No Man’s Sky NEXT and the Volatile Identity of Modern Games

July 24th saw the release of No Man’s Sky NEXT, an update for 2016’s divisive universe exploration title. For many, this finally made No Man’s Sky the game they thought they were buying two years ago. NEXT raises a host of fascinating practical and philosophical questions in an era when art, and games especially, can be endlessly updated. In the metaphysics of identity there is a thought experiment known as the ship of Theseus. You have Theseus’ ship. Now imagine replacing the ship’s parts, plank by plank, gradually over time. At which stage – if ever – should it be […]

A Welcome to Our Procedural Generation: The Future of Gaming

Procedural generation is becoming an increasingly popular tool in open world and sandbox games. Ambitious games such as Star Citizen and We Happy Few, intend to make use of the emerging trend in game design. With the success of the system in Ark: Survival Evolved it could become a major part of the future of game design. So what is procedural generation? Where did it come from? And will it be beneficial for the future of gaming? What is it? You’ve probably already encountered procedural generation, even though you may not know it. Put simply, it’s when game developers use […]