Cup Heroes Tier List 2026 – Best Heroes & Skills

Tier lists in Cup Heroes are always a little dangerous because balance shifts, card luck matters, and some heroes feel wildly different depending on relics. Still, when you look at consistency, scaling, and how forgiving a hero is across bad runs, clear patterns show up. This list focuses on overall performance, not niche cheese or perfect RNG scenarios.

S Tier

Felorc (God Tier)

Felorc is what happens when raw numbers, armor bypass, and simple execution all land in the same kit. Hellfire alone is enough to justify his spot here. Percentage-based damage that ignores armor never stops being relevant, especially when late-game enemies start stacking defenses. Pillar of Fire gives reliable wave clear, Fireborn deletes melee-heavy stages, and none of it requires complicated setup.

He doesn’t need perfect cards, doesn’t need crit luck, and doesn’t fall off. Felorc just works, from early game to the final wave.

Eiva

Eiva is speed, safety, and explosive scaling rolled into one. Misty Step lets her blink through enemies while dealing damage, Dodge keeps her alive far longer than she should be, and Spirit Bomb turns entire waves into dust once it starts proccing consistently.

What really pushes Eiva into S tier is how little she asks from the player. She scales naturally with attack, benefits from almost every offensive card, and never feels resource-starved or awkward. Even bad runs feel playable.

A Tier

These heroes are strong, reliable, and absolutely capable of winning runs, but they either need more setup, better cards, or fall off slightly compared to S tier monsters.

Raven

Raven thrives on burst and positioning. When Backstab chains correctly, enemies simply disappear. Critical Mastery scales cleanly, and Fan of Knives adds chaotic but effective area damage. The downside is inconsistency. When procs don’t line up, Raven feels average instead of dominant.

Cowboy

Cowboy is pure volatility, but the good kind. Rifle Shot can instantly delete priority targets, Dynamite clears waves with delayed explosions, and Bullet Storm shreds random enemies fast. He’s not always reliable, but when his kit clicks, runs feel unfair in your favor.

Nova

Nova sits comfortably in A tier thanks to strong AoE potential and consistent scaling. She’s rarely flashy, but rarely weak either. Her damage profile stays relevant longer than most heroes, especially in mixed enemy waves.

Rickie

Rickie excels at controlled chaos. He rewards aggressive play and smart positioning, but punishes mistakes harder than safer picks. In skilled hands, he competes with S tier heroes, but he’s less forgiving overall.

Rogue

Rogue is fast, crit-heavy, and flexible. He benefits from most standard damage cards and scales well into mid-game. His biggest issue is survivability once enemies start hitting harder, which keeps him just short of S tier.

Munara

Munara is powerful but restricted. Her damage ceiling is high, her armor options are excellent, and her economy cards are strong, but her reliance on orbs actively holds her back. She can dominate when managed perfectly, yet feels worse than other A-tier heroes under pressure.

Barbarian

Barbarian shines in extended fights. Rage stacks turn him into a monster, Tough adds much-needed durability, and Dance of Axes clears waves once proc rates climb. He struggles early, but snowballs hard with the right setup.

Mammon

Mammon survives almost anything. Steal Life, Hunger, and Spinning Sword keep his health topped off even in ugly fights. His damage isn’t explosive, but his sustain makes him one of the safest A-tier picks, especially for longer runs.

Lyra

Lyra sits at the edge of A tier thanks to solid scaling and consistency. She doesn’t break the game, but she rarely feels weak, and her kit rewards steady, disciplined play.

B Tier

These heroes can clear content, but they either scale slower, rely heavily on luck, or struggle against tougher late-game enemies.

Yasuhiro

Yasuhiro feels strong early and mid-game, but lacks the raw scaling needed for tougher waves. He’s fun, responsive, and satisfying, but eventually gets outpaced.

Sunna

Sunna has great wave clear and excellent single-target burst with Fire Blade. Fire Shield helps her survive early pressure, but her proc chances feel just a bit too low to compete consistently with higher-tier heroes.

Woodie

Woodie is honest damage. Power Shot and Rain of Arrows do exactly what they say, and Critical Sense gives strong crit scaling. The problem is that nothing in his kit breaks the rules, which hurts him as difficulty ramps up.

C Tier

These heroes can work at low levels or with perfect setups, but struggle to keep up as enemies scale.

Jester

Jester is unpredictable in a way that’s more frustrating than rewarding. His highs are fun, but his lows are brutal, and consistency just isn’t there.

Druid

Druid suffers from slow scaling and awkward pacing. He can survive, but killing things fast enough becomes a problem later on.

Rexx

Rexx’s bear mechanics are flavorful, but unreliable. Splash damage and roars sound strong, yet proc rates and damage values don’t scale well into harder stages.

Gudan

Gudan has interesting control tools like Curse and solid AoE with Rain of Destruction, but his overall damage and survivability lag behind the rest of the roster. He feels more experimental than competitive.

This tier list reflects how heroes perform across average runs, not perfect RNG scenarios. Any hero can win with the right cards, but consistency is what separates S tier from the rest. Felorc and Eiva dominate because they scale cleanly without restrictions, while lower-tier heroes struggle due to awkward mechanics or weak late-game damage.

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