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007: First Light 007 First Light A New Home

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Last updated: October 7, 2026 12:03 pm
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Contents
  • All A New Home Challenges in 007: First Light
  • Mr. Mnemonic
  • Something to Prove
  • Cressida’s Way
  • Monroe’s Way
  • Spinning a Yarn
  • White Flag
  • Always Do The Unexpected
  • Party Crasher

007: First Light demands precision and patience, especially when tackling the “A New Home” chapter—a pivotal set of challenges that test both your stealth and combat skills. These trials will push you to master the game’s mechanics as you strive to unlock the elusive Malta Training Outfit, a reward for conquering every challenge in this mission.

All A New Home Challenges in 007: First Light

This chapter features twelve distinct challenges spread across multiple checkpoints rather than confined to one. Most revolve around the major mission segments “In At The Deep End” and “Search the Compound,” blending stealth and assault tactics to test your versatility. Below is the complete list you’ll want to keep in mind.

Challenge Name Description
Completionist Complete all Challenges in “A New Home” to unlock the Malta Training Outfit for Tactical Simulation.
Pacifist Complete “Something To Prove” and “White Flag.”
Ghost Complete “Cressida’s Way” and “Always Do The Unexpected.”
Assault Complete “Monroe’s Way” and “Party Crasher.”
Mr Mnemonic Answer correctly in Monroe’s memory game in the apartment.
Something To Prove Complete “In At The Deep End” without knocking down any soldier.
Cressida’s Way Finish “In At The Deep End” via a full stealth run.
Monroe’s Way Eliminate every enemy in “In At The Deep End.”
Spinning A Yarn Only lie to Greenway during the polygraph segment.
White Flag Reach the flag without knocking out any soldiers in the compound.
Always Do The Unexpected Reach the flag without alerting any guards in the compound.
Party Crasher Take down all enemies in the compound before reaching the flag.

You won’t be able to tackle all these challenges in a single run. The chapter’s design encourages replaying the critical checkpoints multiple times, employing stealth in one and a full-on assault in another. Balancing these contrasting approaches is key to completing the complete challenge roster.

Below is an in-depth breakdown of each challenge, except for those that consolidate completing other challenges, so you know exactly how to conquer them and secure their rewards.

Mr. Mnemonic

Early in the mission, after obtaining your bedroom key in the “Home” checkpoint, you’ll encounter Monroe who challenges you to a memory game. Memorize the card showing nine symbols for ten seconds, then recall which symbols occupy the bottom corners. The correct answer is Umbrella and Crown. Getting this right completes the challenge.

Something to Prove

Starting from the “In At The Deep End” checkpoint, you need to slip through the area without knocking out a single soldier. Avoiding detection entirely makes this much easier. Here’s a reliable stealth route to follow.

1. Begin the mission by heading down the ledge directly ahead and into the tall grass.

2. Wait for the soldier inside the building on your right to exit, then quietly enter once the coast is clear.

3. Exit through the building’s north side and climb the ladder ahead patiently—don’t sprint or you’ll alert nearby guards.

4. Kick open the door, move inside, and immediately climb the box on your left to reach a higher window you can enter.

5. Ascend the ladder from the window, wait for the nearby guard to pass, then sneak through the small wall crack.

6. Climb the last ladder, grab the flag, and you’ve completed the challenge.

Cressida’s Way

This challenge asks for a flawless stealth run of “In At The Deep End” without being seen at all. Following the route detailed for “Something To Prove” should have you well prepared to nail this challenge on your first try.

Monroe’s Way

Opposite to stealth, this challenge demands eliminating every enemy in the “In At The Deep End” segment. You can use stealth takedowns, firearms, or hand-to-hand combat—whatever suits your style. Just make sure no enemy remains and avoid grabbing the flag too early to ensure the challenge triggers properly.

Spinning a Yarn

During the “Polygraph lesson” checkpoint, your task is straightforward—lie to Greenway every time he’s questioned you. Selecting the deceptive answers completes the challenge, offering a brief reprieve from more intense objectives.

White Flag

Prepare for another stealth-focused objective in “Search the Compound.” The goal here is to reach the flag without knocking out any guards, which introduces bluffing against suspicion as a crucial tool. Here’s a step-by-step breakdown of how to traverse the compound undetected and untouched.

1. At the start, head down the ledge directly ahead.

2. Wait for nearby guards to move and then slip to the tall grass across. Enemies might briefly focus on you but moving quickly will keep you ahead of them.

3. Crawl through the hole in front and bluff your way past the guards.

4. Ascend the stairs in the next room.

5. Exit through the second-floor window, then take the stairs to the building’s top floor.

6. Use your watch to hack the computer and distract the guards, allowing you to bypass them and enter the flag room. Successfully sneaking here without a fight means the challenge is accomplished.

Always Do The Unexpected

To complete this challenge, reach the flag in “Search the Compound” without raising any alarms. The stealth method outlined for “White Flag” serves perfectly here. Remember, bluffing guards does not register as being spotted, so use it liberally to your advantage.

Party Crasher

This challenge flips stealth on its head—you need to clear the compound by taking down every enemy before reaching the flag. Choose any combat style you prefer, but don’t leave a single guard standing. The challenge will trigger immediately once the area is cleared.

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