Are Game Passes a Feasible Business Model?

Streaming has, without a doubt, upended traditional business models across every major media industry. From music to films and TV shows, and now to games themselves, stream-based platforms are beginning to make more and more sense to consumers. But what about in the case of a game pass catalogue? While streaming videogames is still an oft-buggy experience that is highly dependent on the latency of a connection, offering players a wide pool of ready-to-download games for a fixed price has certainly gained traction – but does it have a future? The last decade has done much to upheave the conceptions […]