Super Fantasy Kingdom throws players into an intense battle of skill and strategy, where knowing how to handle its bosses is crucial. Each fight is a test of your ability to adapt and manage your party, as these encounters not only block your progress but also reward you with vital shards that can turn the tide in your favor. These fights break up the adventure and keep you on your toes throughout the run.
Note: All details are accurate as of Patch #08 and may evolve with future updates.
Bosses of Super Fantasy Kingdom
Goblin King
- Encounter Day: 7 (Mandatory on first run)
- Movement: Carried by goblins
- Attack Style: Sends minions to attack
- Damage: 12
- Health: 365
- Damage Type: Pure physical (no elemental effects)
- Strategy Tip: Include a Cyclops and Crossbowman to efficiently shred its minions and deal damage.
Blobb
- Encounter Day: 7 (varies with prior choices)
- Movement: Stationary
- Attack Style: Releases minions from its body that damage itself when defeated
- Damage: 12
- Health: 365
- Damage Type: Magical without elemental properties
- Strategy Tip: Place a tank hero up front with a combination of Swordsman, Monk, and Crossbowman for balanced offense and defense.
Magister
- Encounter Day: 14 (choice-dependent)
- Movement: Slow and linear
- Attack Style: Small ice area-of-effect that intensifies over time
- Damage: 12
- Health: 365
- Damage Type: Magical ice elemental
- Strategy Tip: Build walls to control space and deploy Electric Wizard and Arbalests for optimized crowd control and damage.
Giant
- Encounter Day: 14 (choice-dependent)
- Movement: Slow and linear
- Attack Style: Powerful pin-and-splash physical attacks
- Damage: 12
- Health: 365
- Damage Type: Pure physical
- Strategy Tip: Spread your units to avoid splash damage; a Paladin following a Swordsman can absorb and retaliate effectively.
Gyrocopter
- Encounter Day: 21 (choice-dependent)
- Movement: Slow and linear
- Attack Style: Bomb drops causing physical damage
- Damage: 12
- Health: 365
- Damage Type: Physical
- Strategy Tip: Use Beer to boost hero stats, upgrade walls, and include Death Priest, Monk, and Lich for survivability and healing.
Phoenix
- Encounter Day: 21 (choice-dependent)
- Movement: Stationary
- Attack Style: Large fire AOE hitting all units, including bench siege units, and applies burn status
- Damage: 12
- Health: 365
- Damage Type: Magical fire elemental
- Strategy Tip: Unlock burn immunity by completing the first dungeon, bring Siege units, and have a Priest for healing support.
Dragon
- Encounter Day: 28 (choice-dependent)
- Movement: Slow and linear
- Attack Style: Devastating fireballs with significant splash damage
- Damage: 39
- Health: 2070
- Damage Type: Magical (no elemental effects)
- Strategy Tip: Keep heroes well-fed with bread, position a tank upfront, and space units apart. Use Bone Golems, Pylons, along with Monk and Crossbowman for defense and continuous damage.
Demon Spider
- Encounter Day: 28 (choice-dependent)
- Movement: Fast and linear
- Attack Style: Strikes twice per attack turn
- Damage: 39
- Health: 2070
- Damage Type: Pure physical
- Strategy Tip: Space your units strategically; use a swordsman as a tank supported by Lich to absorb hits. Monk, Wizard, and Crossbowman provide necessary support and ranged damage.
Mini-Bosses of Super Fantasy Kingdom
The game features 4 mini-bosses who share similarities with full bosses but have a unique twist — they pin your hero in place, limiting movement during the fight. Each mini-boss drops a distinct resource daily and is resistant to knockback, making them persistent threats. Their health varies per encounter, and the game notifies you of their current health before battle.
The four mini-bosses—Squid, Dragon, Caterpillar, and Hydra—grant resources of wheat, ore, wood, and stone respectively. This makes farming them early in the game a valuable strategy for resource accumulation.
Notably, the Squid mini-boss always appears in the farm area, while the others spawn in various, unpredictable locations, requiring exploration and vigilance.
Getting these mini-bosses down quickly is a smart play to stockpile resources without spending time or currency, especially wheat, which is crucial in the early stages. Prioritize them when possible to gain an advantage.
