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Kugayama Shiori’s Death Diary Guide

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Last updated: October 1, 2026 10:00 pm
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Contents
  • Kugayama Shiori’s Death Diary Walkthrough
  • Archive and CG Notes

Kugayama Shiori’s Death Diary dives into the haunting limbo of a ghost lost in fragments of her past. As Shiori, navigating through her recurrent deaths and piecing together memories reveals not just who she was, but what binds her to this restless existence.

Your choices can lead to different endings. The game also has many story flags, so some choices matter even when they do not immediately lead to an ending.

This Kugayama Shiori’s Death Diary walkthrough covers all the main endings, save points, OOPArts, and the exact route for the True End.

Important: The game uses story flags rather than an affection system. You are free to choose many normal dialogue choices, but some choices and visits are required to unlock later scenes.

Kugayama Shiori’s Death Diary Walkthrough

Day 1 – End 1

Upon starting a new game, when you first receive a choice, simply refrain from selecting any option. This will lead directly to End 1.

  • Do not make any choice for the first option.

This will trigger End 1.

Day 1 – End 2

Restart the game, then select “Yes” at the initial choice. Save your progress as Save 1, then pick “No” five consecutive times. This will unlock End 2. For further routes, reload Save 1.

  • Yes
  • Save as Save 1
  • No ×5

You will reach End 2.

Load Save 1 for the next route.

Day 1 – End 3

From your Save 1 file, choose “Yes” again, save your game as Save 2, then select “Go Home” to reach End 3. Continue by loading Save 2.

  • Yes
  • Save as Save 2
  • Go Home

This gives you End 3.

Load Save 2.

Day 1 to Day 3 – End 4

With Save 2, proceed by selecting these in order: “Convenience Store“, “Library“, “Yes“, and save as Save 3, followed by another “Yes“. This path, however, leads to a game over.

  • Convenience Store
  • Library
  • Yes
  • Save as Save 3
  • Yes

This choice leads to game over.

Reload Save 3 and continue with: “Nod“, “Strike a gratitude pose“, “No“, and “Answer it“. You may decline the phone call repeatedly, but dismissing it 40 times won’t trigger an Easter egg.

  • Nod
  • Strike a gratitude pose
  • No
  • Answer it

You can decline the phone call repeatedly. However, declining it 40 times did not produce an Easter egg.

Next, choose: “Scene of the Suicide“, “I get it“, “To commemorate“, and “Convenience Store“.

  • Scene of the Suicide
  • I get it
  • To commemorate
  • Convenience Store

Day 2

On Day 2, select: “Hello“, “Library“, “Strike a pose of immense gratitude“, “Yes” twice, “Parking Lot“, “Show her a photo of the scene“, “Intersection“, and then “Walk away“.

Note that the “Walk away” option may vanish quickly and can cause a game over if selected improperly. Proceed carefully.

Then respond with “It was fun“, save as Save 4, and pick “I’m good“, followed by “Supermarket“. Save your progress again as Save 5.

  • It was fun
  • Save as Save 4
  • I’m good
  • Supermarket

Save again as Save 5.

Choose the following to wrap up Day 2: “I do“, “She dose“, “Practically identical“, “You might be her“, “I’m serious“, and “Dead serious“.

  • I do
  • She dose
  • Practically identical
  • You might be her
  • I’m serious
  • Dead serious

This leads to End 4. Use Save 5 for upcoming routes.

Load Save 5 for the next route.

Day 2 to Day 3 – End 5

From Save 5, select “I don’t“, “Scene of the Accident“, “Yes“, “Convenience Store“, and “I’m good“.

  • I don’t
  • Scene of the Accident
  • Yes
  • Convenience Store
  • I’m good

On Day 3, continue with: “Library“, “Tell her“, “Parking Lot“, “Housing Complex” twice, “Yes“, and “Do it anyway” to unlock End 5.

  • Library
  • Tell her
  • Parking Lot
  • Housing Complex
  • Housing Complex
  • Yes
  • Do it anyway

This gives you End 5.

End 6 – Shrine Route

Load Save 4 and on Day 2 choose: “Something feels a bit off, I think?“, “Shrine“, “I’m REALLY feeling it“, those amounts of money steps, “Give the money to Shiori“, “Put the money into the offering box“, followed by “Supermarket“, “I don’t“, “Scene of the Accident“, “Yes“, and “Convenience Store“.

Day 2

Choose:

  • Something feels a bit off, I think?
  • Shrine
  • I’m REALLY feeling it
  • 1,129 yen
  • Give the money to Shiori
  • Put the money into the offering box
  • Supermarket
  • I don’t
  • Scene of the Accident
  • Yes
  • Convenience Store
  • I’m good

Day 3 involves “Library“, “Tell her“, “Parking Lot“, “Housing Complex” twice, “Yes“, “Do it anyway“, “I’m alright“, and finally “Shrine“. Save as Save 6.

  • Library
  • Tell her
  • Parking Lot
  • Housing Complex
  • Housing Complex
  • Yes
  • Do it anyway
  • I’m alright
  • Shrine

Save as Save 6.

After saving, choose: “5 yen“, “Supermarket“, “Flower Garden“, “Not really“, “Do a threatening anteater pose“, “Children’s park“, and “It just popped out“.

  • 5 yen
  • Supermarket
  • Flower Garden
  • Not really
  • Do a threatening anteater pose
  • Children’s park
  • It just popped out

Day 4

For Day 4, select “No“, “Housing Complex“, “Library“, “Parking Lot“, “Yes“, and “Alleyway“. Save as Save 7.

Save as Save 7.

Choose:

After loading Save 7, avoid the “Draw closer” choice—it causes an immediate game over.

This results in a game over.

Load Save 7.

Day 4 to Day 5 – End 7

From Save 7, select “Leave“, “Probably“, “Convenience Store“, “Children’s park“, “Wait“, “Lies“, “Don’t believe him“, “That’s enough“, “You don’t have to believe him“, and “No“.

  • Leave
  • Probably
  • Convenience Store
  • Children’s park
  • Wait
  • Lies
  • Don’t believe him
  • That’s enough
  • You don’t have to believe him
  • No

On Day 5, respond with: “I’ll go right away“, “Convenience Store“, “Hello“, and “To prove Shiori-san’s innocence“. Save as Save 10.

  • I’ll go right away
  • Convenience Store
  • Hello
  • To prove Shiori-san’s innocence

Save as Save 10.

Then choose: “Accept“, “How she was?“, “Supermarket“, “Wait for her to finish” twice, “Wait patiently“, “Preschool Girl Serial Kidnapping and Murder Incident“, “Okay“, “Grand Park“, and “Children’s park” to reach End 7.

  • Accept
  • How she was?
  • Supermarket
  • Wait for her to finish
  • Wait for her to finish
  • Wait patiently
  • Preschool Girl Serial Kidnapping and Murder Incident
  • Okay
  • Grand Park
  • Children’s park

This gives you End 7.

End 8 Route

Load Save 10 and select the sequence: “Decline“, “Library“, “Yes“, “Refuse“, “Yes” twice, “She’s hiding in the restroom“, “Grand Park“, “Yes” twice, “She’s a yokai?“, “I’ve met some of them“, “Hello“, “Supermarket“, and finish with “Calm down” twice followed by “No!” to unlock End 8.

Choose:

  • Decline
  • Library
  • Yes
  • Refuse
  • Yes
  • Yes
  • She’s hiding in the restroom
  • Grand Park
  • Yes
  • Yes
  • She’s a yokai?
  • I’ve met some of them
  • Hello
  • Supermarket
  • Calm down
  • Calm down
  • No!

You will reach End 8.

Visiting the shrine less frequently or even skipping some visits is acceptable for reaching End 8.

End 9 and OOPArts Route

From Save 8, pick: “Decline“, “Library“, “Yes“, “Refuse“, “Yes” twice, “She’s hiding in the restroom“, “Grand Park“, “Yes” twice, “She’s a yokai?“, “I’ve met some of them“, and “Hello“. Then save as Save 11.

Choose:

  • Decline
  • Library
  • Yes
  • Refuse
  • Yes
  • Yes
  • She’s hiding in the restroom
  • Grand Park
  • Yes
  • Yes
  • She’s a yokai?
  • I’ve met some of them
  • Hello

Save as Save 11.

Continue by choosing “Parking Lot“, “Goodbye“, “Convenience Store“, “Shrine“, then “ask → ask → ask“, “I got a charm“, “Housing Complex“, “Library“, “Flower Garden“, and “Aoi,Lumina“.

  • Parking Lot
  • Goodbye
  • Convenience Store
  • Shrine
  • ask → ask → ask
  • I got a charm
  • Housing Complex
  • Library
  • Flower Garden
  • Aoi,Lumina

Save as Save 12. Choosing “Aoi,Lumina” here causes a game over, so reload Save 12 to select alternative options.

Now choose:

  • Aoi,Lumina

This causes a game over.

Instead, select “Kirishiki,Nagisa“, visit “Housing Complex“, “Library“, and make choices including “Yes“, “Goodbye“, “Our supreme prophet!“, “Supermarket“, “Calm down” twice, “No“, “Aoi, Lumina-san?“, “Children’s park“, and “Don’t push yourself“, finishing with “Thanks for protecting me“. Visit all scenes on the map before heading to “Convenience Store“. This unlocks the True End.

  • Kirishiki,Nagisa
  • Housing Complex
  • Library
  • Yes
  • Goodbye
  • Our supreme prophet!
  • Supermarket
  • Calm down
  • Calm down
  • No
  • Aoi, Lumina-san?
  • Children’s park
  • Don’t push yourself
  • Thanks for protecting me
  • Visit all scenes on the map
  • Convenience Store

This unlocks the True End.

True End Route

Achieving the True End requires careful attention to story flags, especially the ones linked to the Library. Skipping forced one-choice scenes through the jump function can break essential triggers, so play through these moments fully.

Prioritize completing all Library-related scenes on Day 2 and after, and visit the shrine as scheduled. Keep reliable save points such as Save 11 and Save 12 for backtracking.

If you want the safest route:

  • Play the required scenes normally.
  • Do not use the jump function to skip forced choices.
  • Make sure you complete the Library-related scenes on Day 2 and later.
  • Visit the shrine when the walkthrough tells you to.
  • Keep the Save 11 and Save 12 points.

Some locations must be visited in a precise order. If a location disappears unexpectedly, reload previous saves rather than assuming the route is broken.

If the shrine does not appear on Day 5, replay earlier parts and complete all forced choice scenes manually. Multiple visits to the shrine on Day 4 can also reactivate it.

You can also visit the shrine multiple times on Day 4 to fix this.

End 10

From Save 9, select “Perform the ritual“, “Yup“, “See you again“, “Grand Park“, and “Perform the ritual” to unlock End 10.

Choose:

  • Perform the ritual
  • Yup
  • See you again
  • Grand Park
  • Perform the ritual

This gives you End 10.

End 9 Alternative Route

Also from Save 9, choose to “Hand over the OOPArts“, “Goodbye“, “Supermarket“, then wait patiently through the series of choices before selecting “Preschool Girl Serial Kidnapping and Murder Incident“, “Okay“, “Grand Park“, “Children’s park“, and finally “Shrine“. This path results in End 9.

  • Hand over the OOPArts
  • Goodbye
  • Supermarket
  • Wait for her to finish
  • Wait for her to finish
  • Wait patiently
  • Preschool Girl Serial Kidnapping and Murder Incident
  • Okay
  • Grand Park
  • Children’s park
  • Shrine

This leads to End 9.

You can also reach End 9 by directly visiting the Supermarket instead of the Shrine after loading Save 9, with some variations in the outcome.

Quick Routes for Ends 7, 8, 9, and 10

Ending Key Path
End 7 Save 10 → Accept → Supermarket → Preschool Girl Serial Kidnapping and Murder Incident → Grand Park → Children’s park
End 8 Save 10 → Decline → Library → Yes → Refuse → Grand Park → Yokai choices → Supermarket
End 9 Save 9 → Hand over the OOPArts → Supermarket → Preschool Girl Serial Kidnapping and Murder Incident → Grand Park → Children’s park → Shrine
End 10 Save 9 → Perform the ritual → Yup → See you again → Grand Park → Perform the ritual
True End Save 11 → Parking Lot → Shrine → Library/Flower Garden flags → Save 12 → Kirishiki,Nagisa → complete map scenes

Shrine Visits on Day 4

The Day 4 shrine donation sequence to access End 6 involves successive visits and offerings in yen at specific amounts: 1,182 yen, 1,646 yen, 2,951 yen, and a final 10,000 yen, interspersed with visits to Grand Park and praying.

  1. Shrine
  2. 1,182 yen
  3. Grand Park
  4. Shrine
  5. Pray
  6. 1,646 yen
  7. Grand Park
  8. Shrine
  9. Pray
  10. 2,951 yen
  11. Grand Park
  12. Shrine
  13. Pray
  14. 10,000 yen

This unlocks End 6.

Donating repeatedly at the shrine on Day 4 can trigger unique in-game events worth exploring.

OOPArt Locations

Four Out-Of-Place Artifacts (OOPArts) appear along the route and must be collected before progressing: at the Payphone, Alleyway, Housing Complex, and Intersection.

  1. Payphone – OOPArt 1
  2. Alleyway – OOPArt 2
  3. Housing Complex – OOPArt 3
  4. Intersection – OOPArt 4

Collect these before reaching the later OOPArt choices.

Crucial Choices That Affect Later Scenes

Some choices look minor but can affect later events.

If you find options missing on Day 5, revisit your choices made after leaving the Library on Day 2. Incomplete or skipped scenes here often cause story flags not to register.

If you get stuck on Day 5 and an option is missing, check the choice you made after leaving the Library on Day 2.

Forced Choices

Avoid using the jump function to skip scenes with forced single choices. These are vital for unlocking story progress and subsequent endings.

Several players found that using the jump function caused story flags not to register correctly. Playing through those forced scenes normally is safer.

After loading Save 7, do not select “Draw closer“. Instead, pick “Leave” earlier and during the envelope scene, wait for the “resistance” option to appear, which prevents a game over.

After loading Save 7, choosing Draw closer causes a game over.

There is a short timing window here. The sequence works like this:

  • Choose Leave from the previous route.
  • Later, reach the envelope scene.
  • Select the option to pick it up.
  • Wait.
  • A resistance option appears.
  • Choose the resistance option.

This can prevent the game over.

Archive and CG Notes

The game features an Urban Legend Encyclopedia and an Archive section that unlock progressively, letting players unlock CGs and learn more about the lore as they advance.

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