In the tense world of A Quiet Place The Road Ahead, survival demands a sharp eye and steady nerves. Tracking down every note and collectible unravels deeper layers of story and unlocks achievements that challenge players to master every corner of this atmospheric adventure.
A Quiet Place The Road Ahead Walkthrough Guide
All achievements and collectibles in A Quiet Place The Road Ahead hinge on thorough exploration and attention to detail throughout the journey.
General tips:
- Crouching slightly increases your movement speed compared to walking slowly, making it invaluable during timed challenges that require both speed and stealth.
- On Hard difficulty, your inhaler resources are limited, but you can exploit the restart system by reloading checkpoints to restore lung capacity and extend survival.
Choosing your difficulty at the start is crucial: achievements are tied to these settings, with Hard difficulty necessary for full completion.
- A Peaceful Path for finishing on Easy.
- A Dangerous Road awarded for Medium completion.
- An Arduous Journey marks conquering Hard mode.
- Completing the Prologue grants the Prologue achievement as well.
Ranch
Right as you step into the Ranch level, head to the bench immediately on your left to grab Note 5 – Red Cloud Ranch flyer.

Navigate around the debris to find the first collectible toy, which also rewards the Distracted Child achievement upon pickup.
Note 3 – Loud natural sounds rests on the porch bench of the ranch, a subtle item often missed.
Circling to the end of the ranch, spot the open window and climb in to discover a toy on a counter close to the exit door.
Inside the cabin, the desk holds Note 9 – About a vent, an important story fragment.
Close to the barricaded stairs lies Note 12 – Romantic message on the couch, anchoring the narrative.
Behind that same couch, explore the side table drawer to find Mixtape 1 – Horses, unlocking the Music Single achievement.
Ascending upstairs on your path, you’ll come across Note 13 – Romantic answer, adding depth to the intimate storyline.
Inside the vents, turn left and proceed to the very end to uncover another hidden toy.
Upon exiting the vents, Note 11 – Radio message can be found atop a table.

After acquiring the key to Room 4 and entering, immediately check the drawer on your left to grab Mixtape 2 – Black Metal & Kitties.
Exploring further leads you to Note 14 – Flower picker message and Note 15 – Concerned message on bedside tables—a duo hard to overlook.
The safe room houses the final set of notes to gather in this area, completing the Ranch narrative collection.
Discover Note 2 – Drawing of dad alongside Note 6 – Drawing of mom here.
Note 1 – Drawing of Joshie and Note 7 – Walking to school with dad are also found in this room.
Note 4 – Nursery rhyme, Note 8 – Drawing of dad and son, and Note 10 – Drawing of a monster round out the collection.
Examining all basement drawings rewards the Projecting achievement, while collecting all local documents nets the Casual Reader achievement.
Master the timing of the initial asthma attack by pressing ‘F’ at the right moment to earn the Hold Your Breath achievement—this can be accomplished anytime.
Completing this level unlocks the The Ranch achievement.
Hospital (Part 1)
In your hospital room find several notes concentrated near you, including Note 36 – Baby names and Note 4 – Happy Anniversary.
Closer attention reveals Note 1 – Lyrics draft, Note 17 – Damaged porch photo, Note 18 – Damaged swing photo, and Note 19 – Damaged dock photo nearby.
Note 1 – Lyrics draft, Note 17 – damaged porch photo, Note 18 – damaged swing photo, Note 19 – damaged dock photo.

Note 2 – Song ideas adds to the hospital’s backstory.
Nearby are Note 21 – Julia 27s photo and Note 3 – I’m here, painting the human side of the crisis.
Leaving your room, take a left to enter Martin 27s quarters for further clues.
Within Martin 27s room locate Note 7 – Unfinished letter, Note 9 – Laura 27s responsibility, Note 24 – Open mic night, and Note 23 – Martin 27s postcards.
Note 8 – Exchange with Martin provides emotional insights.
Progressing towards Kenneth 27s room reveals Note 15 – Mark to Kenneth on the ground before entry.
Keep going and near Kenneth’s room, you’ll find Note 15 – Mark to Kenneth on the ground.
After a cutscene, turn right to find Note 14 – Debris marked on the wall, followed soon by Note 13 – Rations cut.
Further down lies Note 26 – A promise on a bench, reinforcing the story’s layers.
On a board near the infirmary discover Note 29 – Medicine cabinet.
In front of the Chapel corridor, you’ll find Note 27 – Radio silence and beyond that, Note 30 – Mark in charge on another wall board.

On returning to your room, unlock the door to Kenneth 27s room; it should now be accessible.
Inside, collect Note 5 – Annotated map, Note 6 – Never forget, and Note 20 – Julia and Kenneth.
Note 5 – Annotated map, Note 6 – Never forget, Note 20 – Julia and Kenneth
Entering a hazardous section enables your first opportunity to die by making loud noises like dropping vents or swinging doors, unlocking the Too Much Noise achievement.
Dropping into Laura 27s room reveals many notes, including Note 10 – People are leaving, Note 22 – Torn photo, Note 32 – Wildlife sketch, Note 33 – Robert sketch, Note 34 – Martin 27s sketch, and Note 35 – Disturbing sketch.
Note 10 – People are leaving, Note 22 – Torn photo, Note 32 – Wildlife sketch, Note 33 – Robert sketch, Note 34 – Martin’s sketch, Note 35 – Disturbing sketch.
Also find Note 11 – A letter before leaving and Note 12 – Condolence here.
Don’t overlook the bathroom, where Note 25 – Martin and Robert awaits.
Hospital (Part 2)
Leaving Laura 27s room immediately left reveals Note 16 – About insulation.
Down the corridor, Mark 27s room contains a toy inside the drawer of his table to collect.

After your first monster encounter, locate Note 28 – Rationing on a table within a side area you likely used during a stealth hide.
Passing through another vent and dropping down, a toy sits on a bedside table around the corner to your right.
Upon exiting the infirmary, head towards the opposite direction of the “Entrance” wall writing, deep into the corridor to find an unlocked office on the right, where Mixtape 1 – For Beth lies on a table.
Before leaping through the window in the reception, collect Note 31 – Leaving the hospital on the receptionist’s desk.
During the monster sequence, a toy hides in the parking lot corner behind a red car—a natural part of your path.
Completing this hospital segment grants the Hospital achievement.
Forest
Starting in the forest, immediately spot an information stand displaying Note 8 – The squirrel and Note 9 – Drawing of a squirrel.
Move forward to find another information board with Note 10 – The bee and Note 11 – Drawing of a bee.
The third information stand features Note 12 – The owl and Note 13 – Drawing of an owl.
To the left of the third stand, beneath a tree awaits a collectible toy.
Further along lies a house where you can earn the A Jump From The Window achievement by collecting a plank and exiting the garden within 3 minutes 30 seconds. This challenge suits speedruns after collecting all items or vice versa.
Enter the house from the back to find Note 6 – About asthma pills on a table near the front door, adding critical story detail.

In the room containing the plank, Note 5 – About planks sits on a table, rounding out the important collectibles in this area.

