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Warhammer 40K Boltgun 2 Frozen Terror Guide

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Last updated: October 20, 2026 12:05 am
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Contents
  • Table of contents
  • Fleet Rendezvous – Uninvited Guests
  • Frozen Terror: Breaking The Ice
  • Frozen Terror: Flash Freeze
  • Frozen Terror: Bitter Bloodshed

Warhammer 40K: Boltgun 2 thrusts you into relentless battles against heretic forces, and the stakes get higher as you try to reunite with your fleet and cleanse hostile planets. The intensity of Fleet Rendezvous and Frozen Terror shows how the game ramps up both combat and navigation challenges in equal measure.

You’ve already crushed the heretic forces on Novoza, but wiping them out completely means taking the fight back to your own fleet, now under siege. The excitement builds as you return to your blood-splattered ship, facing fresh waves of enemies who test your combat prowess and tactical patience.

Table of contents

  • Fleet Rendezvous – Uninvited Guests
  • Frozen Terror: Breaking The Ice
  • Frozen Terror: Flash Freeze
  • Frozen Terror: Bitter Bloodshed

Fleet Rendezvous – Uninvited Guests

Entering Our Ship.

Rejoining your fleet means stepping into a ship drenched in blood and chaos. Vashtorr’s monstrous Ark of Omen has boarded, and it’s on you to clear the ship. Early on, you’ll find the new **Volkite Calvier** weapon—this one’s a must-grab for the heavy combat ahead.

Access the ship’s interior by opening the first door through the control panel on your left. Friendly forces are scattered throughout, but danger escalates as heavily armored enemy shuttles crash land. These giants demand heavy firepower, so make sure to stock up.

Fighting Against The Kyphax Karzon.

The arena opens for a purge phase where you can grab an infinite ammo **purity seal** from the center. With ammo worries gone, unleash everything you’ve got to clear the waves. Moving through the ship, enemies ambush you at every elevator stop, so use all your firepower strategically.

Your allies will arrive on the second elevator stop, but the respite is brief. Doors on either side open to new enemy waves, and survival hinges on careful ammo management and using available health and shield drops wisely.

Near The Platforming Section.

A tricky platforming section tests your reflexes next—shoot control panels to manipulate platforms and cooling hatches, then brace for another massive enemy wave once you’re across. Afterward, activating a jump pad launches you deeper into the ship toward the control room and reactor.

Once you’ve dealt with them, visit the first room to your left and activate the control panel to activate the jump pad. Use it to jump across the huge gap, then keep moving forward until you reach the control room. There, activate a panel and drop through the newly opened hatch to enter the reactor room.

One Of The Maulerfiends.

The final showdown on the ship’s lower deck pits you against deadly **Maulerfiends**. Sticky grenades can soften their armor—it’s a smart tactic if direct fire alone isn’t cutting it. Once you finish off these massive spider-like threats, the protagonist disables the Ark of Omen’s ship, wrapping up this brutal chapter.

Frozen Terror: Breaking The Ice

Entering Amara Mors.

Amara Mors is a frozen wasteland harboring the last of the heretics. After deployment, battle through waves of enemies to the planet’s fortress. Pay attention to control panels and environmental hazards like ice-blocked doors and watchtowers.

At the second checkpoint, investigate the left room to unlock new paths. Watchtower enemies require precise target prioritization. A Khrone Berzerker ambush awaits but breaking the ice bridge beneath it is an alternative to direct combat—always good to have options in a fight.

In The Blood-Ridden Depths.

Progress is nonlinear here, so if you’re stuck, pressing **N** reveals your mission objective. Ice slides speed traversal, leading to the ominous blood-ridden depths where a red key awaits, behind another purge wave triggered by breaking an ice gate. Prepare for a chaotic melee.

To leave it, you will need a red key. There’s an ice gate to your right, so break it, but a purge will start immediately. Defeat the monsters, get the red key, reach the lower areas using the platform, and a few moments later, you will reach the second ice slide, which will lead you to a massive bridge.

The Final Purge Section On The Bridge.

The level peaks with a final purge on a massive bridge, featuring hordes of enemies and formidable heavy units. Staying mobile and using crowd control weapons makes all the difference. Once victorious, open the final gate and secure your path forward.

Frozen Terror: Flash Freeze

Heretics’ Facility In Amara Mors.

Inside the mountain stronghold, temperatures drop further and enemies start frozen solid. To progress, you’ll have to melee frozen foes guarding panels, but beware—they awaken and fight back immediately after.

Careful shot placement is key here to avoid reviving clusters of enemies. Scattered perks encased in ice reward keen observation and environmental destruction. These hidden bonuses can give you an edge in the coming battles.

The Red And Purple Key Panels.

Halfway through, the quest for keys kicks into gear. The purple key lies beyond shattered ice at the cave’s bottom path. An alternate route here takes you to a red key heavily guarded by enemies, but with some platforming skill, you can grab it ahead of the fight.

With both keys in hand, unlock the elevator that leads deeper below. Frozen foes near the next sections require you to be precise and patient, especially when enemies loom large and deadly but silent in their icy prison.

Frozen Enemies In The Facility.

The **Rocket Launcher** joins your arsenal here, giving you a much-needed firepower boost. Grab it after clearing enemies on the station above, then push toward the yellow key, another locked gate’s solution. The slow gate opening means you need to defend yourself continuously.

Liberate the yellow key and break through ice barricades inside the gate to reach the level’s exit. This sequence rewards those who master careful timing and strategic movement.

Frozen Terror: Bitter Bloodshed

Entering The Depths.

The closing act drops you into pitch darkness and icy corridors. Use **N** frequently to avoid losing your way. A stopped fan signals upcoming obstacles and hints at the area’s increasing complexity and danger.

Finding the red key requires patience as enemies cluster around it. After unlocking the gate, the real challenge arrives: a massive thermal fan frozen in ice blocks your path, guarded by relentless foes.

Numerous Frozen Enemies Covering The Facility’s Exit.

This stage demands clever use of ice-breaking tactics to descend further while contending with hundreds of enemies. Pay attention to enemy behavior—you can divert their aggression by staying out of the spotlight and letting them fight among themselves.

Grab the purple key at the lowest level to unlock the thermal fan’s hatch. Inside lies the exit, closing the Frozen Terror chapter on a high-intensity note.

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