Gacha in Neverness to Everness looks confusing at first, but once you get past the visuals, it’s actually one of the more generous systems out there.
- Neverness to Everness Gacha Guide – Pity, Rates
- Gacha Currency (What You Actually Use)
- Limited Banner (Best Place to Spend)
- Board Modification (The Real Pity System)
- Does Pity Carry Over? (Yes, and This Is Huge)
- Board Tiles Explained (What You Can Land On)
- Standard Banner (When to Use It)
- Weapon Banner (Arc Research Program)
- Warp Pieces & Lost Pieces (Hidden Value System)
- Cosmetic Milestones (Optional but Expensive)
Instead of the usual “press 10-pull and pray,” the game turns everything into a board game-style system called Scarborough Fair. It feels different, but under the hood, it’s still about understanding rates, pity, and planning your pulls properly.
Neverness to Everness Gacha Guide – Pity, Rates
Every pull is a dice roll.
- You roll dice
- Your piece moves across a board
- Wherever you land = your reward
Rewards include:
- Characters
- Arcs (weapons)
- Currency
- Skins
- Extra rolls
It looks interactive, but the outcome is still based on drop rates. The board just makes the process more engaging.
Gacha Currency (What You Actually Use)
You’ll be dealing with a few key currencies:
- Annulith → main premium currency
- Solid Dice → limited banner pulls
- Fabricated Dice → standard banner pulls
- Tri-Keys → weapon (Arc) banner
Cost is simple:
- 1 pull = 160 Annulith
- 10 pulls = 1,600 Annulith
Limited Banner (Best Place to Spend)
This is where most players should focus.
Key Highlights:
- No 50/50 system
- S-class pull is always the featured character
- Base rate: 1.87%
- Hard pity: 90 pulls
That alone makes it much friendlier than most gacha games.
Board Modification (The Real Pity System)
At 70 pulls, something important happens:
- S-class rate jumps to 19.59%
- Board changes to include guaranteed S-class tiles
This isn’t gradual soft pity. It’s a sudden spike.
Most players will get their character between:
- 70–85 pulls
Very few actually reach 90.
Does Pity Carry Over? (Yes, and This Is Huge)
Here’s where the system becomes very player-friendly.
Character Pity
- Carries over between all limited banners
Example:
- 65 pulls on one banner
- Next banner starts at 65/90
You don’t lose progress.
Standard Banner Pity
- Permanent
- Never resets
Weapon Banner (Arc Research)
- Also carries over
Cosmetics (Exception)
- Does NOT carry between banners
- But DOES return when banner reruns
Board Tiles Explained (What You Can Land On)
The board isn’t just random rewards. Some tiles are better than others.
Common Tiles
- Apprentice Chest → usually low-tier rewards
- Hero Chest → higher chance at S-class
Important Tiles
- Character Tiles → guaranteed specific character
- Arc Boxes → random A-class weapon
- Card Tiles → guaranteed A or S item
- Roll Again → free pull
Special Mechanics
- Guardian (Slumberland)
- Chase mechanic
- Rewards large currency if caught
- Secret Fair
- Bonus area
- Better rewards
- Includes skins, dice, and S-class tiles
Standard Banner (When to Use It)
This banner is more of a long-term investment.
Key Features:
- Same pity system (90 pulls)
- Beginner discount (first 50 pulls cheaper)
- Free S-class selector after 50 pulls
You can choose from:
- Sakiri
- Daffodil
- Baicang
- Jiuyuan
- Fadia
- Hathor
Best strategy:
- Wait until you know what you need before picking
Weapon Banner (Arc Research Program)
This one works differently.
Rates:
- S-class Arc: 3%
- Guaranteed S-class: 60 pulls
- Guaranteed featured: 80 pulls
This is cheaper than most games.
But still:
Only pull here if:
- You already have your main characters
- You want to optimize builds
Warp Pieces & Lost Pieces (Hidden Value System)
Duplicates aren’t wasted.
They convert into:
- Warp Pieces → used for premium shop items
- Lost Pieces → used for monthly pulls
Monthly Priority (Do Not Skip This)
Use Lost Pieces to buy:
- 5 Limited pulls
- 5 Standard pulls
- 20 Tri-Keys
This is basically free value every month.
Cosmetic Milestones (Optional but Expensive)
Each banner has skins at:
- 50 pulls
- 120 pulls
- 200 pulls
Important:
- Doesn’t carry to other banners
- Only returns if the banner reruns
This is where most monetization sits.
Good news:
- Completely optional
- No gameplay impact
The gacha system in Neverness to Everness looks flashy, but it’s surprisingly straightforward once you understand it.
No 50/50.
Strong pity system.
Carryover between banners.
That combination makes it one of the more forgiving systems out there, especially if you plan your pulls instead of rolling blindly.
