- The first chapter starts with a straightforward retrieval mission that helps you get a basic grasp of the game’s navigation and mechanics.
- Alternatively, you can explore a side path by heading east to unlock a door, which leads to a mini-game that can be essential for story progression.
- Exit to Room 206 and wait briefly for scenes and NPCs to appear, then return to Room 205 to trigger the next event and uncover exclusive pictures if collecting.
- The Bunnies Will Play
- The narrative moves to the residential area around your apartment, where you’ll meet new characters and experience fresh events.
- After progressing, Sarah appears. Here you can also collect another picture for the collection.
- Start by revisiting Klara’s former location to find and gather the datapad. If you’re stuck on the door password, clues are nearby, and this area also contains an additional collectible picture.
- The Cougar’s Den
- Chapter 3 – Your Best Nightmare
- Finding the Datapad
- D13 Walkthrough
- M13 Walkthrough
- Meeting Leona initiates a story event where a code is required to open the door:
- Head east from your apartment to access the railway. Follow the red bunny until you reach the Glowing Hole and talk to Karla. Change clothes northeast of here as instructed. Return to the bar to play the drink-serving mini-game. Take your time completing it, and change clothes again when prompted.
- Off the Rails
- Side quests enhance gameplay depth and provide extra rewards and story context.
- Follow the Rabbit starts at the 24/7 Kiosk in the Residential District by speaking to Calliach .
- In the Redlight District, the quest continues with the rabbit found at the south edge east of stairs and the last one near the western parking spaces, concluding the quest.
- Players interested in detail often search for all the cats scattered around the world, giving a tiny but charming extra activity:
- Peeping Tom
- Feel the Burn
- Boulevard of Broken Screens
- Railway Missions
- Lost and Damned
- For An Arousing Task , boost your Horniness meter to 80%, then speak to the man in the last seat of Car 5 to complete the quest and gain +20 FB .
- Best Ways to Earn FB
- Glowing Hole Drink Mini-Game
- Spending FB
- Things Most Players Miss
- Final Thoughts
Lost in the neon-lit world of Third Crisis: Neon Nights isn’t just common—it’s almost expected. The sprawling urban environment and cryptic dungeon sections make progression confusing, turning exploration into trial and error. Players quickly discover that any misstep, especially in dungeons, can send them back to square one, making careful navigation and strategy vital for advance.
The key to advancing lies in understanding the sequence of missions unlocked in Version 4.10. By following the missions in order, players can move forward with the storyline without the frustration of wandering endlessly through complex environments or missing critical events.
Keep a vigilant eye on your Horniness meter before entering any dungeon. Reaching 100% will forcibly eject you from the dungeon entrance, forcing a repeat of the section. This can be frustrating, so managing this meter is crucial to avoid repeated setbacks during your run.
The first chapter starts with a straightforward retrieval mission that helps you get a basic grasp of the game’s navigation and mechanics.
Begin by walking east until a cutscene triggers, after which you should head north, where an NPC bunny awaits assistance. Engaging in dialogue here is crucial for picking up necessary mission items and triggering the tutorial on camera usage.
- Walk east until the scene plays.
- After being told, head north.
- You’ll find a bunny who needs help.
- Finish the conversation, pick up the paper, and enter the building next door.
- The game will teach you how to use the camera.
- Don’t ignore this feature—it unlocks extra pictures later when used in various locations.
Once inside, you have choices on who to approach next, impacting the mission flow and available shortcuts.
You can talk to Rosie behind the counter or meet Nova to the northeast. Accepting Nova’s help will save you some time on your mission.
Before heading further, don’t forget to check the southwest corner for a missed bunny event.
This optional interaction adds to the world-building and provides a break in the mission pacing.
Next, speak to Cal, the redhead at the bar, positioned on the east side to continue the storyline.
Alternatively, you can explore a side path by heading east to unlock a door, which leads to a mini-game that can be essential for story progression.
Unlock the door and complete the mini-game. This breaks the linear flow but provides valuable rewards and story context.
After completion, head south, read the desk documents, then use the pink computer to order a booth, which triggers the main narrative events.
This sequence advances the story and introduces new gameplay elements without overwhelming new players.
Ascending to the second floor, enter Room 205 and inspect the surroundings. This area often confuses players due to timing and trigger-based events.
Exit to Room 206 and wait briefly for scenes and NPCs to appear, then return to Room 205 to trigger the next event and uncover exclusive pictures if collecting.
Check the briefcase in Room 205 and acquire its contents, a vital quest item needed to progress.
Head back downstairs to deliver the item to the appropriate NPC for mission continuation.
After giving the item, engage Karla at the front desk to prompt a return trip upstairs and unlock the Glowing Hole location.
While exploring upstairs, you can spy on several rooms, which increments your Voyeurism stat—a side activity with benefits down the line.
Finishing these steps completes Chapter 1, offering a clear transition to the next stage.
Take the item and head back downstairs.
Give it to the correct person to continue.
The Bunnies Will Play
After handing over the item, talk to Karla at the front desk.
When the conversation ends, go upstairs again.
This unlocks the Glowing Hole.
While you’re here, you can spy on some of the rooms.
This will increase your Voyeurism stat.
It’s optional right now, but can be useful later.
Once that’s done, Chapter 1 is complete.
The narrative moves to the residential area around your apartment, where you’ll meet new characters and experience fresh events.
Step outside your apartment and head west to encounter Jaime and complete an introductory mini-game accompanying his scenes.
After progressing, Sarah appears. Here you can also collect another picture for the collection.
The following day, stay outside for a moment to pet the cat—a small but memorable interaction that connects players more deeply with the world.
Visit the Hello Gorgeous Nail Salon located southwest, blocked initially by two guards, each requiring a unique approach to bypass.
The first guard simply needs you to wait patiently until the path clears, while the second requires completing a mini-game involving a nearby box to gain entry.
Inside, head northwest and use the required inventory item when prompted. Follow dialogue and scenes until the mission updates.
Proceed to the apartment known as The Cougar’s Den. Crucially, avoid calling ahead; entering immediately is necessary to trigger the events.
Complete the events inside, concluding Chapter 2 and paving the way for Chapter 3.
Chapter 3, dubbed Your Best Nightmare, elevates the complexity and introduces areas where players often become disoriented.
Start by revisiting Klara’s former location to find and gather the datapad. If you’re stuck on the door password, clues are nearby, and this area also contains an additional collectible picture.
Once you’ve secured the datapad, head to Hatch F04 in the alley northeast of Hello Gorgeous to enter the dungeon, marking the start of intense exploration.
- Take the east door first.
- Ignore the first door leading to the roof initially.
- Move west to flip the switch.
- Return east, locate a chest near the M13 entrance, and collect Key Part 1/4.
- Proceed east and find a southern path to retrieve Key Part 2/4.
- Backtrack north to a northern door to pick up Key Part 3/4.
- Navigate conveyors north then east to get Key Part 4/4.
- With the key complete, return to the entrance, open the southern door, and continue.
- M13 features a shortcut near the entrance—make a note to use this later.
- Activate the valve eastward to disable fire hazards.
- Enter the haze, take the northern path to an intersection.
- Head north to unlock the shortcut back to the entrance for easier backtracking.
- From the intersection, go south to cross the bridge and explore the area.
- Ignore the middle door requiring a special outfit unavailable now.
- Use the HighTower entrance for further progress.
First Guard:
- Just wait and sit.
- Soon you’ll get a chance to move forward.
Second Guard:
- This one requires a small mini-game.
- Interact with the nearby box.
- Finish the mini-game, and you’ll get inside.
- Once you’re in, head northwest.
- Use the required inventory item when the game asks for it.
- Keep following the scenes until the mission updates.
The Cougar’s Den
Now travel to the apartment marked by the mission.
Here is an important tip:
Don’t call.
Just go directly inside.
Finish the scene and continue.
That wraps up Chapter 2.
Chapter 3 – Your Best Nightmare
This is where things get more interesting.
It’s also where most players start getting lost.
Finding the Datapad
- Go back to the place where Klara was earlier.
- Look around and grab the datapad.
- If you’re stuck on the password, the answer is right next to the door.
- There’s also another picture in this area.
- Once you have the datapad, leave and head to Hatch F04.
- You’ll find it in the alley northeast of Hello Gorgeous.
- Enter the hatch.
- The dungeon starts here.
D13 Walkthrough
- Take the east door first.
- The first door you see only leads to the roof.
- Ignore it for now.
- Go west and flip the switch.
- After that, head east again.
- Near the M13 entrance, you’ll find another door.
- Open it and loot the chest.
- This gives you Key Part 1/4.
- Now keep moving east.
- Look for a path going south.
- At the end of that path, you’ll find Key Part 2/4.
- Go back north.
- Enter the northern door and grab Key Part 3/4.
- Now head toward the conveyor area.
- Take the northern conveyor.
- Then use the eastern conveyor.
- This leads to the final Key Part 4/4.
- Once you grab it, the key is complete.
- Return to the entrance.
- Open the south door and continue.
- You’re done with D13.
M13 Walkthrough
- The first thing you’ll notice is a shortcut.
- Remember where it is.
- You’ll thank me later.
- This area has fire hazards.
- Before doing anything else, head east and find the valve.
- Activate it.
- Now enter the haze area.
- Take the first path that goes north.
- Keep moving until you reach an intersection.
- If you go north, you’ll unlock a shortcut back to the entrance.
- Do it now.
- It saves a lot of backtracking.
- After unlocking the shortcut, return to the intersection.
- This time go south.
- Follow the route until you reach the bridge.
- Cross the bridge.
- At the top, you’ll find several doors.
- The middle one needs a special outfit.
- You can’t use it yet.
- Ignore it and keep going.
- Use the HighTower entrance instead.
Meeting Leona initiates a story event where a code is required to open the door:
2027
Once entered, this code unlocks progression inside HighTower’s deeper areas.
Encountering Lio introduces a switch puzzle that’s simpler than it looks—flip all switches to green to receive the Purple Chip, which you then activate via the inventory.
Head east from your apartment to access the railway. Follow the red bunny until you reach the Glowing Hole and talk to Karla. Change clothes northeast of here as instructed. Return to the bar to play the drink-serving mini-game. Take your time completing it, and change clothes again when prompted.
Not long after, you’ll meet Lio. The switch puzzle here looks harder than it really is.
It is simple. Turn every switch green.
That’s it. Once they’re all green, collect the Purple Chip.
Open your inventory and activate it.
Off the Rails
- Leave the apartment and head east.
- Go downstairs and access the railway.
- Now follow the red bunny.
- Just keep following it until you reach the Glowing Hole.
- Talk to Karla.
- After the conversation, go northeast and change clothes.
- Return to the bar and speak with Rosie.
- You’ll need to complete the drink-serving mini-game.
- Take your time here.
- Once the scene finishes, change clothes again when asked.
This marks the current end of the main story for Version 4.10.
Side quests enhance gameplay depth and provide extra rewards and story context.
Follow the Rabbit starts at the 24/7 Kiosk in the Residential District by speaking to Calliach .
After initiation, follow a series of rabbit sightings through these locations:
Talk to Calliach at the window.
This starts the quest and unlocks a new mini-game.
Now follow the rabbit.
The rabbit moves from the 24/7 Kiosk (starting point) to northeast near an andro woman, south by the cherry tree, far west next to the Never building, and finally beside the railway entrance. Interacting with the rabbit at each allows quest progression and unlocks a new location and interaction.
The rabbit starts at the 24/7 Kiosk.
Talk to it and move on.
# Rabbit Location 2
Head northeast.
Look near the location where the andro woman stands.
The rabbit is waiting there.
Rabbit Location 3
From the previous spot, go south.
Look beside the cherry tree.
Rabbit Location 4
Travel to the far west side of the lower area.
Check next to the Never building.
Rabbit Location 5
The next rabbit is standing right beside the railway entrance.
This unlocks a new location.
You’ll also gain access to a special interaction here.
At this point, the Residential District portion is complete.
In the Redlight District, the quest continues with the rabbit found at the south edge east of stairs and the last one near the western parking spaces, concluding the quest.
The quest continues later in the Redlight District.
Rabbit Location 6
Go to the southern edge of the map.
Look east of the stairs.
You’ll find the rabbit there.
Rabbit Location 7
The final rabbit is near the western parking spaces.
Talk to it and finish the quest.
Players interested in detail often search for all the cats scattered around the world, giving a tiny but charming extra activity:
Cat petting isn’t an official quest, but many players try to find every cat.
Here are all the known locations.
- Cat 1: Outside Zoey’s apartment.
- Cat 2: Southwest bench on Neon Rise’s second floor.
- Cat 3: Eastern bench outside nearby.
- Cat 4: On the distributor west after heading south from Cat 3.
- Cat 5: At a table inside Hello Gorgeous.
- Cat 6: East side of the rooftop area accessible by left bridge.
- Cat 7: In an alley north of the second pink lamp in Redlight District.
- Cat 8: Near closed lightpath close to Rabbit Location 6.
- Cat 9: Another alley nearby Cat 7.
Outside Zoey’s apartment.
You almost can’t miss this one.
Cat 2
Go to the second floor of Neon Rise.
Check the southwest bench.
Cat 3
Outside near the eastern bench.
Cat 4
From Cat 3, head south.
Then go west.
Look on top of the distributor.
Cat 5
Inside Hello Gorgeous.
Check the table on the east side.
Cat 6
Cross the left bridge.
Take the first street on the left.
Enter the rooftop area.
The cat is on the east side.
Cat 7
In the Redlight District.
Look in the alley north of the second pink lamp.
Cat 8
Near the closed lightpath close to Rabbit Location 6.
Cat 9
Another alley near the pink lamp area.
Many players find Cat 7 and Cat 9 during the same trip.
Peeping Tom
The Peeping Tom side quest involves entering the northern room of Hello Gorgeous, using the Preyou Machine, then investigating northwest of F04 once newly accessible. Returning to Max completes this mission stage.
Feel the Burn
Feel the Burn is a brief mission where you deliver a parcel to your neighbor, then follow a sequence of required scenes in the bathroom to complete it.
Boulevard of Broken Screens
Before diving in, be sure to check your mailbox for a package of new clothes and then complete the Boulevard of Broken Screens quest, which involves a ring route around the Residential District to finalize the story element.
After getting them, begin the quest.
- Make a full loop around the Residential District.
- Keep following the mission updates as you travel.
- Once the circle is complete, the quest ends.
Railway Missions
Railway quests provide some of the easiest and fastest Financial Benefits (FB) for beginners needing in-game currency.
In Car 4, the main challenge is locating a dog bone hidden opposite the row of seats, which is necessary to progress.
Car 4
Many players get stuck here. You need a dog bone. The bone is hidden in the opposite row of seats.
Pick it up and continue.
Lost and Damned
Lost and Damned involves talking to a woman in Car 2 who requests four lost cells scattered:
Talk to the woman wearing the white dress.
She asks you to find four cells.
- Cell 1: Automatically obtained after talking.
- Cell 2: Northwest corner of Car 1.
- Cell 3: Middle seats in Car 3.
- Cell 4: Under eastern row of seats in Car 5.
Automatically obtained after talking to her.
Cell 2
Go to Car 1.
Check the northwest corner.
Cell 3
Go to Car 3.
Look near the middle seats.
Cell 4
Go to Car 5.
Check underneath the eastern row of seats.
Return the cells to the woman to receive +10 FB as a reward.
She rewards you with: +10 FB
For An Arousing Task , boost your Horniness meter to 80%, then speak to the man in the last seat of Car 5 to complete the quest and gain +20 FB .
Raise your Hornine$$ to 80%.
Once you hit 80%, go to Car 5. Speak with the man sitting in the last seat.
The quest will complete immediately.
Reward:+20 FB
Best Ways to Earn FB
FB is essential currency used to purchase items and unlock interactions. Starting with railway missions like Lost and Damned and An Arousing Task nets quick FB to help speed your progression.
You’ll need it for several interactions.
The fastest early rewards come from railway quests.
Complete:
- Lost and Damned
- An Arousing Task
Together they give 30 FB.
The Glowing Hole Drink Mini-Game provides a repeatable method to earn money, with different customer interactions rewarding varied FB amounts. Prioritize higher-value interactions to maximize gains.
Glowing Hole Drink Mini-Game
This becomes your main repeatable money source.
Different customers pay different amounts.
Some options are worth much more than others.
A few examples are:
Hearts Customer
- Look / Spit = 10 FB
- Grab A$$ = 20 FB
Varen
- B#ttgrab = 10 FB
- Touching Him = 10 FB
- Show Brea$t$ = 10 FB
- Touch G#nit@l$ = 10 FB
RA East Bar Guy
- B#tt Check = 10 FB
- $mell Your B#tt = 50 FB
Spending FB
While you can spend FB in various locations, the bar offers the most beneficial purchases, such as Neon Bliss for 25 FB. It’s wise to accumulate FB through side quests before making big purchases.
Most players use it at the Glowing Hole.
Talk to Rosie to see available options.
The most useful purchase is: Neon Bliss – 25 FB
Since FB can be a little slow to earn early on, I recommend finishing the railway quests before spending too much.
Things Most Players Miss
Many players overlook side activities such as all rabbit locations, cat petting spots, railway missions, and mini-games like the Glowing Hole. Completing these enriches the gameplay experience and uncovers hidden content.
- ✔ Followed every rabbit location
- ✔ Found all cat locations
- ✔ Completed Lost and Damned
- ✔ Finished An Arousing Task
- ✔ Started Peeping Tom
- ✔ Checked your mailbox for Boulevard of Broken Screens
- ✔ Tried the Glowing Hole mini-game
A lot of players finish the story and miss half of these activities.
Final Thoughts
Though Version 4.10 of Third Crisis: Neon Nights is not massive, its additional side quests and mini-games add layers of extended playtime and storytelling. Engaging fully with these unlocks the game’s depth and prepares you for future updates.
The rabbit quest, hidden cats, railway missions, and FB farming activities add several extra hours of gameplay.
If you’re waiting for the next update, make sure to complete these side activities to see everything currently available in the game.
