Dustborn 100% Achievement Guide – Unlock Walkthrough

Jumping into Dustborn with the goal of 100% completion feels very different from a normal story playthrough. On the surface, many achievements look automatic, but once you start digging deeper, you quickly realize the game hides a surprising number of missable actions, long-term chains, and choice-based endings that demand careful planning.

This guide walks through everything step-by-step in a natural way, just like a player explaining things after finishing multiple runs. Nothing is skipped, and every achievement category is fully covered so you can track progress without stress.

Story Progress Achievements You Unlock Naturally

Simply progressing through the narrative automatically grants a set of achievements tied to each issue. These require no special actions, no choices, and no exploration — just finish the chapters.

Gotaway unlocks after completing Issue #0.
Warmed Up appears once Issue #1 ends.
Ghost-buster comes from finishing Issue #2.
Care Taken is tied to completing Issue #3.
Broken Promise unlocks after Issue #4.
Bricked arrives at the end of Issue #5.
Bad Landing comes from finishing Issue #6.
Lit is awarded when Issue #7 concludes.
Band-Aid unlocks after Issue #8.
Rotown and Out is granted at the end of Issue #9.
Coda appears after completing Issue #10.

Since these happen automatically, the only way to miss them would be to stop playing before reaching those chapters.

Short Achievements That Only Require Single Moments

Some achievements don’t stretch across multiple chapters. Instead, they depend on specific one-time actions during certain story moments. Missing them means replaying that issue.

Pickup Patrol requires collecting all toys during Pax’s flashback in Issue #2 after Sai lifts the bell. Every toy scattered around the school must be picked up before leaving the scene.

Manual Labor unlocks in Issue #3 at the gas station by recording the echo near the tire and asking Theo to drag it all the way to the bonfire without interrupting him.

Moctober requires keeping Pax’s drawn moustache on throughout Issue #4. Getting closer with Noam removes it early, so avoid that interaction.

GG comes from beating Ziggy in the arcade during Issue #4 at the abandoned mall. The challenge option appears after waiting briefly during conversation.

Seeker unlocks in Issue #7 by successfully finding every character during the hide-and-seek game after talking to Sai.

Best in Show requires achieving a perfect score during the Battle of the Bands performance in Issue #8. Even a single perfectly played song is enough.

Long Achievements That Span Multiple Issues

Some achievements demand long-term commitment and can easily be missed if you forget a step.

Beauty and the Bot follows Henry and Betty’s story across several chapters. It begins in Issue #3 with Henry’s letter, continues through multiple deliveries in later issues, and finishes when giving Betty Henry’s lyrics in Issue #10.

Completed unlocks after triggering every crew combo during battles. Avoid skipping fights, and experiment with character scream combinations.

Batter Up requires fully upgrading Ziggy’s bat by collecting all upgrade resources scattered throughout the game.

Rock Solid is earned by finishing the game without being knocked out during fights. Skipping combat entirely is the easiest method.

Reflection Achievement Requirements

Reflective unlocks by completing all reflection moments scattered across issues. These are interactive objects where Pax reflects on thoughts and memories.

Each issue contains multiple reflection spots, many of which become unavailable once the story advances. Because of this, careful exploration and attention to highlighted objects is crucial. Missing even one requires replaying that chapter.

Pax’s Coda Ending Achievements

The game contains three major ending paths influenced by your decisions throughout the story. Each one unlocks a unique achievement.

Librarian is tied to the heroic route where Pax helps others, uses Vox responsibly, and prioritizes compassion.

Expat comes from playing as a fugitive, avoiding responsibility, and choosing to run from problems instead of solving them.

Ronin unlocks through aggressive choices, focusing on conflict, power, and dominance.

Since these endings require different behavior patterns, at least three playthroughs are necessary to unlock all Codas.

Achieving full completion in Dustborn isn’t particularly difficult in terms of mechanical skill, but it demands attention, exploration, and multiple playthroughs. The biggest challenges come from remembering missable interactions and committing fully to specific story paths.

Taking your time to explore each environment, reading everything highlighted, and making deliberate narrative choices ensures you won’t have to redo large portions later.

In the end, reaching 100% feels less like grinding achievements and more like experiencing every possible version of Pax’s journey.

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