Traversing the Void: A Conversation With Moshe Linke

Fugue in Void is the latest creation of game artist and designer Moshe Linke. A six-month long project, it builds off of his previous work, much of which he designates as “experimental” and “alternative”. Fugue is foremost a powerful, sensory experience — something Moshe recommends you play using headphones and with the curtains drawn. Anything to intensify the trip. It’s also excellent world-building — a crafted journey that just wants you to wander through its environments and drown in its atmosphere. Moshe’s passion for building these kinds of exploration games can be traced back to NaissanceE, a first-person game where […]