Tempest is a unique tank that rewards patience, smart positioning, and knowing exactly when to disappear from a dangerous situation. It is not the kind of vehicle I would recommend charging directly into the enemy with. Instead, Tempest works best when you use its speed, powerful turret armour, and Recall ability to create problems for the enemy from unexpected positions.
- Tyr Tempest Guide – How does Tempest Work in Tyr tank game
- Tempest’s Strengths
- Tempest’s Weaknesses
- How to Position Tempest
- How Tempest’s Recall Ability Works
- Where I Would Place Recall Points
- A Complete Tempest Battle Strategy
- Move Into a Flanking Position
- Find a Strong Hull-Down Position
- Place Your Recall Point Before Fighting
- Target Enemy Critical Weak Spots
- What to Do When You Get Spotted
- Rinse and Repeat
- Important Tempest Tips
In this post, I’ll explain everything you need to know about playing Tempest, including its strengths and weaknesses, the best way to position the tank, how the Recall ability works, and how I would approach a battle from start to finish.
Once you understand how all these mechanics work together, Tempest becomes much easier to play. The goal is not simply to deal damage—you want to distract enemies, force them out of position, and then Recall away before they can properly punish you.
Tyr Tempest Guide – How does Tempest Work in Tyr tank game
The first thing I think you need to understand is that Tempest is not a traditional front-line assault tank.
You should not usually be leading the main push and trading shots with multiple enemies at close range. Tempest is much better at creating pressure from the side and forcing the enemy to make difficult decisions.
Your job is to identify where the enemy’s main assault line is forming. This is usually the area where most of their tanks are gathering and preparing to push.
Instead of joining a direct confrontation, I would use Tempest’s speed to move into a flanking or broadside position. From there, you can attack the enemy while staying far enough away to make your weak spots difficult to hit.
The really interesting part is what happens when the enemy reacts.
If one or two enemy tanks leave their main assault line to chase you, you can simply Recall away. By the time they reach your previous position, you are already gone.
That means those tanks have wasted time moving away from their team—and your own team’s main assault line now has fewer enemies to deal with.
That is where Tempest becomes extremely annoying for the enemy.
Tempest’s Strengths
Before getting into positioning and battle tactics, I always recommend understanding exactly what your tank does well.
Powerful Turret Armour
Tempest has very strong turret armour, which is one of the main reasons hull-down positioning is so important.
When you hide the hull behind cover and expose mostly your turret, enemies have far fewer opportunities to damage you.
This allows you to peek over hills, ridges, and other pieces of terrain while keeping the more vulnerable parts of your tank protected.
Good Speed and Manoeuvrability
Tempest has good mobility, which gives you plenty of options during a battle.
You can quickly move into flanking positions, relocate when an area becomes dangerous, and take advantage of openings before slower tanks can react.
I would definitely use this speed aggressively—but that does not mean driving aggressively into the enemy team.
Use your mobility to reach strong positions, not to throw yourself into bad ones.
Five-Shell Autoloader
Tempest can fire five shells before needing to reload, allowing you to deal a significant amount of damage in a short period.
This makes the tank particularly dangerous when you catch enemies out of position.
If you have a good firing angle against an exposed enemy, you can unload quickly and then reposition or Recall before they have a chance to punish you.
The important thing is to think ahead. Once your magazine is empty, Tempest becomes much more vulnerable.
Tempest’s Weaknesses
Even though the turret is strong, Tempest is far from invincible.
Large Critical Areas
The front tracks and rear areas of Tempest contain significant critical spots.
The engine and gun can also be vulnerable, meaning poor positioning can quickly put you in trouble.
This is another reason why exposing your entire tank is a bad idea. Whenever possible, I would keep the hull protected and only show the turret.
Turret Weak Spots
Tempest’s turret is powerful, but it does have weak areas.
The rear sides and cheeks of the turret are more vulnerable than the front, especially when enemies are close.
Unlike some other hull-down tanks, you cannot simply sit aggressively in front of the enemy and expect your turret to protect you forever.
Distance helps.
The farther away you are, the harder it becomes for enemies to accurately target those smaller weak spots.
Long Reload Time
The five-shell autoloader gives you excellent burst damage, but there is a price.
Once you empty the magazine, the reload leaves you vulnerable.
During this time, enemies may attempt to flank you or push your position.
This is why you should always think about your escape route before committing to a position.
Ideally, you should already have a Recall point ready.
How to Position Tempest
The best positioning for Tempest is generally hull-down at medium range.
Hull-down means keeping your hull hidden behind cover while exposing only your turret.
Because Tempest has strong frontal turret armour, this positioning allows you to take advantage of one of the tank’s biggest strengths.
However, I would avoid playing too aggressively.
Other hull-down tanks, such as Tricera or Rook, may be able to play closer to the enemy, but Tempest’s turret weak spots make close-range fighting more dangerous.
Instead, try to find positions where:
- Your hull is completely protected.
- You have clear shots toward enemy tanks.
- You are far enough away to make your turret weak spots difficult to hit.
- You have cover nearby.
- You have an easy route to your Recall point.
Medium-range positions are generally where Tempest feels most comfortable.
How Tempest’s Recall Ability Works
Recall is arguably Tempest’s most important ability.
Honestly, I would say that understanding Recall properly is what separates an average Tempest player from a dangerous one.
At the beginning of the match, your first Recall position is automatically set at your team’s base.
You can then place another Recall point somewhere else on the battlefield.
When you activate Recall while standing at the newly placed point, Tempest teleports back to the original Recall location.
After you Recall, the older point is removed, while the newer point effectively becomes your remaining Recall position.
You can then place another point and repeat the process.
The system creates a constant cycle of setting up a position, fighting from it, and escaping when necessary.
Where I Would Place Recall Points
Your Recall point should generally be somewhere safe and easy to access.
I recommend placing it:
- Behind solid cover.
- Away from direct enemy fire.
- Near your current fighting position.
- Somewhere you can reach quickly if enemies begin pushing you.
Remember that you cannot move very much while the Recall process is happening.
That means placing the point in an open area can be extremely dangerous.
If an enemy catches you while you are trying to Recall, you may not have enough protection to survive.
I would always try to place the point behind terrain, buildings, rocks, or other reliable cover.
A Complete Tempest Battle Strategy
Now that we understand the tank itself, here is how I would approach a typical battle.
Start by Following Your Light Tanks
At the beginning of the match, use your speed intelligently.
I would often follow behind the light tanks rather than immediately choosing a random position.
Give your scouts time to identify where the enemy team is moving.
Your first priority is finding the enemy’s main assault line.
Once you know where most of the enemy tanks are gathering, you can begin looking for a position that attacks them from the side.
Move Into a Flanking Position
After identifying the enemy’s main force, move toward a flanking or broadside position.
Try to maintain distance while moving.
You should also use areas with plenty of cover to avoid being spotted too early by enemy tank destroyers.
Long-range vehicles can be especially dangerous if they catch Tempest moving through open terrain.
Avoid unnecessary exposure and use buildings, terrain, and natural cover whenever possible.
Find a Strong Hull-Down Position
Once you reach the flank, look for a position that takes advantage of your turret armour.
You want clear firing angles against enemy heavy tanks, mediums, or lights that have positioned poorly.
Do not expose your hull unnecessarily.
A good Tempest position should allow you to:
- Hide your hull.
- Peek and fire safely.
- Retreat behind cover.
- Access your Recall point quickly.
If a position does not give you an escape option, I would think twice before committing to it.
Place Your Recall Point Before Fighting
Before you start seriously engaging the enemy, place your Recall point.
This is extremely important.
You do not want to wait until the enemy starts pushing you before thinking about where to escape.
Set up your exit first.
Then begin firing.
That way, if the situation suddenly becomes dangerous, you already know exactly what you need to do.
Target Enemy Critical Weak Spots
When firing at enemies, focus on their critical weak spots whenever possible.
These are often highlighted in blue.
Damaging critical areas can provide more than just direct damage.
You may be able to:
- Start fires.
- Damage important components.
- Track enemies.
- Slow down an enemy push.
- Make targets easier for your teammates to finish.
This is especially valuable because Tempest’s role is not just about farming damage.
You are helping your team disrupt the enemy’s main assault.
A tracked or burning enemy can become a major problem for their entire push.
What to Do When You Get Spotted
Getting spotted does not automatically mean something has gone wrong.
In fact, with Tempest, it can sometimes be exactly what you want.
If an enemy tank notices you and decides to leave their main assault line to chase you, that creates an opportunity for your team.
Do not stay and fight unnecessarily.
If enemies start committing to your position, use Recall and leave.
This is the ideal outcome.
The enemy has now moved tanks away from the main battle, while you have escaped to safety.
You have effectively forced them to waste time and positioning trying to catch you.
Rinse and Repeat
This is the core Tempest gameplay loop.
Find the enemy’s main assault line.
Move into a flank.
Find a hull-down position.
Place your Recall point.
Fire at exposed enemies and critical weak spots.
Force enemies to react.
Recall away when they overcommit.
Then do it again.
The more effectively you repeat this process, the more frustrating Tempest becomes for the enemy team.
Important Tempest Tips
Do Not Play Too Close
Tempest’s turret armour is strong, but its weak spots become easier to hit at close range.
Keep some distance whenever possible.
Medium-range engagements generally give you a much better chance of using your armour effectively.
Always Think About Your Reload
Your five-shell autoloader is powerful, but the reload is dangerous.
Before emptying your magazine, think about what will happen afterward.
Can you retreat?
Do you have cover?
Is your Recall point ready?
Never put yourself in a position where enemies can freely rush you during a long reload.
Use Your Speed for Positioning
Speed is one of Tempest’s biggest strengths.
Use it to reach flanks, relocate, and escape danger.
Do not waste that mobility by sitting in the same position for the entire match.
Make Enemies React to You
The best Tempest players create problems that the enemy cannot ignore.
If you are firing safely from the side, enemies eventually have to decide whether to keep supporting their main push or deal with you.
That decision is where you gain an advantage.
If they ignore you, keep shooting.
If they chase you, Recall away.
Either way, you have created pressure.
Tempest is not the easiest tank to understand at first, but once you learn how its strengths work together, it becomes a very rewarding vehicle to play.
The key is combining strong hull-down positioning, medium-range engagements, mobility, burst damage, and Recall.
I would not treat Tempest like a traditional heavy tank that simply pushes forward and absorbs damage. Instead, think of it as a disruptive flanker.
You appear in a dangerous position, punish enemies who are focused somewhere else, and disappear when they finally decide to deal with you.
Keep your hull protected, maintain your distance, always prepare your Recall point before committing, and force enemies to choose between chasing you and supporting their team.
Master that playstyle, and Tempest can become an absolute headache for the enemy team.
