Can Red Dead Online Compete With Rockstar’s More Popular Franchise?

One of the most anticipated games of the last five years is finally with us. Rockstar’s open world cowboy adventure Red Dead Redemption 2 was hyped by gamers, even more so after the initial release date was pushed back. Red Dead Redemption 2 has endured something of a rocky start to life despite rave reviews. At launch, Red Dead Redemption 2 opened third in the UK sales charts, behind FIFA 19 and Black Ops 4. It was also largely snubbed at the recent Golden Joystick Awards where it was tipped to sweep the board. Despite multiple nominations, Rockstar left with […]

Is Fortnite Good Enough to Earn the Title Game Of The Year?

The Golden Joystick Awards are one of the most prestigious honours in game development. Each year they whittle down thousands of games, selecting an elite few to be hailed for their achievements in gaming. This year’s votes are in and the most coveted prize, the Game Of Year Award, has gone to Fortnite. This came as a surprise to many beating out fierce competition such as Red Dead Redemption 2 and God of War. Fortnite is certainly one of the most popular games of the year, maybe even of all time but does it deserve the title of the best? […]

Can Games Developers Successfully Chase Trends?

Treyarch released their latest instalment in the Call of Duty franchise with Black Ops 4 this month. With the series in decline, the Black Ops team have opted to jump on the latest trends with a battle royale mode. Chasing hugely successful pioneers Player Unknowns Battlegrounds and Fortnite. Treyarch are so confident in the mode they have redubbed ‘Blackout’ that the latest instalment in the first to offer no single player campaign. Call of Duty has an established fan base that they hope will help them succeed where so many others have failed. With games requiring such long development schedules, […]

How Long Will the Battle Royale Fad Continue?

Get out your pitchforks folks, because here come a whole heap of controversial views regarding the burgeoning genre of battle royale games. Yes, since the overwhelming success of games like Player Unknown’s Battlegrounds (PUBG) and Fortnite it seems that every developer from Activision to Electronic Arts are frantically working to hop on the bandwagon to rake in some of that sweet battle royale moolah – but is that what this whole surge is, a bandwagon? There’s a lot to be said about the battle royale genre. The clever changes to the team deathmatch formula have given rise to some of […]

What Do Gamers Make Of Sony’s Fortnite Cross-Platform Policy?

Boasting millions of concurrent players and even a Twitch stream with Drake, Fortnite is a game that has connected a huge and varied audience. Yet PS4 players are still missing out on the full experience. It’s been a big week for Fortnite, marking one year since its initial release by surpassing $1billion in revenue. First teased by Epic in 2011, the game now feels like an overnight success story seven years in the making. The ever-evolving title has become the new titan of the Battle Royale genre and a symbol of the possibilities of free-to-play and cross-platform gaming. It has […]

At Gamers’ Beck and Call: What Do Developers Owe The Gaming Community?

Unprecedented communication between gaming community and developers has created a consumer base that expects recognition. Yet this is not a model that applies to other industries. What makes gamers different? The loot crate debate that is currently gripping the gaming industry is showing no signs of abating. The most-downvoted Reddit comment of all-time – from DICE studios, in an attempt to justify their pay-to-win model for Star Wars: Battlefront II – has produced a flurry of immediate consequences. Battlefront II has yet to reintroduce item crates, and Belgium is currently reviewing the micro-transaction system out of fear that it resembles gambling. […]

Microtransactions: A Controversial Topic

Beyond its success, microtransactions are facing a lot of questions and challenges as a business model. Microtransactions is the term used for purchases of in-game items such as boosters, outfits or gear. Despite the name, some of the transactions are not very ‘micro’. In some games, you can buy game content that cost over 100 dollars. Developers can view microtransactions as an additional source of revenue or completely design a game around the model. In Counter-Strike: Global Offensive, you can buy keys to open crates with weapon skins and in PlayerUnknown’s Battlegrounds, you do the same, but with clothing to […]