- There are four distinct endings in the game, each influenced by your decisions across several key moments.
- Before making any pivotal decisions, set aside separate save files to quickly jump between branching storylines.
- The Good End unfolds naturally if you engage positively during early conversations and maintain consistent decision-making throughout the story.
- On Day 1, during the nighttime conversation when Shiro asks if you want to chat before sleeping, select:
- The True End reveals more of the story’s depth and unlocks through a contrasting first-day approach that shifts the narrative early on.
- Day 1 Choices
- The first Bad End branches specifically from the True End route if you make a definitive choice to reject Shiro later.
- Bad End 2 Walkthrough
- Day 5 Choice
- To recap, unlocking all endings centers on four key dialogue decisions throughout the game. These divide the story into meaningful paths and can be revisited efficiently using manual save slots at strategic points. Ending Critical Choices Good End Alright then → Sorry True End No → Stay silent Bad End 1 True End route, then No on Day 2 Bad End 2 Don’t trust her on Day 5
The Seven Days I Spent With You captivates players with its narrative depth, where nuanced dialogue choices shape the ending you receive. Understanding these branching paths is essential for unlocking every possible outcome and experiencing the full story this visual novel-like game offers.
I recently completed all routes and found that the game hides its endings behind a few important dialogue choices. The good news is that there are only four endings in total.
In this guide, I’ll show you how to unlock the Good End, True End, Bad End 1, and Bad End 2. I also recommend creating a save file so you can see every ending without replaying the entire game.
There are four distinct endings in the game, each influenced by your decisions across several key moments.
The available endings are:
- Good End: The main, standard conclusion.
- True End: A secret and more complete resolution.
- Bad End 1: A negative outcome branching from the True End path.
- Bad End 2: A bad ending accessible from either route.
| Ending | Type |
|---|---|
| Good End | Main Ending |
| True End | Secret/Main Ending |
| Bad End 1 | Bad Ending |
| Bad End 2 | Bad Ending |
Several days in the story share the same progression before diverging into different narrative branches, making it easy to miss certain endings if you’re not careful with your choices.
Creating manual save points at critical junctures is crucial to experiment with different dialogue options without restarting the entire game.
Before making any pivotal decisions, set aside separate save files to quickly jump between branching storylines.
Before making any major choices, create a separate save file.
Recommended save points include:
- Day 1: Save before the nighttime conversation with Shiro.
- Day 2: Save before Shiro asks an important question about staying with her forever.
- Day 5: Save before the door scene involving Senpai.
- Day 1: Before the nighttime conversation.
- Day 2: Before Shiro asks an important question.
- Day 5: Before the door scene that involves Senpai.
Utilizing these saves allows you to unlock all endings efficiently by revisiting choice points and exploring different narrative branches.
The Good End unfolds naturally if you engage positively during early conversations and maintain consistent decision-making throughout the story.
If you’re playing blind, this route will feel like the most natural progression path.
On Day 1, during the nighttime conversation when Shiro asks if you want to chat before sleeping, select:
“Alright then”
Choose:
“Alright then”
Later, when Shiro asks how to make you smile like before, choose:
“What should I do to make you smile at me like you used to? Tell me, please.”
Choose:
“Sorry”
Following these choices sets you firmly on the Good End track. Continue the story, avoiding major contradictory choices, and you will reach this satisfying main conclusion.
After selecting them, continue the story normally.
Avoid changing major choices later and continue progressing through the game.
Eventually, you’ll reach the Good End.
Good End Choices Summary
| Choice Point | Selected Answer |
|---|---|
| Nighttime Conversation | Alright then |
| Smile Question | Sorry |
| Choice | Answer |
|---|---|
| Nighttime Conversation | Alright then |
| Smile Question | Sorry |
The True End reveals more of the story’s depth and unlocks through a contrasting first-day approach that shifts the narrative early on.
The True End follows a different branch which begins surprisingly early.
Your answers on Day 1 make all the difference.
Day 1 Choices
When Shiro asks about chatting before bedtime on Day 1, choose:
“No.”
“No.”
Later, when she asks:
“What should I do to make you smile at me like you used to? Tell me, please.”
Then, when asked what would make you smile again, pick:
“Stay silent”
“Stay silent”
These answers set you on the True End path. Stay consistent with these choices and avoid bad endings to experience this more complete resolution favored by many players.
Continue playing through the game, staying on this route.
If you avoid the bad ending choices, you’ll eventually unlock the True End.
Many players consider this to be the most complete ending, because it provides more story details and gives more closure than the standard Good End.
True End Choices Summary
| Choice Point | Selected Answer |
|---|---|
| Nighttime Conversation | No |
| Smile Question | Stay silent |
| Choice | Answer |
|---|---|
| Nighttime Conversation | No |
| Smile Question | Stay silent |
The first Bad End branches specifically from the True End route if you make a definitive choice to reject Shiro later.
You can reach the Bad End 1 if you are on the True End route.
You cannot get to this ending if you started the Good End branch.
Requirements
After following the True End initial choices (No, Stay silent), on Day 2 Shiro asks if you want to stay with her forever.
- No
- Stay silent
After reaching Day 2, Shiro will ask an important question.
She asks whether you want to stay with her forever.
Choosing “No” here drastically shifts the story to Bad End 1.
“No”
This will immediately change the route, and you will see Bad End 1.
Bad End 1 Choices Summary
| Day | Choice |
|---|---|
| Day 1 | No |
| Day 1 | Stay silent |
| Day 2 | No |
| Day | Choice |
|---|---|
| Day 1 | No |
| Day 1 | Stay silent |
| Day 2 | No |
Bad End 2 Walkthrough
The second Bad End is easier to trigger because it can arise from either the Good or True End routes with a single critical mistrustful choice late in the game.
It does not matter whether you are on the Good End path or the True End path.
Day 5 Choice
On Day 5, when Senpai knocks on the door and Shiro asks if you trust her, select:
“Don’t trust her.”
Afterward, Shiro will ask you to trust her.
Choose:
“Don’t trust her.”
This choice results in the Bad End 2.
Bad End 2 Choices Summary
| Day | Choice |
|---|---|
| Day 5 | Don’t trust her |
| Day | Choice |
|---|---|
| Day 5 | Don’t trust her |
To recap, unlocking all endings centers on four key dialogue decisions throughout the game. These divide the story into meaningful paths and can be revisited efficiently using manual save slots at strategic points. Ending Critical Choices Good End Alright then → Sorry True End No → Stay silent Bad End 1 True End route, then No on Day 2 Bad End 2 Don’t trust her on Day 5
| Ending | Required Choices |
|---|---|
| Good End | Alright then → Sorry |
| True End | No → Stay silent |
| Bad End 1 | True End Route → No on Day 2 |
| Bad End 2 | Don’t trust her on Day 5 |
The Seven Days I Spent With You presents a deceptively simple visual novel experience where a handful of dialogue choices lead to dramatically different resolutions. Players should pay close attention to these decisions to avoid missing key content and story closure.
Most of the routes split off from just a few dialogue options, so you can miss an ending if you’re not paying attention.
