The New Division 2 Raid – And Other Problems

Everyone listen up! The Division 2 has a raid coming! At least that’s what Ubisoft tells us. There’s no reason we shouldn’t listen to them, right? Look, folks, we’re about to get real with you. We like The Division 2. We really, really do. But we’ve been burned so bad before with Ubisoft’s mismanaging of its predecessor that we can’t help but feel nervous at the slightest indication that something might be going awry. Thus far, The Division 2 has offered us more compelling combat, better loot progression, and an even more detailed world than the first foray into this […]

Blizzard Has Butchered Battle for Azeroth

More than half a year into Battle for Azeroth, and we must call things for what they are: dead in the water. Sometimes, no matter how much we adore playing a game, we must be dreadfully honest regarding its faults.  And let us be frank: World of Warcraft Battle for Azeroth is beginning to feel like a work that is suffering the weight of some incredibly poor design decisions. To say that there isn’t anything of value being offered by Battle for Azeroth would be grossly untrue and unnecessarily inflammatory. The expansion certainly has its fair share of worthwhile attractions – […]

No Man’s Sky NEXT and the Volatile Identity of Modern Games

July 24th saw the release of No Man’s Sky NEXT, an update for 2016’s divisive universe exploration title. For many, this finally made No Man’s Sky the game they thought they were buying two years ago. NEXT raises a host of fascinating practical and philosophical questions in an era when art, and games especially, can be endlessly updated. In the metaphysics of identity there is a thought experiment known as the ship of Theseus. You have Theseus’ ship. Now imagine replacing the ship’s parts, plank by plank, gradually over time. At which stage – if ever – should it be […]