- Know These Things Before Starting Your Game
- Gone Exploring All Achievements & How To Unlock Them
- Data Office
- Achievement: The Energizer
- Small Hub Area
- Achievement: The Entertainer
- Crew Room
- Achievement: Selfie Star
- Achievement: The Wizard
- The Mystery Solver – Dipper Pines was here
- Systems Room
- Staff Only (Big Hub Area)
- Kitchen
- Achievement: Nicest Person in the World
- Gift Shop
- Achievement: Business Shark
- Chem Lab
- Achievement: The Chemist
- Workshop
- Achievement: The Engineer
- Achievement: The Historian
- Energy Lab
- Achievement: The Rocket Scientist
- Dive Lock
- Dive Lock Side Room (Ending)
- Achievement: Free Octopus
- Achievement Checklist
Gone Exploring offers players a uniquely atmospheric environment to investigate, filled with a range of achievements that can easily slip through your grasp during a routine playthrough. Since the exit code changes every run and some collectibles require precise placement, careful planning is essential to experience everything this intriguing adventure has to offer.
This Gone Exploring walkthrough shows the exact ways to get every achievement, collectible, and important item that you can’t get in your gameplay.
Know These Things Before Starting Your Game
To maximize your exploration, keep these crucial tips in mind before diving into the station:
- The 4-digit exit code is randomized each time you play, so always note it down early.
- Carrying too many items will slow your movement, so manage your inventory wisely.
- You can drop items by clicking on them in your inventory, which helps with movement and organization.
- Make sure to drop all 8 balls in the Small Hub Area, as this is key for The Entertainer achievement.
- All 8 mugs need to be placed in the Kitchen to unlock Nicest Person in the World.
- Always carry both keycards if possible; it slows you down slightly but prevents tedious backtracking.
- Use the correct keycard to access locked doors by interacting with locked keypads.
Gone Exploring All Achievements & How To Unlock Them
Data Office
The first crucial stop is the Data Office. This area contains vital clues for your escape.
Examine the note carefully to obtain the 4-digit exit station code. Memorize or jot down this code; it’s essential for your escape later.
On the PC desk, you’ll spot three cans. One of them is the key to unlocking the The Energizer achievement. Pick up the cans and place the correct one into the drink box on the nearby shelf.
Achievement: The Energizer

Objective: Find the source of unlimited energy.
While in the Data Office, don’t miss grabbing:
- 1 Ball sitting on the PC desks.
- 1 Mug positioned nearby.
Small Hub Area
The Small Hub Area serves as your central storage spot for balls.
Every time you find a ball, bring it back and drop it here. Ensuring all 8 balls end up in this spot is vital for earning The Entertainer.
Achievement: The Entertainer
Place all 8 balls in the Small Hub Area to unlock:
The Entertainer – 8 balls! Impressive
Crew Room
The Crew Room hides several important achievements triggered by interacting with specific objects.
Start with the camera on the left shelf and interact with it.
Achievement: Selfie Star
Selfie Star – Struck a pose for the camera
Next, click on the traffic cone within the same room.
Achievement: The Wizard

Afterwards, interact with the cap resting atop a chair.
Achievement: The Mystery Solver
The Mystery Solver – Dipper Pines was here
The Mystery Solver – Dipper Pines was here
Don’t forget to pick up:
- 1 Ball
- 2 Mugs
- 1 Keycard placed on top of a cabinet
Systems Room
Be cautious in the Systems Room. A patrolling woman can disrupt your progress if caught.
On the right desk, collect:
- 1 Ball
- Lever
Hold on to the lever as it’s key to the final escape sequence.
Staff Only (Big Hub Area)
Once you access the Big Hub Area (Staff Only), gather everything before moving forward.
This includes:
- 1 Ball on the left bench near the entrance.
- 2 Mugs scattered on the table and seating area near the kitchen.
- 1 Keycard resting on the table.
Kitchen
All collected mugs should be delivered to the Kitchen.
Make sure all 8 mugs are placed in this room for achievement progress.
Achievement: Nicest Person in the World

Nicest Person in the World – Here is some cake
Nicest Person in the World – Here is some cake
Gift Shop
Approach the open-mouth shark display in the Gift Shop and interact with it.
Achievement: Business Shark
Business Shark – Found the financial side of ocean research
Chem Lab
Click on the middle desk within the Chem Lab to continue earning achievements.
Achievement: The Chemist

The Chemist – The centrifuge has been centrifuged
Also collect:
- 1 Ball from the right desk.
Workshop
The Workshop houses several pivotal items and achievements.
Interact with the measuring tape found on the left desk.
Achievement: The Engineer
The Engineer – Measure twice, cut once
Then, engage with the projector located on the right shelf.
Achievement: The Historian

The Historian – Uncovered the station’s past
Collect the following from the Workshop:
- 1 Ball on the left desk.
- 1 Mug on the middle desk.
- Propeller Blade on the right desk.
- Fin on the right desk.
Keep both the Propeller Blade and Fin. They are essential for the next step in the Energy Lab.
Energy Lab
Bring the Propeller Blade and Fin here and attach them to the rocket.
Attach both parts to the rocket.
Achievement: The Rocket Scientist
Installing these components unlocks:
The Rocket Scientist – How much astrophage need, question
Also collect in the Energy Lab:
- 1 Mug
- 1 Ball
Both items are placed on desks to the right of the rocket.
Dive Lock
Before moving on, grab these on the nearby desk:
- 1 Mug
- 1 Ball
Ensure you pick both up before proceeding.
Dive Lock Side Room (Ending)
Enter this final room only after earning all achievements and collecting everything.
- Carry the Lever from the Systems Room.
- Attach it to the mechanism labeled PULL DOWN.
- Input the previously noted 4-digit exit code from the Data Office.
- Pull the lever to initiate escape.
Achievement: Free Octopus
Successfully escaping the station grants:
Free Octopus – She made it
The final sequence concludes your run as you use the lever and exit code to leave the station behind.

Before making your exit, verify that you have:
- Placed all 8 balls in the Small Hub Area.
- Delivered all 8 mugs to the Kitchen.
- Attached the Propeller Blade and Fin to the rocket.
- Triggered every interaction-based achievement.
- Written down the correct exit code from the Data Office.
Achievement Checklist
| Achievement | Requirement |
|---|---|
| The Energizer | Put the correct can into the drink box. |
| The Entertainer | Place all 8 balls in the Small Hub Area. |
| Selfie Star | Interact with the camera in the Crew Room. |
| The Wizard | Click the traffic cone in the Crew Room. |
| The Mystery Solver | Click the cap on top of the chair in the Crew Room. |
| Nicest Person in the World | Place all 8 mugs in the Kitchen. |
| Business Shark | Interact with the shark in the Gift Shop. |
| The Chemist | Click the middle desk in the Chem Lab. |
| The Engineer | Interact with the measuring tape in the Workshop. |
| The Historian | Interact with the projector in the Workshop. |
| The Rocket Scientist | Attach the Propeller Blade and Fin to the rocket in the Energy Lab. |
| Free Octopus | Escape using the lever and the randomized exit code. |
Several of the achievements hinge on simple interactions with objects that you might overlook during exploration.
Before leaving each significant room, double-check that you’ve interacted with:
- The camera in the Crew Room
- The traffic cone in the Crew Room
- The cap on the chair in the Crew Room
- The shark display in the Gift Shop
- The centrifuge desk in the Chem Lab
- The measuring tape in the Workshop
- The projector in the Workshop
These interactions are quick but crucial for completing the game at 100% and rounding out your achievement list in Gone Exploring.
