Traversing the Void: A Conversation With Moshe Linke

Fugue in Void is the latest creation of game artist and designer Moshe Linke. A six-month long project, it builds off of his previous work, much of which he designates as “experimental” and “alternative”. Fugue is foremost a powerful, sensory experience — something Moshe recommends you play using headphones and with the curtains drawn. Anything to intensify the trip. It’s also excellent world-building — a crafted journey that just wants you to wander through its environments and drown in its atmosphere. Moshe’s passion for building these kinds of exploration games can be traced back to NaissanceE, a first-person game where […]

Unforgiving Environments: The Most Hostile Worlds

As players we are continually told we are “The One”. A prophesied hero, the world our oyster — with sword in hand we’re set free in search of pearly fortunes. However, not all games are so emboldening. There are occasionally hostile worlds where even survival is a struggle, where you feel more like an unwelcome stranger than a powerful champion. The World Is Your Oyster Alongside the rise of open world games a tendency towards maximising player choice and freedom developed. Virtual worlds became bigger and players were able to decide where to go and who to kill. In short, […]

The Power of Video Gaming’s Greatest Mountains

Mountains have long gripped our imagination. Their peaks call to us with a primal urgency, creating a sense of awe and wonder when we finally reach their top. What are video gaming’s greatest mountains, and how do they have such a similar allure to real ones? A climb can be symbolic, a rising or powering up that leads to the highest point and to victory — think of Mario’s defining climb in the original Donkey Kong. As well as this, mountains are often used as a staging ground for the final battle or a hide for the darkest and most […]