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Of The Devil Episode 2 Guide – Full Walkthrough

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Last updated: October 8, 2026 8:07 am
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Contents
  • Of the Devil – Episode 2 100% Walkthrough
  • Lower Ward Investigations
  • Bar Kintsugi Investigation
  • Ikariya Tower Investigation 1
  • Interrogation Room Investigation 1
  • Crime Scene Investigation 1
  • Alleyway
  • Arcs
  • Bathroom
  • Courtroom Day 1
  • Opening Statements
  • Makoto’s Testimony
  • Testimony Part 1
  • Stand or Raise 1
  • Testimony Part 2
  • Stay or Raise 2
  • Witness Lineup 1
  • Stay or Raise 3
  • Hands
  • Sato’s Testimony
  • Blackjack
  • Stay or Raise
  • Evidence Lineup
  • Hands
  • London’s Testimony
  • Blackjack
  • Rogers’ Testimony
  • Evidence Lineup 1
  • Testimony
  • Hands

Of The Devil Episode 2 plunges players back into its dark, twisted mystery with the defense of a yakuza member named Sosuke. The game’s penchant for nuanced dialogue and evidence presentation can easily trap players on a single testimony or cause confusion about which clues unlock progress. Knowing exactly where to investigate and which evidence to use is key to unraveling the case without frustration.

The narrative focus means this walkthrough provides concise guidance on key scenes to avoid spoiling every story detail. This approach preserves the game’s tense storytelling while ensuring players don’t get stuck on the mechanics of puzzle-solving.

Of the Devil – Episode 2 100% Walkthrough

Episode 2 opens with Morgan’s everyday routine before a shift in the case demands focus on defending Sosuke. Players get to see more of Morgan’s inner workings before the trial takes over.

Lower Ward Investigations

  1. Investigate the building on the right to earn +1 Credit.
  2. Examine the middle building for an additional +1 Credit.
  3. Check out the building on the left to secure another +1 Credit.

Inside the building, dialogue choices won’t impact credits, so absorb the story. Then, shift your focus to key objects in the next investigative sequence.

  1. Inspect the pile of boxes on the right side of the room.
  2. Look over the cards spread on the table.
  3. Check out Tre’s area, marked by a green silhouette near the door.
  4. Pay attention to the door itself.
  5. Examine Tanks at the blue silhouette by the door.

Following the ensuing events, you’ll revisit several points in this room to uncover more clues.

  1. Speak with Tres again.
  2. Investigate Miller.
  3. Look for the Return Keys.
  4. Examine the cigarette, but only if you previously chose to smoke.
  5. Review the Card found in the room.
  6. Check the remote control.
  7. Inspect the sword.

Don’t overlook any objects in this room; thoroughly examining them all nets a substantial +10 Credits bonus before moving forward.

Bar Kintsugi Investigation

At Bar Kintsugi, after reuniting briefly with Serra, investigate several items to uncover vital clues and gain credits.

  1. Datapad: Obtain the article takeaway FUELS.
  2. Look above the door.
  3. Spot the cat for +1 Credit, which also unlocks the Neco-Morg Keychain.
  4. Examine the drinks to garner +1 Credit.

Ikariya Tower Investigation 1

At Ikariya Tower, you start in a transitional room. Fully investigate to make sure no credits are missed.

  1. Inspect the Go Fish game for +1 Credit.
  2. Survey the sky or ceiling for +1 Credit.
  3. Examine the datapad for +1 Credit and take away the article on Hiring Mercenaries.

After clearing the room, you’ll speak with Makoto. Ask about the following topics to accumulate credits:

  1. House Ikariya
  2. Makoto
  3. This Manor
  4. The Black Suits

Interrogation Room Investigation 1

The interrogation room introduces Sosuke. Pay attention to dialogue here as you help dismantle his flawed theory by highlighting key evidence.

  1. Present the Bullets to gain +2 Credits.

Following the interrogation, you meet Reyes and London at the police station then drive to the crime scene. Engaging London in conversation unlocks additional insight and credits:

  1. Chopin
  2. The Lower Wards
  3. The Hound (unlocks after asking about The Lower Wards)

When London asks who you are betting on, any choice is valid with no credit impact.

Crime Scene Investigation 1

At the crime scene, investigate every location meticulously and ensure article takeaways are entered correctly to unlock new areas and maximize credits.

Alleyway

  1. Datapad: article takeaway Feds Involved.
  2. Fire Escape for +1 Credit.
  3. Dumpster for +1 Credit.

Arcs

  1. Miller (purple outline by the camera) for +1 Credit.
  2. Tre (body near the door) for +2 Credits.
  3. Doorway.
  4. Tanks (purple outline to the left) for +1 Credit.
  5. Television for +1 Credit.
  6. Datapad for +2 Credits.
  7. Papers on the desk for +1 Credit.
  8. Windows for +1 Credit.
  9. Who the Hell? for +2 Credits.

Bathroom

  • Buckets for +1 Credit.
  • Blood for +1 Credit.
  • Needles for +1 Credit.

Once finished, a conversation with London will conclude this investigation segment.

After investigating the Bathroom you will have another conversation with London. The investigation will end after this conversation.

Courtroom Day 1

Day one in the courtroom begins with an option to speak with your client or skip ahead; neither choice affects your credits. Brace yourself for the initial trial.

Opening Statements

  1. Choose dialogue option Unspeakable.
  2. Select Malevolence.
  3. Pick Torture.
  1. Unspeakable
  2. Malevolence
  3. Torture

Makoto’s Testimony

The first testimony starts here. To avoid missing credits, your evidence presentation must be precise during this phase.

Testimony Part 1

Present the Needles as evidence against Statement #6: “I’ll never forget the faces of those cowards! They tried to kill me!”

Stand or Raise 1

When you get the option, choose to Stay with the response, “They were attacked by Creek’s Pod.”

Testimony Part 2

Present Sosuke’s Medical Records to Statement #5: “He fought off four attackers and emerged unscathed.”

Stay or Raise 2

When prompted again, Stay and pick “His testimony stands.” Then respond with “Prints” to advance.

Afterwards, you will be asked a question, answer “Prints” to advance

Witness Lineup 1

In the witness lineup, place “Creek” into slot #1.

Stay or Raise 3

Choose to Raise, selecting “Creek couldn’t have held it by the scabbard.”

Hands

During the prosecution’s evidence presentation, respond with these pieces of evidence in order:

  1. Needleguns
  2. Magus
  1. Needleguns
  2. Magus

Sato’s Testimony

For Sato’s testimony, select these options to maintain credits and gain some:

  1. Starting Position
  2. Murder Weapons
  1. Starting Position
  2. Murder Weapons

Blackjack

To score a perfect 21 in the Blackjack segment, choose these moves in this sequence:

  1. Select Blade Wounds
  2. Press on Blade Wounds
  3. Select Katana Stab
  4. Press on Katana Stab
  5. Select Chopin’s Cause of Death
  6. Press on Chopin’s Cause of Death
  1. Select Blade Wounds
  2. Choose to Press on Blade Wounds
  3. Select Katana Stab
  4. Choose to Press on Katana Stab
  5. Select Chopin’s Cause of Death
  6. Press on Chopin’s Cause of Death

Stay or Raise

When you get the option, choose to Stay with this line: “The sword could’ve gotten stuck in the floor.”

Evidence Lineup

Present the Magus again as evidence to continue countering arguments.

Hands

During another heated exchange, present these evidence items or dialogue choices as follows:

  1. Only Suspect
  2. Darkcard
  3. Darkcard
  1. Only Suspect
  2. Darkcard
  3. Darkcard

After successfully weaseling your way out of that argument, there will be a short recess where you’ll be given a dialogue choice to get some extra credits.

During a brief recess, select Mirei to gain extra credits.

London’s Testimony

Blackjack

For London’s testimony Blackjack round, choose these options to achieve a 21:

  1. Select “Were your bodycams on?”
  2. Press on “Were your bodycams on?”
  3. Select “How’d you clear the building?”
  4. Press on “How’d you clear the building?”
  1. Choose “Were your bodycams on?”
  2. Press on Were your bodycams on
  3. Choose “How’d you clear the building?”
  4. Press on How’d you clear the building

Rogers’ Testimony

Rogers’ testimony starts with a quick question—choose the following for extra credits:

  1. To prevent escape
  1. To prevent escape

Evidence Lineup 1

Present the Dumpster as evidence during the lineup phase.

Testimony

For testimony statement #2, present the Sound System and select “Soundproofed” to proceed.

  1. Soundproofed

Hands

When exchanging evidence with the prosecution, present them in this order to maintain control:

  1. Window Spatter
  2. Chopin Alerted
  3. Ballot Measures
  1. Window Spatter
  2. Chopin Alerted
  3. Ballot Measures
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