The MMO Didn’t Go Didn’t Die – It Merely Moved

During the 00’s global phenomenon of MMOs rising from a once cult-like following mega-hits like World of Warcraft, the MMO genre went through some incredibly accelerated growing pains. Wild speculation as to the future of the genre flew abound. Now, nearly two decades since the explosion, some are right to think it died. Many titles went live and died in that time, the time which so many look back to nostalgically as “The Golden Age” And yet it can be argued, somewhat ironically, that the “Golden Age” of the MMO genre is now, not then. For while we see far fewer […]

The Safe Room: How Game Designers Create Horror

Resident Evil isn’t the first survival-horror game, but it’s probably the most quintessential. Its mansion’s dilapidated halls are fraught with danger, yet nestled deep amongst the hostile architecture are a few pockets of solace. The safe room — a brief respite away from the horrors outside. Resident Evil’s first safe room is no more than a cupboard under the stairs. An old storm lantern illuminates the room and paints shadows against walls of bare concrete. It may be sparse and claustrophobic, but it’s a place to rest and recuperate nonetheless. There’s more to these safe rooms than simple ambiance and […]

A Welcome to Our Procedural Generation: The Future of Gaming

Procedural generation is becoming an increasingly popular tool in open world and sandbox games. Ambitious games such as Star Citizen and We Happy Few, intend to make use of the emerging trend in game design. With the success of the system in Ark: Survival Evolved it could become a major part of the future of game design. So what is procedural generation? Where did it come from? And will it be beneficial for the future of gaming? What is it? You’ve probably already encountered procedural generation, even though you may not know it. Put simply, it’s when game developers use […]

Walking Simulators: Making Gaming Better

“Walking simulators”, as they’re derogatorily known, occupy a controversial niche in the ecosystem of video games. As that commonly used moniker implies, the genre emphasizes exploration and atmosphere over interactivity. Many gamers don’t consider walking simulators to be video games because of this setup. While walking simulators are far from universally popular, there’s no denying that they’ve made a big change to gaming. In fact, walking simulators have been good even for more “active” genres of video games. The beginnings It’s hard to pinpoint exactly where the genre of walking simulators got its start. A lot of critics and gamers […]