- Before Day 2
- Day 2
- Day 3
- 1. Get the Wooden Squirrel and Basement Items
- 2. Move the Trampoline
- 3. Save the Flint for the Final Night
- 4. Get the Wax
- 5. Prepare the Cave
- 6. Get the Wire and Turpentine
- 7. Make the Friendship Bracelet
- Point of No Return
- Ending 1: Escape
- Achievements Unlocked:
- Ending 2: Ritual
- Achievement Unlocked:
- Ending 3: Firestarter
- Achievements Unlocked:
Camp Whittlewood offers a tense, atmospheric experience where your choices shape multiple endings. Unlocking all five achievements here means mastering three different conclusions—each demanding careful preparation ahead of the final night. Planning the right sequence prevents tedious replays and elevates your immersion in the camp’s story.
It’s possible to set up everything you need for all endings well before the climax. This means gathering items and finishing side quests early, so you won’t have to grind through the same content repeatedly after each ending attempt.
Before Day 2
Engage with all camp characters thoroughly to exhaust their dialogue options, and complete at least one side quest during your early exploration. This helps unlock important rewards later on.
Notable side quest examples to pursue include:
- Soda to Buggs
- Headset to Pierce
- Love Letter to Tiffany
Finishing a side quest grants you a S’more for the final night’s cookout—a crucial item for the Firestarter ending.
Day 2
Collect all the Red Flags but hold off on handing them to any Camp Leader. This preserves your options for different endings.
Make a save at this stage to safeguard progress in case you falter in the upcoming challenge.
Participate in the Tug of War activity and strive to win to earn the Magnifying Glass. If your team loses, reload and retry until victorious.
Day 3
Begin Day 3 at the Dining Hall, but refrain from initiating the Fire Starting activity just yet.
Head to the Archery Area first to complete key preparatory steps.
1. Get the Wooden Squirrel and Basement Items
Shoot the Wooden Squirrel during the archery session and pick it up afterward.
Take the wooden squirrel to the Aquarium inside the Administration Room to obtain the Basement Key.
Use the Lantern to access the Basement beneath the Dining Hall, where you will find a Book and Bolt Cutters.
2. Move the Trampoline
2. Move the Trampoline
Visit the Playground located above the Administration Room.
Use the Bolt Cutters to detach the Trampoline, then drag it to the bottom-left corner of the parking lot beneath the Treehouse.
3. Save the Flint for the Final Night
3. Save the Flint for the Final Night
Back at the Dining Hall, gather the Flint and Wet Moss but avoid using either in the fire starting activity.
Start the fire with the Magnifying Glass and collect the reward from the Camp Leader.
Dry the Wet Moss by the Dining Hall fireplace.
Outside, collect the Peg beside the bench to the right of the dining area.
Insert the Peg into the tree behind the Dining Hall and climb into the Treehouse.
Knock down the Piggy Bank inside the Treehouse, then leap through the hole carrying the Flint and land on the Trampoline below. This maneuver preserves your Flint for the Firestarter ending.
4. Get the Wax
This lets you keep the Flint for the Firestarter ending.
4. Get the Wax
Proceed to the Hiking Area.
Place the dried moss under the Beehive and ignite it with the Magnifying Glass to collect Wax.
Re-wet the moss in the nearby stream after collecting wax.
5. Prepare the Cave
5. Prepare the Cave
Follow the upper trail in the hiking area until you discover a concealed path leading to a dead end.
Use the Lantern to explore the cave and collect the Medallion.
Place the moistened moss on the cave floor, allowing the ground to soften well before the final night.
6. Get the Wire and Turpentine
Do this before the final night so the ground has enough time to soften.
6. Get the Wire and Turpentine
Return to the Archery Area and use the Bolt Cutters to remove a damaged fence section, granting access to a higher area.
Pick up the Wire and proceed further to gather some Turpentine.
Craft the Grafting Kit using the Book.
After crafting, collect additional Turpentine.
7. Make the Friendship Bracelet
7. Make the Friendship Bracelet
Head back to the Campfire.
Create a Friendship Bracelet using the Medallion and give it to any camper of your choice.
Point of No Return
Point of No Return
With all preparations complete, talk to the Camp Leader to initiate the evening cookout. Soon after, a group including Billy will appear, leading events to the Administration Room.
Resist the urge to sleep immediately.
Return to the Campfire and speak to campers whose side quests you fulfilled. Collect their S’mores, then go back to your cabin and rest.
Save your game here. This save point allows you to explore all three endings without retracing previous steps.
Ending 1: Escape
Save your game here.
At this point, all three endings are ready. You can use this save to unlock the achievements without replaying the earlier days.
Ending 1: Escape
Retrieve your Backpack in the Administration Room.
Follow these steps to escape:
- Go back to the Playground.
- Move the Trampoline to the camp gate.
- If a monster chases you, enter and exit the Administration Room to reset its position.
- Head to the Dining Hall.
- Find the camper who received your Friendship Bracelet, and ask them to follow you.
- Lead them to the gate.
- Use the Trampoline to escape together.
Reload your saved game to try alternative endings after completing the Escape ending.
Achievements Unlocked:
Bark Scout’s Honor — Successfully escorted a camper to safety.
Running Badge — Completed the escape from Camp Whittlewood.
Ending 2: Ritual
Load your final night save again.
Grab your Backpack from the Administration Room and make your way to the Cave.
Use the Shovel to dig up the softened ground softened earlier with the Wet Moss.
Apply the Grafting Kit to begin the ritual.
Lie down to complete this mysterious ceremony.
After finishing, reload the save to explore other endings.
Achievement Unlocked:
Botany Badge — Performed an offering to the camp’s ancient trees.
Ending 3: Firestarter
Reload your final-night save once more.
Pick up your Backpack from the Administration Room, then go out to the Hiking Area.
Locate the logging building and place a S’more inside it.
Lure the monster into this building by enticing it with the S’more.
Once the monster starts eating, step outside and barricade the door using the Shovel.
Pour Turpentine outside the entrance, then ignite it with the Flint to set the structure ablaze.
Achievements Unlocked:
Irresistible — Successfully avoided danger using a tasty distraction.
Fire Safety Badge — Brought an end to the campfire legend by fire.
