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Silly Polly Beast Orphanage Walkthrough Guide

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Last updated: October 8, 2026 7:03 pm
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Silly Polly Beast shifts gears in Chapter 4, plunging you into an eerie orphanage from a 2D perspective that demands more than just blasting enemies. This section channels the classic survival horror vibe—backtracking, puzzles, and searching for items under pressure. Because Polly can only collect what she knows she’ll need, it’s easy to get turned around. Understanding the layout and key actions here makes all the difference.

Starting from the entrance hall, roll over the obstacle blocking your path and head right through the door to enter the First Floor Hallway (Left Side) . Take the stairs on your right to reach the Second Floor Hallway . Move a bit to the right and descend the stairs to arrive at the First Floor Hallway (Right Side) .

In the First Floor Hallway (Right Side), walk left to reach the Director’s Office. Inside, examine the bag resting on the desk to obtain the Director’s Key. Head back to the hallway and climb the stairs to return to the Second Floor Hallway.

Walk all the way left in the Second Floor Hallway until you reach the Canteen. Unlock it with the Director’s Key. Venture into the kitchen at the back and inspect the Disgusting Pot.

After checking out the pot, return upstairs to the Second Floor Hallway and move right to find a door labeled Storage. Inside, examine the shelf on the right wall to pick up a Pipe Wrench. Return to the kitchen and carefully interact with the Disgusting Pot to drain it using the Pipe Wrench.

Having completed this chain of events, it’s time to start unlocking new areas. Head back to the Second Floor Hallway and go right into the Boys’ Dorm. Interact with the creature inside; it’s hungry. To feed it, return to the First Floor Hallway (Left Side), then move right into the Entrance Hall. Enter the Security Room and pick up the bucket located on the left side.

With the bucket, go back to the kitchen and examine the lump of flesh on the right side, putting it into the bucket. Bring it to feed the creature in the Boys’ Dorm. It’s still hungry, so collect more meat by visiting the side room adjacent to the Director’s Office on the First Floor Hallway (Right Side). There, search the corpse on the couch for additional meat.

Feed the creature again. When part of its guts explode, a new room in the Boys’ Dorm opens. Enter the Boys’ Bedroom inside. Walk to the right to reach the Boys’ Showers, where you’ll need to turn off the water. Then, shoot the meat hanging from the ceiling in the Boys’ Bedroom with your revolver until it falls.

This action alerts Mrs. Smith, an unkillable but stun-capable foe. Stun her with a few bullets, then roll past and retreat to the Boys’ Dorm to make her disappear. Return to the Boys’ Bedroom afterward to collect the fallen meat and feed it to the creature one last time.

After feeding the creature for the last time, head to the First Floor Hallway (Right Side) and walk left to find the now unlocked First Floor Bathroom. Go inside and proceed right to interact with a ladder leading to the Basement Laundry Room. From there, navigate through the Basement Hallway to the Boiler Room and inspect the boiler. You’ll learn a valve is required to operate it. Exploring left along the hallway reveals a door with an Electric Lock that also needs a component to open.

Return to the Second Floor Hallway, then ascend the stairs on the left to the Third Floor Hallway (Left Side). Check the door on the left; it requires Acid to unlock. Enter the door on the right and remove a component from the wall mechanism to obtain a Fuse.

With this information learned, walk all the way back to the Second Floor Hallway and then go up the stairs to the left to reach the Third Floor Hallway (Left Side). While you’re here, examine the door on the left side of the hallway to learn that you need Acid to open it. After doing that, walk into the door on the right and interact with the mechanism on the wall, and remove its component to receive a Fuse.

Use the Fuse on the Electric Lock Door in the basement hallway to enter a puzzle room with several levers. Each lever affects the others, so they must be pulled in this exact order:

  1. Middle Right
  2. Far Left
  3. Far Right
  4. Middle Right

After turning off the generator, enter the hallway only to find Mrs. Smith setting bear traps on the floor. These traps cause the permanent loss of one of Polly’s horns if stepped on, and they’re now scattered across every hallway. Avoid running or dodge-rolling since that often leads to triggering the traps.

To disable a bear trap, shoot it once with your revolver. This will summon Mrs. Smith, so always have an escape route ready. You can replenish bullets from a nearby flaming can found in the Boys’ Dorm.

Proceed right to the now-unlocked Basement Storage room and examine the Matryoshka dolls there. Collect these dolls as you explore—the second, located to the right inside the room, triggers a mechanism when placed with the first.

Head back to the First Floor Hallway (Right Side) and continue right to reach the First Aid Post, now unlocked thanks to the Matryoshka doll you positioned. Inside, inspect the dripping IV in the center to find Acid, though you’ll need a hose to collect it.

At the far right of the First Aid Post, push a closet to reveal a secret passage leading to a Torture Room. Exit left into the Secret Basement Hallway, then head left until you find a door marked with a II. Enter it.

Aim your revolver at the faintly visible key on the ceiling and shoot it to obtain the Caregiver’s Key. Be warned, more bear traps will spawn in the Secret Basement Hallway and other parts, so proceed cautiously, walking and shooting traps to keep Mrs. Smith at bay.

Use the Caregiver’s Key to open the Caregiver’s Room on the Second Floor Hallway. Pick up the first Matryoshka doll from the bed and return to the Basement Storage Room to place it alongside the others.

With both Matryoshka dolls positioned, return to the Third Floor Hallway and enter the previously accessed room on the right. This leads to a long corridor where a terrifying, unkillable enemy watches through a window. Stay behind rubble and spaced windows to avoid detection and safely dash past them.

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