the dog any food, including pizza.
Approaching the famished dog triggers an aggressive attack where it kills Tabby by biting her throat.
5. Hungry Horse
Don’t provide any food or pizza to the horse.
Visit the attic, where the starving horse will attack and eat Tabby’s head.
6. Wandering Coat Rack
After it’s 9 PM, spend time near the top of the stairs.
The wandering coat rack animates and moves on its own. Allow it to approach Tabby to activate its lethal attack.

7. Spike Trap
Stay close to the bathroom and coat rack area after 9 PM but evade the wandering coat rack to avoid dying by it instead.
A concealed spike emerges from below the floorboards. Standing still lets it impale and kill Tabby.
8. Noose
Begin by killing Melody in the kitchen. Afterward, roam around and then return to the kitchen.
A noose will materialize. Getting caught in it leads to Tabby being hanged to death.
9. Lightning
Retrieve the anvil from the basement and carry it outside.
Place the anvil near a trash can and wait for a lightning strike.
Stay close to the anvil to have Tabby struck and killed by lightning.
10. Bear Trap
Enter the basement and step directly onto the bear trap.
The trap snaps shut around Tabby’s legs, delivering a deadly blow.
11. Toilet Monster
After 8 PM, visit the bathroom but avoid flushing the toilet.

12. Throwing Knife
After 9 PM, position yourself downstairs near the main gate.
A shadowy figure will appear and hurl a knife at Tabby, killing her instantly.
13. Lois Drains Your Soul
During the encounter with Lois, choose not to resist as she consumes Tabby’s soul.
By remaining passive, Lois approaches and devours Tabby’s soul, ending her life.
14. Lois’ Floating Head
After killing Lois post-9 PM, her disembodied floating head will appear.
Allow the floating head to reach Tabby, leading to a gruesome death by consumption.
15. Melody’s High Note
First, ensure Melody is dead—either by knife or another death method.
After 10 PM, enter Melody’s room.
Melody, in her evil form, plays her flute. Staying in the room allows her high note to explode Tabby’s head.
16. Daddy
16. Daddy
Wait for the appearance of Daddy and let him execute Tabby.

17. Clown on the TV
Watch the clown show on the TV after 9 PM.
When Mr. Fingers appears on-screen, allow him to catch Tabby. He pulls her into the television, resulting in death.
18. Clown’s Flying Head
Begin the battle with Mr. Fingers and defeat him.
Following the first phase, the clown’s severed head flies around imbued with blades.
Let the spinning head contact Tabby to trigger her beheading.
19. Sandworm
Venture outside into the mud area.
Explore until you encounter the sandworm.
The sandworm tears Tabby in half, consuming her lower body.
20. Giant Zombie
While exploring the mud area, find the giant zombie.
Approach close enough to provoke an attack; the zombie kills Tabby instantly.
21. Mummy Zombie
After 9 PM, explore the desert area until you find the mummy zombie.
Let it catch Tabby to trigger a soul-consuming death scene.

This creature consumes Tabby’s soul, ending her life.
22. Sandstorm
Roam the desert until spotting a sandstorm.
Step near the sandstorm and remain there; it will engulf Tabby and carry her away.
23. Swinging Axe
Within the desert area lies swinging axe blades.
Instead of dodging, choose to stand near one blade to be struck.
This results in instant beheading.
24. Giant Mouth
This death ties to the Nihilist ending.
During that ending, exit through the window and roam outside.
A massive mouth appears, devouring Tabby’s legs.
25. Giant Hand
Become trapped by the Giant Hand.
It will attack and kill Tabby, ending the game.
26. Brain in the Attic
Head to the attic and locate the enormous brain.
Approach and allow the brain to crush Tabby beneath it.

Do Kimiko’s Curse 2 and Bouncin’ All Night Count?
Two additional games embedded within House 2 feature their own fatal endings, which may or may not contribute toward the Immortal achievement.
27. Kimiko’s Curse 2
Complete all death scenes in Kimiko’s Curse 2.
While it remains unconfirmed whether these deaths count for House 2’s Immortal achievement, experiencing them is advisable.
28. Bouncin’ All Night
Bouncin’ All Night offers unique game-over scenes as well.
Their inclusion for the main achievement is not confirmed.
Consider these as bonus deaths for completionists targeting every grim ending.
Once every death is witnessed, the Immortal and Masochist achievements unlock automatically.
If the Immortal achievement doesn’t activate after all 26 major death scenes, ensure you’ve also completed the deaths in Kimiko’s Curse 2 and Bouncin’ All Night.
