Ubisoft, Notre Dame, and Historical Preservation – Why We Need More Of It

If someone told you years ago that Ubisoft’s recreation of the famed Notre Dame cathedral within Assassin’s Creed Unity would be used to assist in the repairs of the actual cathedral following a fire – would you have believed it? It’s no trade secret that Ubisoft has been making absolute bank on their realistic re-creations and depictions of a slew of historical locales, characters and events with the Assassin’s Creed franchise. Taking players everywhere from the Crusades to the French Revolution, Ubisoft has gone to extraordinary lengths to present faithful re-creations of various historical settings – often resulting in some […]

Traversing the Void: A Conversation With Moshe Linke

Fugue in Void is the latest creation of game artist and designer Moshe Linke. A six-month long project, it builds off of his previous work, much of which he designates as “experimental” and “alternative”. Fugue is foremost a powerful, sensory experience — something Moshe recommends you play using headphones and with the curtains drawn. Anything to intensify the trip. It’s also excellent world-building — a crafted journey that just wants you to wander through its environments and drown in its atmosphere. Moshe’s passion for building these kinds of exploration games can be traced back to NaissanceE, a first-person game where […]