Virtual Reality: Here To Stay?

In 2016, virtual reality saw a large increase of products and users. Since the development of the gaming headset Oculus Rift started three years earlier, the interest for the technology grew rapidly in the entertainment sector. While VR kicked off on the PC with the Rift and HTC Vive, the biggest VR headset for gamers to date is the Playstation VR with over three million sold units. Aside from the high-end headsets, a plethora of cheaper ones have become available for smartphones, making niche technology more accessible to a wider audience. The term “virtual reality” is nothing new. In fact, […]

Humour in Video Games: Unexplored Potential

What are the challenges of creating humour in video games? What type of humour works well? We caught up with four game developers to discuss comedy. Humour has been a part of video games since its inception. Unintentional humour is possibly the most common form; odd glitches, cheesy dialogue or bad looking graphics amuses players. On the other hand, there are also elements of intentional humour found in most titles, even in dark games either for tension relief or to contrast the serious tone. The Hitman series is a perfect example of this with silly assassination methods and costumes, just […]

Microtransactions: A Controversial Topic

Beyond its success, microtransactions are facing a lot of questions and challenges as a business model. Microtransactions is the term used for purchases of in-game items such as boosters, outfits or gear. Despite the name, some of the transactions are not very ‘micro’. In some games, you can buy game content that cost over 100 dollars. Developers can view microtransactions as an additional source of revenue or completely design a game around the model. In Counter-Strike: Global Offensive, you can buy keys to open crates with weapon skins and in PlayerUnknown’s Battlegrounds, you do the same, but with clothing to […]