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Star Sailors Memory Pieces Guide (Best Memories, Effects)

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Last updated: July 1, 2026 7:30 am
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If you’ve just unlocked Memory Pieces in Star Sailors, it’s easy to get overwhelmed. There are dozens of options, each with different passives and unique effects, and upgrading the wrong one can waste a lot of valuable resources.

Contents
  • What Are Memory Pieces?
  • Memory Piece Rarities
  • Fading Memories (SSR)
    • Base Stats (Lv.99)
    • Passive
    • Unique Skill
    • Best For
  • Heidi’s World (SSR)
    • Base Stats
    • Passive
    • Unique Skill
    • Best For
  • Knight of Light (SSR)
    • Base Stats
    • Passive
    • Unique Skill
    • Best For
  • Pioneer of Flames (SSR)
    • Base Stats
    • Passive
    • Unique Skill
    • Best For
  • Traitor (SSR)
    • Base Stats
    • Passive
    • Unique Skill
    • Best For
  • Battle Preparation
    • Passive
    • Unique Skill
    • Best For
  • Blood Temptation
    • Passive
    • Unique Skill
    • Best For
  • Bonus Leave
    • Passive
    • Unique Skill
    • Best For
  • Contract with the Devil
    • Passive
    • Unique Skill
    • Best For
  • Lifesaver
    • Passive
    • Unique Skill
    • Best For
  • Silver Ravens Leader
    • Passive
    • Unique Skill
    • Best For
  • The Strongest Wind, Carat
    • Passive
    • Unique Skill
    • Best For
  • Silent Forest
    • Base Stats
    • Passive
    • Unique Skill
    • Best For
  • Spinning Windmill
    • Base Stats
    • Passive
    • Unique Skill
    • Best For
  • Best Attacker Memory Pieces Tier List
    • S Tier
    • A Tier
    • B Tier
    • C Tier

The good news is that Memory Pieces are actually pretty straightforward once you understand what they’re meant to do. Some are designed to increase raw damage, others improve critical hits, while a few are tailored to very specific team compositions or character mechanics.

This guide covers every Attacker Memory Piece currently available, explains what each one does, and helps you decide which ones are worth investing in.

What Are Memory Pieces?

Memory Pieces are equipment that provide two major benefits:

  • Base Stats
  • Special Skills

Every Memory Piece increases your character’s ATK, DEF, and HP, while also granting a Passive Skill and a Unique Skill that activates under certain conditions.

Higher rarity Memory Pieces not only provide better stats but also stronger skill effects.


Memory Piece Rarities

There are currently four rarities available.

RarityQuality
SSRBest overall stats and strongest effects
SRExcellent mid-game option
RGood early-game choices
UCStarter memories (replace quickly)

If possible, focus your resources on SSR Memory Pieces since they’ll stay useful much longer.


Best SSR Attacker Memory Pieces

These are the strongest offensive Memory Pieces currently available.


Fading Memories (SSR)

Base Stats (Lv.99)

  • ATK: 313
  • DEF: 205
  • HP: 821

Passive

Entering battle grants:

  • 10–20% Crit Damage

Unique Skill

Using a Support Skill grants Afterglow Beyond Memories for 2 turns.

If the buff is already active, you instead gain:

  • +1 SP Recovery

Best For

  • Crit-focused DPS
  • Characters that frequently use Support Skills
  • Longer boss fights

Heidi’s World (SSR)

Base Stats

  • ATK: 313
  • DEF: 205
  • HP: 821

Passive

Entering battle grants:

  • 10–20% ATK

Unique Skill

Whenever you deal Additional Damage, gain:

  • 1.5–3% Increased Damage for 3 turns

Best For

  • Heidi
  • Additional Damage builds
  • Continuous DPS characters

This Memory Piece becomes stronger the longer battles last since the damage bonus keeps building.


Knight of Light (SSR)

Base Stats

  • ATK: 313
  • DEF: 205
  • HP: 821

Passive

Entering battle grants:

  • 10–20% ATK

Unique Skill

Using an Ultimate grants:

  • 15–30% Crit Rate for 1 turn

If you’re protected by a Shield, it also grants:

  • 10% Dark RES PEN

Best For

  • Burst damage characters
  • Shield-based teams
  • Ultimate-focused builds

Pioneer of Flames (SSR)

Base Stats

  • ATK: 313
  • DEF: 205
  • HP: 821

Passive

Entering battle grants:

  • 10–20% ATK

Unique Skill

Using an Active Skill grants:

  • Rising Flames for 3 turns

Best For

  • Fire teams
  • Characters that frequently spam Active Skills

Traitor (SSR)

Base Stats

  • ATK: 313
  • DEF: 205
  • HP: 821

Passive

Entering battle grants:

  • 7–14% Crit Rate

Unique Skill

Using an Ultimate grants:

  • 12–24% Earth Damage
  • Betrayal for 1 turn

Best For

  • Earth DPS
  • Critical-hit builds

Best SR Attacker Memory Pieces

SR Memory Pieces are much easier to obtain and remain surprisingly effective for early and mid-game content.


Battle Preparation

Passive

  • 5–10% ATK

Unique Skill

If you’re Shielded when an ally’s turn begins:

  • Gain 30–60% ATK for 1 turn.

Best For

  • Teams with frequent shields
  • Burst attackers

Blood Temptation

Passive

  • 5–10% ATK

Unique Skill

If your HP is at least 75% when an ally begins their turn:

  • Gain 15–30% Chain Mastery for 1 turn.

Best For

  • Characters that stay healthy throughout battles
  • Chain-focused teams

Bonus Leave

Passive

  • 5–10% ATK

Unique Skill

Attacking grants:

  • 12–24% ATK for 2 turns.

Best For

  • Almost every early-game DPS

This is one of the easiest SR Memory Pieces to use because its bonus activates naturally during combat.


Contract with the Devil

Passive

  • 5–10% ATK

Unique Skill

Applying a debuff grants:

  • 20–40% ATK for 2 turns.

Best For

  • Hybrid attackers
  • Characters capable of applying debuffs

Lifesaver

Passive

  • 5–10% ATK

Unique Skill

Using a Support Skill grants:

  • 10–20% Crit Rate for 2 turns.

Best For

  • Attackers with Support Skills
  • Critical-hit builds

Silver Ravens Leader

Passive

  • 7–14% Crit Damage

Unique Skill

Using an Active Skill grants:

  • 20–40% ATK for 2 turns.

Best For

  • Active Skill-focused DPS

This is one of the strongest SR offensive Memory Pieces because its ATK buff is both large and easy to trigger.


The Strongest Wind, Carat

Passive

  • 5–10% ATK

Unique Skill

Dealing Additional Damage grants:

  • 20–40% ATK for 2 turns.

Best For

  • Wind teams
  • Additional Damage characters

Rare (R) Attacker Memory Pieces

These are mainly useful during the early game before you obtain higher-rarity options.


Silent Forest

Base Stats

  • ATK: 173
  • DEF: 151
  • HP: 616

Passive

Entering battle grants:

  • 2.5–5% ATK

Unique Skill

At the start of battle, gain:

  • 30–60% ATK for 5 turns.

Best For

  • Story progression
  • Beginner accounts

The large opening ATK boost makes this surprisingly useful until you obtain SR or SSR replacements.


Spinning Windmill

Base Stats

  • ATK: 173
  • DEF: 151
  • HP: 616

Passive

Entering battle grants:

  • 2.5–5% ATK

Unique Skill

Each time you take action, gain:

  • 3–6% ATK.

Best For

  • Longer battles
  • Characters that attack frequently

Best Attacker Memory Pieces Tier List

S Tier

  • Heidi’s World
  • Knight of Light
  • Fading Memories

These are the strongest long-term investments for most damage dealers.

A Tier

  • Pioneer of Flames
  • Traitor
  • Silver Ravens Leader

Excellent choices depending on your character and elemental team.

B Tier

  • Bonus Leave
  • Battle Preparation
  • Blood Temptation
  • Contract with the Devil
  • Lifesaver
  • The Strongest Wind, Carat

Strong SR options that can comfortably carry you through most of the game.

C Tier

  • Silent Forest
  • Spinning Windmill

Good starter Memory Pieces but should eventually be replaced by SR or SSR versions.

If you own an SSR Memory Piece, prioritize leveling it before investing heavily in lower rarities. Among the current Attacker options, Heidi’s World, Knight of Light, and Fading Memories offer the best long-term value thanks to their excellent stat boosts and powerful combat effects.

For players without SSRs, Silver Ravens Leader and Bonus Leave are excellent SR choices that remain useful well into the mid game, while Silent Forest is a solid temporary option until stronger Memory Pieces become available.

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