- The point system in SILENT HILL: Townfall rewards you primarily for collecting in-game documents, clues, and other collectibles known as Discoveries . Each Discovery adds one point to your overall score, encouraging thorough exploration and careful investigation.
- Forced Simon Kills
- Justice Ending
- Forever Ending
- Abandoned Ending
- Quick Ending Breakdown
SILENT HILL: Townfall challenges players with more than just its eerie atmosphere and puzzles—hidden beneath the gameplay is a point system that directly affects which ending you receive. Tracking your Discoveries, Simon’s kills, Zoe’s puzzle errors, and any deaths with IV revives shapes the final outcome, making each decision pivotal.
The game offers three distinct conclusions: Justice, Forever, and Abandoned. Each ending corresponds to your accumulated score, so understanding how to manage your points is essential for experiencing every narrative path.
If you want to reach all the SILENT HILL: Townfall Endings, then this guide will help you to do that.
The point system in SILENT HILL: Townfall rewards you primarily for collecting in-game documents, clues, and other collectibles known as Discoveries . Each Discovery adds one point to your overall score, encouraging thorough exploration and careful investigation.
However, not all actions benefit your score. Specific negative behaviors subtract significant points, affecting your chances to unlock better endings.
In short, documents and clues you find during the game count as Discoveries. Each Discovery gives you +1 point.
However, some actions can lower your score too.
Here’s the breakdown of how points are added and deducted:
- Each Discovery: +1 point
- Each Simon kill: -2 points
- Each Zoe puzzle mistake: -3 points
- Death and revive with IV: -4 points
| Action | Points |
|---|---|
| 1 Discovery | +1 |
| 1 Simon kill | -2 |
| 1 Zoe puzzle mistake | -3 |
| Death and revive with IV | -4 |
It’s important to note that while the results screen displays total kills across all characters, only killings done by Simon impact your final score. Richard and Zoe’s kills do not influence the ending calculation.
The results screen shows the total number of kills from all three characters, but the ending calculation only uses the kills Simon made.
Forced Simon Kills
There are at least 7 mandatory Simon kills you cannot avoid during a typical playthrough. These forced kills automatically reduce your final score by 14 points.
These compulsory Simon kills include:
- 5 crawling enemies defeated in tunnel sections during Part 6
- 1 crawling enemy encountered after acquiring the “JOE” key in Part 6
- The Weight, the final boss
- 5 crawling enemies in the tunnels during Part 6.
- 1 crawling enemy after getting the “JOE” key in Part 6.
- The Weight final boss.
Seven Simon kills give you a total penalty of -14 points.
Given these forced kills, if you avoid Zoe’s puzzle mistakes and deaths, the number of Discoveries you collect largely determines your ending.
Justice Ending
To unlock the Justice ending, you must finish with a score of at least 20 points. Considering the -14 point penalty from forced Simon kills, this means gathering a minimum of 34 Discoveries without any additional score deductions.
With the 7 forced Simon kills, you lose 14 points. That means you need at least 34 Discoveries if you do not take any other point penalties.
A more comfortable target is 85 Discoveries, which more than compensates for the Simon kill penalty and guarantees the Justice ending.
Forever Ending
The Forever ending triggers when the final score is between 1 and 19 points. Accounting for the 7 forced kills, this means collecting between 15 and 33 Discoveries with no other penalties.
With 7 Simon kills and no other penalties, this means you can finish with 14 to 33 Discoveries.
More precisely:
- 14 Discoveries result in 0 points, which is too low for Forever
- 15 Discoveries will give you 1 point, enough to enter Forever
- 33 Discoveries reach 19 points, the high end for Forever
- 34 Discoveries push you to 20 points, qualifying for Justice instead
So, with only the 7 forced Simon kills and no other penalties, 15–33 Discoveries puts you in the Forever range.
Abandoned Ending
The Abandoned ending happens if your final score is 0 or less. Since 7 forced kills account for -14 points, earning only 14 Discoveries will bring your score exactly to zero, meeting the threshold for this ending.
With 7 Simon kills and no other penalties, 14 Discoveries will give you exactly 0 points, which is enough for Abandoned.
Additionally, scoring penalties from Zoe’s puzzle mistakes and deaths with IV revives further lower your points, making the Abandoned ending possible even with more Discoveries collected or additional Simon kills.
The score can also be pushed down through additional Simon kills. This gives you more room to reach the Abandoned ending even if you collect more Discoveries.
Quick Ending Breakdown
In summary, the range of Discoveries needed for each ending, assuming you only have the 7 forced Simon kills, is:
- 14 or fewer Discoveries: Abandoned
- 15 to 33 Discoveries: Forever
- 34 or more Discoveries: Justice
- 14 Discoveries or fewer: Abandoned
- 15–33 Discoveries: Forever
- 34+ Discoveries: Justice
Keep in mind that your final tally depends on all factors—Simon’s kills, Zoe’s missteps, deaths, and the number of collectibles found—which means your chosen playstyle and thoroughness dictate the ending you receive.
