Fastest Upgrade Path to One Million Coins
Reaching one million deposited coins quickly is essential for climbing the leaderboard and securing the Time Is Money achievement. While initial strategies were mapped out in versions 1.0 and 1.1, adapting the upgrade sequence to version 1.2 ensures steady momentum from early automation to high-yield late-game abilities.
Recommended Early Upgrade Order
- Wall Chutes
- Quick Deposit
- Two at a Time
- Efficient Delivery
- Pocket Bank
After deploying the Pocket Bank, shift focus toward expanding bag capacity and purchasing the Pump upgrade. Always monitor your bag limit to avoid bottlenecks, and reposition the Pocket Bank whenever you travel beyond its functional gathering radius. As your economy stabilizes, transition into Magnet upgrades while maintaining active use of Chute Overdrive and your right-click skill.

Phase-by-Phase Speedrun Progression
Early Game: Setting Up Automation
Eliminating manual pickup as early as possible saves the most time. Gather your first 25 coins manually to purchase the initial chute upgrade immediately. Spend your first four upgrade points specifically on one chute upgrade and three deposit speed upgrades before unlocking the Portable Bank.
- Base Collection Rate: The Portable Bank automatically gathers 30 coins per second.
- Maximum Collection Rate: Scales up to 150 coins per second.
- Placement Tip: Keep the bank situated next to dense coin piles, moving it along as you clear sections so it never sits idle.
Mid Game: Bag Capacity and Flow
Once passive collection is running, prevent overflow by drastically scaling carrying capacity. Take the first three large capacity upgrades located on the left side of the tree, then select Ghost Hand 1 in the center of the Hands tree. Continue expanding capacity as needed, then unlock Flow on the left side of the Hands tree.
Prioritize Bag Capacity and Pump upgrades during this window. Ensuring your bag never hits full capacity prevents wasted collection ticks while you position across the map.
Late Game: Active Hand Scaling
After unlocking the Hand active ability, pump points into its tree to scale burst collection. Because the ability uses percentage-based scaling tied directly to total capacity, large bag sizes yield exponential returns—eventually generating 10,000 to 25,000 coins and multiple upgrade points per activation.
- Bag Capacity: Increases the volume pulled by percentage-based multipliers.
- Hand & Ghost Hand Upgrades: Maximizes burst yield per activation.
- Auto Deposit & Chutes: Minimizes manual deposit runs and sustains passive income.
Consistently trigger Chute Overdrive and your right-click collection ability on cooldown, adjusting your exact purchase timing if your bag caps out prematurely.

Map Layout and Coin Routing
The map is divided into distinct sections: the central floor, top, left, right, and elevator zones, surrounded by four outer shafts. To keep collection abilities running at peak efficiency, clear these coin shafts from above rather than sweeping from the bottom or sides.
Why You Must Preserve the Center Area
High-level Hand activations can empty an entire sector instantly, but the ability struggles to register properly when overhead coins remain. Stripping the middle of the map too early forces you to backtrack upward to collect outer sections, wasting critical minutes on movement. Focus on the upper regions of the outer shafts during the early and mid-game to maintain uniform clearance across the arena.
Upgrade Utility Breakdown
- Wall Chutes (Early Game): Initiates baseline passive coin collection.
- Quick Deposit (Early Game): Cuts down time lost standing at deposit stations.
- Pocket Bank (Early Game): Collects automatically while you work elsewhere.
- Bag Capacity (All Stages): Prevents collection caps and scales active abilities.
- Pump (Mid to Late Game): Streamlines automatic banking.
- Magnet (Mid to Late Game): Adds an auxiliary radius for gathering stragglers.
- Hand Ability (Late Game): Clears tens of thousands of coins per trigger.
- Auto Deposit (Late Game): Removes the need for physical drop-off runs.
- Chute Overdrive (Active): Grants temporary bursts to chute collection speeds.
Estimated Completion Times
Run durations vary based on routing efficiency, patch version, and upgrade choices. Reported version 1.2 finish times include:
- 33 Minutes: Executed using standard streamlined routing.
- 34 Minutes: Achieved by favoring faster Hand and deposit upgrades.
- 45 to 58 Minutes: Common times when deviating into slower upgrade orders.

Managing Expectations Across Versions
Sub-20-minute clear times were originally achieved on versions 1.0 and 1.1; version 1.2 balance shifts make identical completion times unlikely. To achieve the fastest possible clear on the current patch, prioritize hands-free income early, aggressively scale capacity to empower your late-game abilities, and keep movement tight to eliminate downtime between deposits.
