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AION 2 Ascension Quest Guide – Krao Cave

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Last updated: October 10, 2026 12:01 am
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  • The story unfolds through various quests and key locations that you must navigate to advance toward the second Ascension. Major points include the temporary outpost at Pilgrim’s Ridge, the multi-player intensive Krao Cave dungeon, and the covert infiltration of the Aullaeu village.
  • Once you’ve completed your initial Ascension, your next destination is to meet Caelid outside the Illusion Oratory. He directs you to assess a temporary outpost at Pilgrim’s Ridge, where critical intel about the Shugo merchants’ capture awaits. Engaging with Caelid again at the outpost is vital to moving forward.
  • The Krao Cave dungeon is designed for multiplayer experience, mandating teamwork to overcome its perils. You’ll be paired with four fellow players unless you opt to form your own squad, allowing smoother cooperation for the upcoming battles.
  • Returning to the temporary outpost, Bao’s continued guidance steers you toward a series of interactions involving local Shugo allies, damaged supplies, and treacherous ambushes by hostile forces. Each step necessitates attentive exploration and swift combat responses.
  • Tactical elimination of two Aullaeu Defense Totems, six Tolbas Forest Konutin enemies, and investigation of weapon remnants solidifies your foothold. Bringing this intelligence back to the Shugo HQ connects several threads in the espionage network.
  • Following the rescue, Caelid directs you to the Root Cellar, where totems become tactical aids against lingering Aullaeu enemies. Progressively deeper exploration finds you amidst wooden chests, one concealing more Shugo prisoners.

In AION 2, the fate of Atreia hinges on your journey through intense challenges and alliances within the Bulwark. Unlocking the path to your second Ascension means embracing your full Arch Daeva abilities while confronting powerful foes and secretive factions. This progression is crucial, not only for your character’s growth but also for stabilizing a world in chaos under the Dragon Lords’ shadow.

For more information about the game, please visit its official Steam page here.

The story unfolds through various quests and key locations that you must navigate to advance toward the second Ascension. Major points include the temporary outpost at Pilgrim’s Ridge, the multi-player intensive Krao Cave dungeon, and the covert infiltration of the Aullaeu village.

  • Search For The Merchant
  • Krao Cave Dungeon
  • Bao’s Request
  • Astin Mercenaries
  • Infiltrating The Aullaeu
  • Search For The Key
  • The Altar
  • Urugugu Canyon
  • Zumion Village
  • Ascension Quest 2

Once you’ve completed your initial Ascension, your next destination is to meet Caelid outside the Illusion Oratory. He directs you to assess a temporary outpost at Pilgrim’s Ridge, where critical intel about the Shugo merchants’ capture awaits. Engaging with Caelid again at the outpost is vital to moving forward.

After completing the first Ascension, you’ll have to meet with Caelid in front of the Illusion Oratory. He’ll ask you to go and assess the situation of the temporary outpost at Pilgrim’s Ridge. Talk to Caelid again here.

At Pilgrim’s Ridge, the Shugo merchants are imprisoned and under threat. Attempting communication triggers an ambush by the hostile Aullaeu faction. After overcoming this danger, you’ll free Bao, who becomes a key ally. Follow up conversations with Bao provide fresh tasks and uncover merchant-related mysteries tied to the local Priestess of the Illusion God.

Bao’s request marks the start of a supply run mission that will eventually bring you face-to-face with Kochi, the elusive merchant believed connected to the Priestess. Preparing for this means gathering Krao Ore in the Krao Cave, an endeavor that requires careful coordination and exploration.

Before venturing into the Krao Cave, seek out Dili stationed just outside the entrance. This NPC facilitates your entry by allowing you to interact with the dungeon’s gate, granting access to the dangers and rewards lurking within.

The Krao Cave dungeon is designed for multiplayer experience, mandating teamwork to overcome its perils. You’ll be paired with four fellow players unless you opt to form your own squad, allowing smoother cooperation for the upcoming battles.

Within the cave, multiple powerful bosses await, though your quest only demands defeating specific named enemies. Avoid unnecessary fights to conserve resources and focus on objectives that directly impact your quest progression.

Defeating a Krao Mutant unlocks a unique step where one team member must bind with a nearby Kibelisk, a distinctive small diamond-shaped entity differing from the larger statues outside. Successfully binding triggers the next boss encounter, either the Enhanced Harcon or Neglected Gadioton.

Not all team members need to interact with the Kibelisk—only one player’s bond activates the quest’s next phase. Tactical communication here helps streamline the fight and keeps the team coordinated.

Deeper exploration leads you to the Krao Seal Guardian, a tough opponent guarding access to the final challenge in this dungeon: Ultimate Berk. Binding with the second Kibelisk before facing Berk is mandatory to continue.

Ultimate Berk strikes with high damage, especially during its spinning attack. Staying mobile and timing your dodges is critical to surviving. Avoid clumping with teammates to minimize collective damage and watch the boss’s attack cues closely.

After claiming victory over Ultimate Berk, interact with the central cube to collect your rewards. This marks the end of the dungeon segment, allowing your squad to exit and continue the questline.

Returning to the temporary outpost, Bao’s continued guidance steers you toward a series of interactions involving local Shugo allies, damaged supplies, and treacherous ambushes by hostile forces. Each step necessitates attentive exploration and swift combat responses.

Following Bao’s group down the path, you’ll encounter multiple destroyed carriages. Investigate the nearby crates to gather essential supplies, ensuring you’ve interacted with all five crates before moving ahead.

Confrontation with another wave of Aullaeu forces ensues after these investigations. Defeating this group pushes your progress forward, allowing for additional dialogue and strategic movement across the region’s river boundary.

Post-river, Bao requests your presence at the Northern Shugo Station, followed by a visit to the nearby Shugo HQ. Here, you meet Kochi, who stubbornly refuses cooperation, highlighting deeper intrigue within these rival factions.

Repeated interactions with Bao and Caelid reveal new directives: locate and vanquish eight Tolbas Gravi enemies in the vicinity. These foes pose a tangible threat to the Shugo’s operations and need to be handled promptly.

Returning to Shugo HQ after this cleansing, you’ll discover Kochi has vanished under suspicious circumstances. Detective work involving conversations and clue examinations in his tent suggests a kidnapping, adding layers of urgency and mystery.

Coordination between NPCs like Caelid and observational evidence leads you to the Northern Tolbas Forest, where you must challenge Astin mercenaries embedded within forest villages and destroy enemy totems to weaken their hold.

Tactical elimination of two Aullaeu Defense Totems, six Tolbas Forest Konutin enemies, and investigation of weapon remnants solidifies your foothold. Bringing this intelligence back to the Shugo HQ connects several threads in the espionage network.

Confrontations with Astin mercenaries at the Southern Shugo station reveal a hidden mercenary watcher, triggering a chain of events that culminate at the Astin Mercenary Base camp. Here, negotiation attempts with Astin stall, prompting deeper investigation.

Your discovery of Astin’s secret storage spot involves battling a Tyrant Ursus, whose formidable presence demands careful engagement. After securing important documents, relay findings to Baison at the mercenary base for next steps.

The Night Dew Cave introduces a darker side of the conflict with evidence of sorcery linked to a fallen Shugo. Speaking to Phernos after clue collection sheds light on the supernatural elements influencing your enemies.

Astin’s sudden disappearance and unhelpful responses from Jade at the camp further complicate matters, signaling possible treachery or covert operations within friendly lines.

Bao remains your anchor point throughout, directing you to dismantle Astin mercenary resistance by hunting eight of their numbers around the camp. This final clearing sets the stage for confronting illicit trades threatening regional stability.

Arriving at the illegal trade location, a tense showdown with Astin and Aullaeu forces unfolds. Defeating these enemies liberates imprisoned Shugo, and moving through dialogue with Pai and Luteros opens a path back to Bao, who guides your next mission.

Destroying the Aullaeu Sorcery Totem disrupts magical defenses, and gathering Aullaeu orders from crates within their village offers vital intelligence on their operations. These actions accumulate toward your eventual transformation into an Aullaeu.

Taking down Aullaeu Village Guards and Apprentice Shamans, then collecting helms from goods baskets, completes the necessary preparation. Returning to Caelid for your transformation enables you to blend in, unlocking new dialogue options and quest lines with Aullaeu NPCs.

Defeat the Aullaeu and free the imprisoned Shugo. Talk to Pai, and then to Luteros. You’ll then exit the trade spot cave. Find Bao at the Eastern Shugo Station. When you talk to him, he’ll ask you to destroy the Aullaeu Sorcery Totem at the marked location.

Return to report to Bao again. He’ll then ask you to collect Aullaeu orders. Head to the marked location in Aullaeu Village and interact with the crates to collect the orders.

After obtaining the orders, you’ll have to gather resources for your Aullaeu transformation. Defeat three Aullaeu Village Guards and three Aullaeu Apprentice Shamans. You’ll also have to check out two goods baskets to obtain the helms.

Your infiltration mission requires examining three guard logs hidden in crates to discover the location of imprisoned Shugo. Once identified, speaking to the Aullaeu village guard leads to freeing the captives after defeating their abductors.

Following the rescue, Caelid directs you to the Root Cellar, where totems become tactical aids against lingering Aullaeu enemies. Progressively deeper exploration finds you amidst wooden chests, one concealing more Shugo prisoners.

Closing in on the culmination of this stage, you face the formidable Gatekeeper Pinopi. This boss relies on heavy melee damage with a notable spinning attack that demands careful distance management and timing to avoid devastating hits.

Talk to the imprisoned Shugo and then to the guard nearby. You’ll have to defeat the guards and then open the prison door. Once you’ve rescued the Shugo, head to Bao near the village border.

You’ll then have to make your way to the Root Cellar. Talk to Caelid outside of the area and then head inside the cellar. Once you’re inside, make use of the Totems to defeat the nearby Aullaeu. As you keep going deeper, you’ll eventually arrive in a room with several wooden chests.

You’ll have to destroy these chests, and you’ll find the Shugo in one of them. Keep going deeper into the cellar. Shortly after, you’ll encounter the Gatekeeper Pinopi boss. The boss mostly uses hard-hitting but slow melee attacks. It has an attack where it starts to spin. You’ll have to get out of its range when it’s using that attack.

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