- Character Unlocks
- Vampire Survivors Full Evolutions Chart
- Evolution Charts
- Ode to Castlevania Evolutions
- Legacy of the Moonspell Evolutions
- Tides of the Foscari Evolutions
- Emergency Meeting Evolutions
- Operation Guns Evolutions
- Ode to Castlevania Evolve List
- Coat of Arms Weapons
- Other Meta Unlocks Morning Star — Unlocks after evolving all eight magic whip variants (across any number of runs), providing a default whip option. Belnades’ Spellbook — Achieved by evolving all eight spell-related weapons; grants a default spellbook choice. Spectral Sword — Requires evolving every magic weapon line to unlock a default magic weapon selection. Ebony Diabologue — Evolving all eight glyph weapons unlocks this default glyph pick. Hammer (character) — Earned by surviving a run carrying six fully evolved Coat of Arms weapons from the DLC, limited to exactly six weapons.
- How to Evolve Weapon in Vampire Survivors
- Special Weapons
- Legacy Base Evolutions (Reference)
In Vampire Survivors, mastering item evolutions is key to unlocking devastating power and pushing runs further. The Ode to Castlevania DLC introduces a fresh set of weapon upgrades, challenging players to combine familiar and new items strategically to unlock ultimate forms. Understanding these evolutions not only enhances your firepower but also significantly improves your survivability and damage output in intense battles.
Vampire Survivors: Ode to Castlevania offers a wealth of evolution paths for players eager to maximize their arsenal. Whether you’re chasing the secret achievements or pushing through higher difficulty levels, these evolutions provide the edge you need.

Character Unlocks
Vampire Survivors Full Evolutions Chart

Credit: BlueArremer for comprehensive evolution visuals.
Evolution Charts
Ode to Castlevania Evolutions [New DLC]

Legacy of the Moonspell Evolutions

Tides of the Foscari Evolutions
Emergency Meeting Evolutions

Operation Guns Evolutions

Ode to Castlevania Evolve List
All known evolutions for the Ode to Castlevania DLC require specific weapon and passive item pairings plus a treasure chest drop, usually from champions or bosses. When a passive item is labeled (Max), it needs to be fully leveled before initiating evolution.
- Alchemy Whip + Tirajisu = Vampire Killer
- Wind Whip + Crown = Spirit Tornado Tip
- Platinum Whip + Clover = Cross Crasher Tip
- Dragon Water Whip + Attractorb = Hydrostormer Tip (Attractorb called Magnet in-game)
- Sonic Whip + Skull O’ Maniac = Crissaegrim Tip
- Jet Black Whip + Stone Mask = Mormegil Tip
- Vibhuti Whip + Candelabrador = Daybreaker Tip
- Vanitas Whip + Hollow Heart = Aurablaster Tip
- Shuriken + Empty Tome = Yagyu Shuriken
- Curved Knife + Bracer = Bwaka Knife
- Javelin + Spellbinder = Long Inus
- Discus + Parm Aegis (Max) = Stellar Blade
- Iron Ball + Armor = Wrecking Ball
- Hand Grenade + Candelabrador (Max) = The RPG
- Raging Fire + Spinach (Max) = Salamender
- Ice Fang + Spellbinder (Max) = Cocytus
- Gale Force + Bracer (Max) = Pneuma Tempestas
- Rock Riot + Stone Mask (Max) = Gemma Torpor
- Fulgur + Duplicator (Max) = Tenebris Tonitrus
- Mace + Hollow Heart (Max) = Stamazza
- Alucard Spear + Wings = Thunderbolt Spear
- Trident + Duplicator (Max) = Gungnir-Souris
- Guardian Targe + Pummarola = Sacred Beasts Tower Shield
- Alucard Sword (Lv. 8) + Chest = Alucard Swords, then Alucard Swords + any 6 Passives (Max) + any 6 Evolutions = Alucard Shield
- Confodere (Lv. 6) + Chest = Vol Confodere, then Vol Confodere (Lv. 6) + Chest = Melio Confodere
- Silver Revolver + Karoma’s Mana = Jewel Gun
- Wine Glass + Tirajisu = Meal Ticket
- Keremet Bubbles + Armor (Max) = Keremet Morbus
- Hex + Skull O’ Maniac (Max) = Nightmare
- Refectio + Clover (Max) = Sanctuary
- Star Flail + Pummarola (Max) = Moon Rod
- Iron Shield + Parm Aegis = Dark Iron Shield
- Tyrfing + Spinach = Relic Sword
- Globus + Empty Tome (Max) = Nitesco
- Optical Shot + Karoma’s Mana (Max) = Acerbatus
- Dextro Custos (Max) + Sinestro Custos (Max) + Centralis Custos (Max) = Trinum Custodem
- Dominus Anger (Max) + Dominus Hatred (Max) + Dominus Agony (Max) = Power of Sire
- Sonic Dash + Wings (Max) = Rapidus Fio
- Luminatio + Crown (Max) = Vol Luminatio (ranked up to three times)
- Umbra + Attractorb (Max) = Vol Umbra (ranked up to three times)
- Vol Luminatio (Max) + Vol Umbra (Max) = Universitas
- Endo Gears (Max) + Peri Pendulum (Max) + Myo Lift (Max) + Epi Head (Max) = Clock Tower (unlocked after Pile of Secrets)
- Alchemy Whip + Tirajisu = Vampire Killer
- Wind Whip + Crown = Spirit Tornado Tip
- Platinum Whip + Clover = Cross Crasher Tip
- Dragon Water Whip + Attractorb = Hydrostormer Tip (in-game calls Attractorb “Magnet”)
- Sonic Whip + Skull O’ Maniac = Crissaegrim Tip
- Jet Black Whip + Stone Mask = Mormegil Tip
- Vibhuti Whip + Candelabrador = Daybreaker Tip
- Vanitas Whip + Hollow Heart = Aurablaster Tip
- Shuriken + Empty Tome = Yagyu Shuriken
- Curved Knife + Bracer = Bwaka Knife
- Javelin + Spellbinder = Long Inus
- Discus + Parm Aegis (Max) = Stellar Blade
- Iron Ball + Armor = Wrecking Ball
- Hand Grenade + Candelabrador (Max) = The RPG
- Raging Fire + Spinach (Max) = Salamender
- Ice Fang + Spellbinder (Max) = Cocytus
- Gale Force + Bracer (Max) = Pneuma Tempestas
- Rock Riot + Stone Mask (Max) = Gemma Torpor
- Fulgur + Duplicator (Max) = Tenebris Tonitrus
- Mace + Hollow Heart (Max) = Stamazza
- Alucard Spear + Wings = Thunderbolt Spear
- Trident + Duplicator (Max) = Gungnir-Souris
- Guardian Targe + Pummarola = Sacred Beasts Tower Shield
- Alucart Sworb (Lv. 8) + Chest = Alucard Swords (then) Alucard Swords + any 6 Passives (Max) + any 6 Evolutions = Alucard Shield
- Confodere (Lv. 6) + Chest = Vol Confodere (then) Vol Confodere (Lv. 6) + Chest = Melio Confodere
- Silver Revolver + Karoma’s Mana = Jewel Gun
- Wine Glass + Tirajisu = Meal Ticket
- Keremet Bubbles + Armor (Max) = Keremet Morbus
- Hex + Skull O’ Maniac (Max) = Nightmare
- Refectio + Clover (Max) = Sanctuary
- Star Flail + Pummarola (Max) = Moon Rod
- Iron Shield + Parm Aegis = Dark Iron Shield
- Tyrfing + Spinach = Relic Sword
- Globus + Empty Tome (Max) = Nitesco
- Optical Shot + Karoma’s Mana (Max) = Acerbatus
- Dextro Custos (Max) + Sinestro Custos (Max) + Centralis Custos (Max) = Trinum Custodem
- Dominus Anger (Max) + Dominus Hatred (Max) + Dominus Agony (Max) = Power of Sire
- Sonic Dash + Wings (Max) = Rapidus Fio
- Luminatio + Crown (Max) = Vol Luminatio (can rank up three times)
- Umbra + Attractorb (Max) = Vol Umbra (can rank up three times)
- Vol Luminatio (Max) + Vol Umbra (Max) = Universitas
- Endo Gears (Max) + Peri Pendulum (Max) + Myo Lift (Max) + Epi Head (Max) = Clock Tower (appears after unlocking Pile of Secrets)
Coat of Arms Weapons
The Coat of Arms feature allows players to select from 16 distinctive vampire-slaying weapons. To unlock the default Coat of Arms choice, evolve all 16 weapon lines from both the base game and the DLC over multiple runs. DLC-exclusive evolutions are marked with an asterisk (*).
- Whip
- Axe
- Knife
- Santa Water
- Runetracer
- King Bible
- Cross
- Lightning Ring
- Curved Knife*
- Shuriken*
- Javelin*
- Iron Ball*
- Discus*
- Silver Revolver*
- Hand Grenade*
- Wine Glass*
- Whip
- Axe
- Knife
- Santa Water
- Runetracer
- King Bible
- Cross
- Lightning Ring
- Curved Knife*
- Shuriken*
- Javelin*
- Iron Ball*
- Discus*
- Silver Revolver*
- Hand Grenade*
- Wine Glass*
Additionally, four special weapons can be purchased from the Master Librarian and should not be evolved: Svarog Statue, Troll Bomb, Hydro Storm, and Grand Cross.
Other Meta Unlocks Morning Star — Unlocks after evolving all eight magic whip variants (across any number of runs), providing a default whip option. Belnades’ Spellbook — Achieved by evolving all eight spell-related weapons; grants a default spellbook choice. Spectral Sword — Requires evolving every magic weapon line to unlock a default magic weapon selection. Ebony Diabologue — Evolving all eight glyph weapons unlocks this default glyph pick. Hammer (character) — Earned by surviving a run carrying six fully evolved Coat of Arms weapons from the DLC, limited to exactly six weapons.
- Morning Star — Evolve all eight magic whip lines (not in one run). Grants a default whip choice.
- Belnades’ Spellbook — Evolve all eight spell lines (not in one run). Grants a default tome choice.
- Spectral Sword — Evolve all eight magic weapon lines (not in one run). Grants a default magic weapon choice.
- Ebony Diabologue — Evolve all eight glyph lines (not in one run). Grants a default glyph choice.
- Hammer (character) — Survive a run with six fully evolved Coat of Arms weapons from the DLC (carry only six weapons).
How to Evolve Weapon in Vampire Survivors
Evolving weapons requires meeting three primary conditions to ensure a successful upgrade.
- Level the base weapon to 8; exceptions will be noted when they occur.
- Possess the required passive item, and if marked (Max), it must be fully leveled.
- Open a Treasure Chest from a champion or boss, as most evolutions only trigger from these.
Exceptions and Additional Tips:
- The first chest in Mad Forest (dropped by the Glowing Bat at 1:00) can trigger evolutions.
- All treasure chests in Dairy Plant, Il Molise, Cappella Magna, and Boss Rash stages allow weapon evolutions regardless of time.
- Chests containing Arcanas (at 11:00 and 21:00) do not trigger evolutions.
- The Gyorunton evolution can activate with any chest granting items, broadening your options.
- For stages like Infinite Corridor, Crimson Shroud, and Sole Solution, all relevant passive items need to be fully leveled as well.
- The Bracelet series and the Super Candybox II Turbo do not require passives to evolve.
- DLC Arcana tips: Darkasso VI’s “Moonlight Bolero” spawns extra chest-carrying enemies, and Darkasso X’s “Hail From The Future” grants an item on level-up, which can generate targeted picks.
- On DLC maps, use the pause menu’s green arrow to locate items efficiently; avoid cursed rings unless intentionally seeking their challenge.
When a weapon evolves, the original base weapon is replaced by its evolved form. Multi-item evolutions remove all base components and add the new combined weapon. Certain evolutions, like Alucard Swords upgrading to Alucard Shield or the ranked evolutions Vol Luminatio/Vol Umbra, can be further upgraded beyond the first stage.
When evolving a weapon, the base weapon is removed and the evolved weapon is added. For unions/multi-part evolutions, all base items are removed and the combined form is added. Certain evolutions (e.g., Alucard Swords → Alucard Shield, Vol Luminatio/Vol Umbra) can be ranked further after the first evolution.
Special Weapons
- Report! + Mini Crewmate = Emergency Meeting
- Lucky Swipe + Mini Engineer = Crossed Wires
- Lifesign Scan + Mini Ghost = Paranormal Scan
- Just Vent + Mini Shapeshifter = Unjust Ejection
- Clear Debris + Mini Guardian = Clear Asteroids
- Sharp Tongue + Mini Impostor = Impostongue
- Science Rocks + Mini Scientist = Rocket Science
- Phas3r + Empty Tome = Photonstorm
- Pako Battiliar + Hollow Heart = Mazo Familiar
Legacy Base Evolutions (Reference)
- Whip + Hollow Heart = Bloody Tear
- Magic Wand + Empty Tome = Holy Wand
- Knife + Bracer = Thousand Edge
- Axe + Candelabrador = Death Spiral
- Cross + Clover = Heaven Sword
- King Bible + Spellbinder = Unholy Vespers
- Fire Wand + Spinach = Hellfire
- Garlic + Pummarola = Soul Eater
- Santa Water + Attractorb = La Borra
- Lightning Ring + Duplicator = Thunder Loop
- Song of Mana + Skull O’Maniac = Mannajja
- Pentagram + Crown = Gorgeous Moon
- Runetracer + Armor = NO FUTURE
- Phiera Der Tuphello + Eight The Sparrow + Tiragisú = Phieraggi
- Peachone + Ebony Wings = Vandalier
- Gatti Amari + Stone Mask = Vicious Hunger
- Shadow Pinion + Wings = Valkyrie Turner
- Clock Lancet + Silver Ring + Gold Ring = Infinite Corridor
- Laurel + Metaglio Left + Metaglio Right = Crimson Shroud
- Vento Sacro + Bloody Tear = Fuwalafuwaloo
- Bracelet = Bi-Bracelet = Tri-Bracelet
- Candybox = Super Candybox II Turbo
- Victory Sword + Torrona’s Box = Sole Solution
- Flames Of Muspell + Torrona’s Box = Ashes Of Muspell
- Silver Wind + Pummarola = Festive Winds
- Four Seasons + Spinach + Candelabrador = Godai Shuffle
- Summon Night + Duplicator = Echo Night
- Mirage Robe + Attractorb = J’Odore
- Night Sword + Stone Mask = Murasama
- Millie Bolle Blu + Spellbinder = Boo Roo Boolle
- SpellString + SpellStream + SpellStrike = SpellStrom
- Flash Arrow + Bracer + Clover = Millionaire
- Eskizzibur + Armor = Legionnaire
- Prismatic Missile + Crown = Luminaire
- Shadow Servant + Skull O’ Maniac = Ophion
- Glass Fandango + Wings = Celestial Voulge

