Red Dead Redemption 2 Camp Item Requests Guide

TheGamesEdgeOctober 7, 20263 min read

Red Dead Redemption 2 immerses you in a living, breathing world where your gang members aren’t just background characters—they’re people with needs. Their small item requests add a layer of depth and make the camp feel more alive, but many of these errands only appear under specific conditions, making them easy to overlook if you aren’t paying attention.

There are 22 of these companion item requests scattered throughout the story, often tied to certain chapters or time frames. It’s worth tracking them down because the rewards you receive aren’t just trinkets—they can be essential supplies that aid your survival.

Knowing which gang member wants what, when, and where to find the requested items saves you a lot of guesswork and wasted time. Whether it’s helping Abigail get some funds or hunting down rare feathers for Charles, the timing and location are crucial.

Red Dead Redemption 2: All Camp Item Requests: Locations & Rewards

The trick with camp item requests is that some only become available when you’ve spent enough time around the right characters. Plus, many are locked behind chapter progression or specific time windows, so heading back to camp at the right moment can be the key to unlocking them.

Below is a detailed table providing a snapshot of every camp item request, the timeframe when it becomes available, where to find the items, and what kind of reward you’ll receive by fulfilling them. Planning ahead means you won’t miss these chances for valuable gear or bonuses.

AvailabilityTime of DayCompanionRequestItem LocationReward
Chapter 28am-8pmAbigail$5Your savingsHonor
Chapters 2, 3, 48am-8pmBillHair PomadeCommon collectible, sold in general storesRepeater Cartridges – High Velocity
Chapters 2, 3, 48am-8pmCharlesMoonshineCommon collectible, sold in fence shopsFire Arrows
Chapters 2, 3, 48am-8pmCharlesOleander SageCommon collectiblePoison Arrows
Epilogue 2 (before “American Venom”)8am-8pmCharlesEagle FeathersHuntingHorse Reviver
Chapters 2, 3, 48am-8pmDutchPipeOn a desk inside the Vetter’s Echo shack (west of Wallace Station, near the west edge of the world map)Vaquero Rider Spurs
Chapters 2, 3, 4 (pick up The Deceitful German at Hosea and Bill’s tent)8am-8pmHoseaThe Case of the Shrew in the Fog (book)Hagen Orchards, on a table inside the house (northwest of Saint Denis)Predator Bait
Chapter 38am-8pmHoseaAmerican Ginseng x2Common collectiblePotent Health Cure
Chapter 28am-8pmJackAbigail’s ThimbleLooted from characters once the item request is activeDrawing from Jack
Chapter 2 (complete “A Fisher of Men”)8am-8pmJackPenny Dreadful Comic BookFive possible locations:
• Osman Grove, on a nightstand in the shack (east of Emerald Ranch)
• Clawson’s Rest, on a nightstand in the shack (northwest of Valentine)
• Pleasance, on a table in the abandoned schoolhouse (northeast of Eris Field)
• Downes Ranch, on a nightstand in the house (east of Wallace Station)
• Lake Don Julio, on a nightstand in the shack (southeast of Armadillo)
Chocolate Bar
Chapter 28am-8pmJavierOleander SageCommon collectiblePoison Throwing Knives
Chapter 312pm-6pmKieranBurdock Root x2Common collectibleHorse Stimulant + Horse Meal Pamphlet
Chapters 2, 3, 48pm-3amLennyPocket WatchVetter’s Echo, on a desk in the shack (west of Wallace Station, near the west edge of the world map)Dynamite
Chapter 28am-8pmMary-BethFountain PenOsman Grove, inside a drawer in the cabin (east of Emerald Ranch)Ring
Chapter 38am-8pmMollyPocket MirrorMartha’s Swain, on a nightstand in the cabin (east of Three Sisters)Cigar
Chapters 2, 3, 48am-2pmPearsonRabbit CarcassHuntingScout Jacket
Chapters 2, 3, 4 (when playing poker)8am-2pmPearsonNaval CompassBraithwaite Manor, in the boathouse, or looted from the back of Ashton’s stagecoach in “Fatherhood and Other Dreams”;Guarma Rum
Chapters 3 & 4 (complete “Further Questions of Female Suffrage”)8am-8pmSadieHarmonicaGranger’s Hoggery, on a cupboard inside a shack east of Flatneck StationGun Oil
Chapter 28am-6pmSeanKentucky BourbonCommon collectible, sold in general storesFire Bottle
Chapters 2, 3, 48am-8pmSeanAny 2 Seasoning Herbs: Wild Mint, Oregano, or Creeping ThymeCommon collectiblePotent Miracle Tonic
Chapter 3 (when playing dominoes)8am-8pmTillyNecklaceLooted from lockboxes or people2 Health Cures
Epilogue 2 (after “American Venom”)8am-8pmUncleHome Remedy IngredientsMilkweed, Kentucky Bourbon, Peppermint, Hair Pomade, and Skunk CarcassTornado Boots, Classic Frock Coat, Drifter Hat, and Frontier Vest

One of the earliest and simplest requests comes from Abigail in Chapter 2. Between 8am and 8pm, she talks to Jack about wanting to get him new clothes, and Arthur can offer a loan of $5. This request drains Arthur’s savings but earns you some much-needed Honor, making it a small but meaningful choice early on.

It’s a nice moment that adds weight to the camp life, and the Honor boost rewards the player for simply looking out for family.

When Bill asks for Hair Pomade, it’s another straightforward request across Chapters 2 to 4, always between 8am and 8pm. This item is common enough to find in general stores or cabinets around town. Delivering it to Bill nets you High Velocity Repeater Cartridges, which can significantly improve your firepower during combat.

Following up, Charles asks for Moonshine during the same chapter and time window. Moonshine is easy to track down either in the open world or from fences. The reward—Fire Arrows—are especially handy for dealing with close-range enemies or unruly wildlife, adding a tactical edge to your encounters.

Charles also requests Oleander Sage on these chapters and times. It’s a common herbal collectible found in the wild, and in exchange, you get Poison Arrows, useful for silently taking down foes.

Later in Epilogue Part 2, Charles requests Eagle Feathers which require actual hunting. These feathers reward you with a Horse Reviver, an item that can save your horse in critical moments, making the hunt worthwhile.

Dutch’s Pipe request sends you to Vetter’s Echo, west of Wallace Station, always accessible Chapters 2 to 4, between 8am and 8pm. The pipe sits on a desk inside the shack, and returning it to Dutch grants you Vaquero Rider Spurs—adding flair and sentimental value to Arthur’s gear.

Hosea’s requests lean more toward books and herbs. After picking up The Deceitful German, Hosea asks for The Case of the Shrew in the Fog, found on a table inside a house at Hagen Orchards (northwest of Saint Denis). The reward is Predator Bait, helping you attract animals during hunts.

Hosea also wants two American Ginseng plants in Chapter 3, found commonly in the wild. Giving him these earns you a Potent Health Cure, which is invaluable in combat or survival situations.

Jack’s requests are more sentimental. He asks for Abigail’s Thimble, lootable from dead enemies once the request is active in Chapter 2. Returning it to Jack rewards you with a heartfelt drawing, adding emotional depth to the camp’s story.

After completing the mission “A Fisher of Men,” Jack wants a Penny Dreadful Comic Book found in various remote cabins and shacks scattered around the map. Giving it to Jack earns you a Chocolate Bar—simple, but evocative of childhood innocence amidst the hardships.

Javier’s similar request for Oleander Sage during Chapter 2 returns Poison Throwing Knives, a deadly yet quiet weapon choice for stealthy encounters.

Kieran’s request for two Burdock Roots only appears in Chapter 3 between noon and 6pm. Finding these common herbs rewards you with a Horse Stimulant and a Horse Meal Pamphlet, both great boosts for your trusted steed’s stamina and vigor.

Lenny’s request for a Pocket Watch is unique with its nighttime window from 8pm to 3am during Chapters 2 to 4. The watch is located on a desk inside the Vetter’s Echo shack. His reward of Dynamite offers explosive options for dealing with tougher situations.

Mary-Beth’s request for a Fountain Pen in Chapter 2 sends you to Osman Grove, inside a cabin’s drawer. Returning it rewards you with a wedding ring, a reminder of the characters’ deeper stories.

Molly’s Pocket Mirror request in Chapter 3 can be fulfilled by looting the cabin at Martha’s Swain. As thanks, Molly gives Arthur a Cigar, which adds a touch of camp camaraderie.

Pearson’s frequent hunt for Rabbit Carcasses between Chapters 2 and 4, always before 2pm, is an achievable task. Once you hand over a carcass, he rewards you with the Scout Jacket, blending utility and style.

Jack’s Abigail’s Thimble Request

Jack asks Arthur to find him a thimble (since he lost his mother’s thimble) in Chapter 2, 8am-8pm. Once you can see the request in the log, you can go ahead and loot it from dead bodies. Deliver it to Jack and he rewards Arthur with a drawing.

Jack’s Penny Dreadful Comic Book Request

After you finish A Fisher of Men in Chapter 2, Jack asks for a Penny Dreadful Comic Book between 8am and 8pm. There are several places where you can find a copy of this comic book: Osman Grove, Clawson’s Rest, Pleasance, Downes Ranch, and Lake Don Julio. Bring one back and he gives you a Chocolate Bar in return.

Javier’s Oleander Sage Request

Javier asks for Oleander Sage in Chapter 2 between 8am and 8pm. Hand over the herb and you’ll receive Poison Throwing Knives.

Kieran’s Burdock Root Request

Kieran wants two Burdock Roots in Chapter 3, but only between 12pm and 6pm. Complete the request and Arthur gets a Horse Stimulant plus the Horse Meal Pamphlet.

Lenny’s Pocket Watch Request

Lenny’s request for a Pocket Watch pops up in Chapters 2-4. The time window is later: 8pm to 3am, which is a little bit different from other item requests. There’s a pocket watch at Vetter’s Echo. Turn it in and he rewards you with Dynamite.

Mary-Beth’s Fountain Pen Request

Mary-Beth asks for a Fountain Pen in Chapter 2 between 8am and 8pm. You’ll find it inside the cabin at Osman Grove, east of Emerald Ranch. The reward is a wedding ring.

Molly’s Pocket Mirror Request

Molly requests a Pocket Mirror in Chapter 3, 8am-8pm. It’s inside the cabin at Martha’s Swain, east of Three Sisters. She gives Arthur a Cigar for it.

Pearson’s Rabbit Carcass Request

Pearson asks for a Rabbit Carcass in Chapters 2-4 between 8am and 2pm. Hunt one down and bring him the carcass. He’ll give you the Scout Jacket.