Solo Hunters throws you into action quickly, but the game doesn’t explain itself very well. If you don’t understand how progression works early on, it’s easy to waste time on systems that barely help you or invest resources in the wrong places. This guide walks through the game exactly as a new player experiences it and explains how to progress fast without slowing yourself down.
When you enter Solo Hunters for the first time, you are forced into a short cinematic followed by a fight against a statue enemy. You are not meant to win this fight. Once your health drops to around half, another cinematic triggers and the game properly begins.
After this, you must complete three beginner quests before you can play freely with friends. These quests are mandatory, so it’s best to finish them immediately instead of wandering around or experimenting with systems too early. Also Read: Solo Hunters Tier List
Redeem Codes
Codes are redeemed by talking to the NPC dedicated to them, not through a menu. You can open the map and follow the marker to find this NPC. Once you redeem codes, you usually receive class rerolls and sometimes other progression items.
Early on, class effects are limited, but rerolling is still worth doing because better classes scale better later. You can reroll your class through the Stats menu, and while none of them are game-breaking early, having a balanced or damage-focused class helps smooth progression.
Progress Levels and Power
Solo Hunters progression is extremely straightforward. You repeat quests and dungeons over and over. As your power increases, the game automatically unlocks better quests that give more experience. There is no shortcut around this loop.
Progression becomes noticeably faster when you play with friends because kills and quest progress are shared. Even if your friends are not inside the same dungeon, simply being in the same server gives you an experience bonus. This makes group play one of the strongest progression boosts in the game.
Magic Powers
You unlock magic powers using gems, which are earned mainly through quests and dungeons. While magic looks appealing, it is not beginner-friendly.
Magic upgrades cost an extreme amount of Magic Points, and you earn very few of these early on. Even at high levels, you may only unlock one or two upgrades, which makes magic feel slow and underpowered at the start of the game. Because of this, magic is not recommended early unless it includes strong basic attacks.
For most players, using swords early is far more effective. Sword builds rely heavily on M1 attacks, which scale well with strength and do not require heavy investment to feel powerful.
Best Stats
Early survivability matters more than people expect. Putting some points into defense prevents random deaths and makes dungeon farming smoother.
A good early setup is to invest around ten points into defense, then put the rest into strength. As enemies start hitting harder, you can slowly add more defense if needed. Strength should remain your main focus because it directly increases your damage output and dungeon clear speed.
Dungeon
One of the most important things to understand is that gear stats do not scale by dungeon rank. A weapon dropped in the lowest dungeon has the same base stats as the same weapon dropped in higher-ranked dungeons. The only thing that changes is appearance.
Your damage increases because of your stats, not because of dungeon tier. This means early weapons remain viable forever.
Because of this system, you should never delete duplicate weapons. Duplicate weapons can be fused into a shiny version, which has higher stats than the normal one. Three identical weapons can be fused into one stronger shiny weapon, making duplicates extremely valuable.
Weapon Fusion and Upgrading
Weapons can be fused by selecting duplicates and combining them. Shiny weapons provide a noticeable power increase and are worth keeping long-term.
Upgrading weapons requires power cells, which drop frequently from dungeons. These are easy to farm, so you should not hesitate to upgrade good legendary or mythic weapons. Gold costs rise quickly when upgrading, but gold itself is easy to farm later, so early upgrades are not a mistake.
Weapon skills are also much cheaper to unlock than magic skills. These skills are mainly useful against bosses, since regular enemies will often die in one hit once your build is set up correctly.
Red Dungeons
Red dungeons offer better rewards, but you only get one life. These are best farmed once you are confident in your damage and survivability. If you are still dying often, normal dungeons are safer and more efficient.
Playing with friends makes red dungeons much easier and increases overall experience gains due to shared bonuses.
Enchanting, Scrolls, and Power Breaks
Enchanting is done at a specific table near spawn. You use scrolls to roll enchantments on weapons. Early enchantments are rarely perfect, so expect to reroll often.
Scrolls are obtained mainly through Power Break events. These events start by interacting with a special portal and require clearing waves of enemies. They are much faster and safer when done with friends and reward scrolls and power cells consistently.
Shiny Fusion
Fusion applies to almost everything in the game. Magic abilities, rings, and gear can all be fused into shiny versions if you obtain three of the same item. Shiny versions always provide better stats, so deleting duplicates is almost always a mistake.
Perfect stat cubes appear later in the game and allow you to reroll weapon stats. These are not important early and should not be a priority until you are farming higher content.


