Getting every achievement in Pascal’s Requiem requires more than simply finishing the story. While several achievements unlock naturally during your playthrough, others require specific combat challenges, collecting every Red Memory, and making sure you see both endings.
- Pascal Requiem Achievement Guide – Red Memory Locations
- Story Achievements
- Ending Achievements
- All Red Memory Locations
- Battle Achievements
- Yes, You Can
- Stubborn Swordfighter
- Consistency
- Untouchable Perfectionist
- WIPEOUT!
- What a Slog
- Anyone Else?
- Diverse Skillset
- Miscellaneous Achievements
- Best Order for Getting Every Achievement
In this guide, I’ll go through all the achievements in Pascal’s Requiem, including the story achievements, every Red Memory location, battle challenges, and the miscellaneous achievements that are easy to miss. I’ll also explain the best order to complete everything so you can avoid unnecessary backtracking.
The game takes around three hours to complete naturally, but getting 100% requires some planning. Fortunately, you can return to locations before finishing the game, and using your save files properly makes it possible to collect both endings without having to start an entirely new playthrough.
Pascal Requiem Achievement Guide – Red Memory Locations
One important thing to know before going for all achievements is that Pascal’s Requiem does not allow open play after you defeat the final boss. Because of this, you should make sure you have collected what you need before permanently finishing your run.
The Red Memories are especially important because the number you collect affects which ending you receive. If you collect every Red Memory before defeating the final boss, you will receive the true ending. If you finish the game without collecting them all, you will receive the bad ending.
My recommended strategy is to get the bad ending first.
Leave at least one Red Memory uncollected, preferably the final one you can easily return to, then defeat the final boss. After getting the bad ending, reload your save from before the boss, collect the missing memory, and finish the game again for the true ending.
This approach saves you from having to replay the entire game.
Story Achievements
Several achievements unlock automatically as you progress through Pascal’s Requiem. You don’t need to do anything special for these, so you should receive them naturally during a normal playthrough.
Son of the Forest
This achievement unlocks when you enter the forest for the first time.
You cannot miss it as long as you continue progressing through the story.
Concrete Jungle
You will unlock Concrete Jungle when you enter the city for the first time.
Like the previous achievement, this is tied directly to story progression.
I Hope The Lift Is Working
This achievement unlocks when you enter the RoboCorp building for the first time.
Simply continue through the main story and it will unlock automatically.
I Need A Tissue
You receive this achievement after claiming the final Blue Memory.
Since this is connected to story progression, you should unlock it naturally.
Destiny
Destiny unlocks after a specific story cutscene.
You don’t need to complete any special challenge for this one.
Ending Achievements
There are three achievements connected to Red Memories and the game’s endings.
That’s More Like It
This achievement is awarded for reaching the true ending.
To get it, you need to collect all of the Red Memories before defeating the final boss.
Lore Seeker
Lore Seeker unlocks when you collect every Red Memory in the game.
You should naturally receive this achievement while working toward the true ending.
The End…?
This achievement is awarded for getting the bad ending.
To receive it, defeat the final boss without collecting every Red Memory.
As mentioned earlier, the easiest method is to deliberately leave one Red Memory behind, get the bad ending, reload your pre-boss save, collect the final memory, and then complete the game again for the true ending.
All Red Memory Locations
Red Memories are the most important collectibles for players trying to get 100% completion.
The maps contain different paths and elevation levels, so navigation can occasionally become confusing. Different shades on the maps represent connected paths on different levels, while certain markings show where you can travel between those levels.
Save points are also extremely useful while collecting memories. I recommend saving after grabbing a Red Memory, especially if you have just gone through a difficult area. If you die before saving, you may have to reload and collect it again.
The Forbidden Forest Red Memories
The Forbidden Forest contains two Red Memories.
Both are located in the second section of the forest, near the area containing the large observatory building.
The paths can be slightly blocked by trees, but neither memory is particularly difficult to reach once you explore the second part of the forest properly.
This is also a relatively convenient area to collect everything before moving further into the game.
Cyber City Red Memories
Cyber City contains four Red Memories.
These collectibles are more difficult to collect because they are located away from the main routes. I strongly recommend grabbing all four while you are exploring the city rather than planning to return later.
Cyber City can feel maze-like because of its different levels and connected pathways, so pay close attention to where you are going.
Because the running speed in Pascal’s Requiem is relatively slow, leaving several memories behind can create a lot of unnecessary backtracking.
For that reason, I would not recommend saving a Cyber City memory as your final missing collectible for the bad-ending strategy.
RoboCorp Red Memories
RoboCorp has three different floors, and each floor contains one Red Memory.
That means there are three memories to collect in total.
Make sure you search each floor carefully before progressing too far. Since RoboCorp is divided vertically, it is easy to assume you have finished exploring an area when there is still a collectible on another level.
Using a save point after collecting each memory is a good idea, especially if you have just completed a difficult section.
Battle Achievements
Most of the battle achievements are fairly straightforward, and you may unlock several of them naturally without actively trying.
However, there are a few that become easier if you know exactly what you need to do.
Yes, You Can
You unlock Yes, You Can after successfully completing the Pet minigame against the robotic dog enemy without taking damage.
Focus on completing the encounter cleanly and avoid rushing your inputs.
Stubborn Swordfighter
For this achievement, you need to win a fight without using any skills.
Only use the basic attack option.
The easiest place to get this achievement is during one of the early battles because the enemies are weaker and easier to defeat with basic attacks alone.
However, you can complete it later as well if you prefer.
Consistency
Consistency requires you to land five perfect attacks in a row.
The basic attack is a good option for this achievement.
Pay attention to the timing and focus on consistency rather than trying to finish the fight quickly.
You may even unlock this naturally while playing.
Untouchable Perfectionist
To unlock Untouchable Perfectionist, you need to win a battle without taking any damage while also landing only perfect hits.
This can sound difficult against stronger enemies, so I recommend returning to an earlier area and fighting weaker enemies.
Once you are strong enough to defeat lower-level enemies quickly, the challenge becomes much easier.
Take your time and focus entirely on perfect timing.
WIPEOUT!
WIPEOUT! requires you to defeat multiple enemies with a single skill.
A multi-target skill is the easiest way to complete this achievement.
One useful strategy is to weaken multiple enemies with your basic attack until they are all close to being defeated, then use your multi-enemy skill to finish them simultaneously.
What a Slog
What a Slog requires you to defeat an enemy that is five levels higher than you.
This achievement can actually become harder later in the game because enemy levels remain fixed while your character continues leveling up.
One good opportunity is near the end of the forest, where there is a level 7 enemy.
Try reaching that area while you are level 3 or lower. You can avoid unnecessary fights or use running to get through the forest without gaining too much experience.
The forest is one of the easier areas for avoiding enemies because it gives you more space to move around them.
Anyone Else?
Anyone Else? requires you to defeat four enemies during the same battle.
There are two ways you can approach this.
The first is to lure enemies together. Enemies can chase you, allowing you to gather several of them before triggering a larger battle.
Another reliable opportunity appears before entering RoboCorp, where four enemies are positioned close together. It is difficult to avoid triggering them all at once, making this a convenient place to get the achievement.
Diverse Skillset
Diverse Skillset requires you to achieve a perfect score with every skill.
Since the skill minigames have varying levels of difficulty and may involve RNG, I recommend focusing on one skill at a time.
Keep using the same skill until you achieve a perfect score, then move on to the next one.
The skills appear to unlock through story progression rather than normal leveling, so continue advancing through the game until you have access to everything you need.
Miscellaneous Achievements
There are two additional achievements that don’t fit into the story, collectible, or battle categories.
Both are easy to miss if you don’t know what you are looking for.
Stranger Danger
To unlock Stranger Danger, find and talk to the slime character located on the east side of the starting village.
Continue through the dialogue and the achievement should unlock once the conversation finishes.
You will also receive a special item.
The good news is that this achievement is not permanently missable. If you forget to speak with the slime when you first start the game, you can return to the village later.
Go Save the World, Dude
This achievement requires you to run in a circle for around 10 seconds.
You need to physically move your character in a circular path.
Simply spinning the joystick or rotating in place may not trigger the achievement, so make sure Pascal is actually running around in a circle.
Best Order for Getting Every Achievement
If you want to make your 100% run as smooth as possible, I recommend following this general order:
- Play through the story normally and collect the achievements that unlock automatically.
- Pick up Red Memories as you reach each area, especially the ones in Cyber City.
- Complete the easier battle achievements whenever you have a good opportunity.
- Try to get What a Slog early while enemy levels are still significantly above your own.
- Talk to the slime in the starting village for Stranger Danger.
- Leave one convenient Red Memory uncollected before the final boss.
- Defeat the final boss to receive the bad ending and unlock The End…?
- Reload your save from before the boss.
- Collect the final missing Red Memory to unlock Lore Seeker.
- Defeat the final boss again to receive the true ending and unlock That’s More Like It.
The biggest thing I recommend is keeping track of your Red Memories as you play. The game allows you to return to previous locations, but the slow running speed means backtracking can take longer than you might expect.
Cyber City is particularly important because its layout can be confusing and its memories are located away from the main paths. Try to clear that area properly while you are already there.
For the battle achievements, don’t worry if you miss something during your first few encounters. Most of them can be completed later against weaker enemies, and returning to an earlier location can make challenges such as Untouchable Perfectionist much easier.
Finally, make sure you use your saves intelligently before the final boss. Getting the bad ending first and then returning for the final Red Memory is the simplest way to see both endings without replaying the entire game.
With all of the story achievements, Red Memories, battle challenges, and miscellaneous achievements completed, you should now have 100% completion in Pascal’s Requiem.
