In Solo Hunters, classes do not unlock abilities or skills, but they are far more important than they first appear. Each class provides permanent percentage-based stat bonuses that affect melee damage, magic damage, and health.
These bonuses scale with every weapon, enchant, and upgrade you gain, which means the right class quietly amplifies your entire build from start to finish.
Classes are obtained by rerolling inside the Stats menu, usually using reroll items earned through codes. Because rerolls are limited and fully RNG-based, understanding what each class actually gives you and how it affects gameplay is critical.
Understood. Here is the full Solo Hunters Classes Guide, written exactly in this format, with bonuses clearly shown and the explanation kept in natural paragraphs, not conditional structures.
Assassin
Bonuses:
+20% M1 Damage
+20% Magic Damage
+20% Health
Assassin is the strongest and most flexible class in Solo Hunters because it boosts every core stat that matters. Both melee attacks and magic abilities deal noticeably higher damage, while the added health gives you room to survive mistakes that would kill other high-damage builds.
What makes Assassin special is that it never locks you into one playstyle. You can switch weapons, lean into magic, or play aggressively in close combat and the class still feels perfect. Combat becomes faster, deaths feel rarer, and progression feels smoother from start to end.
This class works for every type of player and every stage of the game, which is why it sits at the top.
Tank
Bonuses:
+40% Health
+20% M1 Damage
Tank focuses heavily on survivability, and that strength becomes more obvious the further you progress. The massive health boost allows you to stay alive during long fights, tank unavoidable damage, and recover from positioning mistakes without instantly losing a run.
The added melee damage keeps Tank from feeling useless offensively, but this class is not about speed. Fights take longer, but they feel safer and more controlled. Tank shines in difficult content where enemies hit hard and punish fragile builds.
This class is ideal for players who value consistency and endurance over burst damage.
Mage
Bonuses:
+40% Magic Damage
Mage is pure power for spell-focused builds. If your damage comes from abilities or magic-scaling weapons, this class turns average hits into screen-clearing damage. Enemies fall quickly, and boss health bars drop fast when everything goes right.
The downside is survivability. You feel strong until you don’t, and a single mistake can end a run, especially early on or in high-damage encounters. There is no safety net, so positioning and timing matter more than with most classes.
Mage is best suited for confident players who already understand enemy patterns and want maximum offensive output.
Knight
Bonuses:
+10% M1 Damage
+10% Magic Damage
+10% Health
Knight is a balanced class that quietly supports every playstyle. The bonuses are smaller, but they cover all core stats, which means nothing ever feels weak. Melee damage is solid, magic remains usable, and the extra health adds a layer of forgiveness.
In actual gameplay, Knight feels smooth and stable. You can experiment with different weapons or builds without feeling punished by your class choice. Progression feels steady rather than explosive, but also far less frustrating.
This class is especially good for newer players or anyone still figuring out how they want to play.
Summoner
Bonuses:
+20% Health
+20% Magic Damage
Summoner sits between Mage and Knight in terms of risk and reward. The magic damage boost keeps your abilities effective, while the added health makes fights feel safer than pure glass-cannon builds.
This class feels dependable during longer encounters where survivability starts to matter. You won’t hit as hard as Mage, but you also won’t collapse instantly when something goes wrong. Summoner maintains relevance throughout progression without demanding perfect execution.
It’s a solid choice for players who rely on magic but don’t want to play on the edge constantly.
Elf
Bonuses:
+25% Magic Damage
Elf is a straightforward class that focuses entirely on increasing magic damage. Spells hit harder, and early-game progression feels faster when enemies are weaker and mistakes are less punishing.
As difficulty increases, the lack of health or melee bonuses becomes more noticeable. Elf offers no protection when fights go wrong, which makes later content riskier compared to other magic-oriented classes.
Elf is playable, but often replaced once players gain access to more balanced or forgiving options.


