A Lesson in Persistence From Deathgarden: Bloodharvest

Persistence pays off. If there’s any phrase we can use to describe Behavior Interactive’s reboot of the already-in-early-access Deathgarden, it’s that. What floundered on release as yet another asymmetrical multiplayer excursion has been reborn as a game that has some serious competitive potential. The premise, at first glance, is very similar to Behavior Interactive’s Dead by Daylight – a group of players competes against one. Deathgarden opts for one additional slot in the group of players, pushing it to 5 v 1 over Dead by Daylight’s 4 v 1. While the change might not seem that drastic on paper, in […]