- During exploration, you receive movement cards that guide your progress across a board game-style map. The map features six types of event spaces that regularly come up:
- Here’s an outline of each possible event outcome, giving you the tools to decide effectively when exploring.
- When an outcome lists options separated by “/”, it means either outcome can occur when you choose that option.
- BP Events offer a wide range of choices with rewards and risks. Here are some notable examples and their results: Event Choices Outcome You find a platform with strange symbols drawn on it. Maybe it’s an altar? Examine the altar. +100 BP Destroy the altar. Random -3 HP Pray before the altar. +200 BP You find an old vending machine. There might be some rare products inside… Check dispensing tray. Random +2 HP / Nothing Check the return slot. +100 BP Check underneath the machine. +100 BP You see a mummy on the roadside. What in the world is this doing here? Take its accessories. +100 BP Give it a proper burial. +200 BP / All -2 HP You see a bird flying overhead with something shiny in its beak. It might be something valuable… Chase after the bird. Move +1 +100 BP Throw stone at it. +100 BP / Battle Get Kako to shoot it down. ? You find a large jar. There’s only one thing to do at a time like this! Destroy it. Random -3 HP / +100 BP Tip it over. Textiles Chance +20% You find a pleasant-looking old playground. This might be a good place to take a break. Play on the swings. BP Chance +20% / BP Chance -20% Play in the sandbox. +100 BP You find a small pond. The water is cloudy and you can’t see the bottom. There seems to be something down there… Fish it out with a net. +100 BP / Nothing Wade into the water. +100 BP / Reroll Map You find a pitch-black room while exploring the ruins. It’s so dark it’s hard to see. Look for a light switch. +100 BP / Random -3 HP Pull the curtains open. +100 BP / Battle You were suddenly caught in a violent squall. It’s going to be hard to move forward in this. Take shelter. +200 BP / All -2 HP, +200 BP Press on anyway. +300 BP / All -4 HP Squint your eyes. ? You find a ragged-looking bridge. It might make a good shortcut… If it doesn’t collapse before you get across. Run across. Move +3 / ? Find another way. Move +3 / ? Send Ima across. ? You find a wallet dropped on the roadside. There’s a building up ahead that looks like a police station. Will you turn it in? Turn in the wallet. Minerals Chance +30% Borrow it for a while. Minerals Chance -30% +200 BP You see a stone statue on the roadside. It has an odd, almost spiritual air about it. Offer a prayer. Random -5 HP +200 BP Leave an offering. Lose 1 Item / ? Destroy the statue. ? You see a bear covered in blood staggering through a field. Looks like it doesn’t have long to live. Finish it off. Random -5 HP +200 BP Leave it alone. Battle / Nothing Get Nozomi to heal it. ? You see a large barrel. What could this be doing here? Break it. Battle Push it over. All -3 HP / +200 BP You see a red light floating up ahead. Could it be… a ghost? Follow it. +200 BP Run after it. +300 BP / Random -4 HP You find a river with a broken bridge. It’s a long way, but you might be able to jump to the other side. Pluck up your courage and jump. Random -3 HP +100 BP Swim across instead. +100 BP Oh no! You dropped your bag. Everything fell into a nearby pond Wade into the water. +300 BP / Random -5 HP Just let it go. Lose 1 Item You find an old slot machine. It will give a prize if you line up three of the same pictures in a row. Line up cherries. +300 BP / Nothing Line up hearts. ? Line up gloves. ? You reach a fork in the road. Which part will you take? Go left. +300 BP Go right. All +1 HP You find a sword embedded in a stone. It looks hard to pull out… But who knows what might happen if you succeed? Pull out the sword! Random -10 HP +300 BP Walk away right now. ? You find an abandoned batting cage. Takemaru wants to hit some home runs with his Class Weapon. How will you bat? Full strength right away. +300 BP / ? Short, simple swings. ? Use batter’s eye for an easy ball. ?
The exploration phase in The Hundred Line: Last Defense Academy is a mix of excitement and tension, as each decision can drastically change the fate of your party. These events aren’t just random encounters; they shape your resource haul and the survival of your characters. Picking the right choices means swinging the odds in your favor during this unpredictable minigame.
If you encounter any rare outcomes or alternate results not covered here, it’s worth discussing them with other players to fill out the full picture of what exploration can throw at you.
During exploration, you receive movement cards that guide your progress across a board game-style map. The map features six types of event spaces that regularly come up:
- BP (coin icon)
- Plants (leaves icon)
- Textiles (cloth icon)
- Minerals (rock icon)
- Machines (gear icon)
- Random (? icon)
The first five types reliably give you the corresponding resource, but the random spots can swing in any direction — sometimes delivering rewards, other times penalties.
Each event forces you into a choice that can lead to a definitive result or a chance-based outcome. Some choices are safer than others, but the real challenge is weighing risk against reward.
The individual probabilities aren’t listed in-game, but you can often infer your odds by evaluating the wording and difficulty in the event description. If it sounds risky, it usually is.
Unfortunately I can’t actually find out the chance of getting each outcome, but you can usually tell based on the wording and the difficulty of the space if your chances for a good outcome are smaller than for the bad outcome.
Here’s an outline of each possible event outcome, giving you the tools to decide effectively when exploring.
When an outcome lists options separated by “/”, it means either outcome can occur when you choose that option.
For example, “Random -2 HP” means a party member will lose 2 HP at random, while “All +1 HP” means every party member gains one HP. “Move +1” advances your position by a square, and “Textiles Chance +10%” boosts the amount of Textiles earned at the exploration’s end.
“Move Card +1” buffs your current move card for an extra step and it remains usable later. “Reroll Map” means the current map layout is shuffled, affecting subsequent moves.
Responses marked with “?” represent outcomes yet untested. Sharing your discoveries in these cases helps complete the collective understanding of the event system.
Outcomes with “?” as the response are the ones I haven’t tried out yet. If you try them out, please share what the outcome was so we can all get a more complete guide. Thanks!
BP Events offer a wide range of choices with rewards and risks. Here are some notable examples and their results: Event Choices Outcome You find a platform with strange symbols drawn on it. Maybe it’s an altar? Examine the altar. +100 BP Destroy the altar. Random -3 HP Pray before the altar. +200 BP You find an old vending machine. There might be some rare products inside… Check dispensing tray. Random +2 HP / Nothing Check the return slot. +100 BP Check underneath the machine. +100 BP You see a mummy on the roadside. What in the world is this doing here? Take its accessories. +100 BP Give it a proper burial. +200 BP / All -2 HP You see a bird flying overhead with something shiny in its beak. It might be something valuable… Chase after the bird. Move +1 +100 BP Throw stone at it. +100 BP / Battle Get Kako to shoot it down. ? You find a large jar. There’s only one thing to do at a time like this! Destroy it. Random -3 HP / +100 BP Tip it over. Textiles Chance +20% You find a pleasant-looking old playground. This might be a good place to take a break. Play on the swings. BP Chance +20% / BP Chance -20% Play in the sandbox. +100 BP You find a small pond. The water is cloudy and you can’t see the bottom. There seems to be something down there… Fish it out with a net. +100 BP / Nothing Wade into the water. +100 BP / Reroll Map You find a pitch-black room while exploring the ruins. It’s so dark it’s hard to see. Look for a light switch. +100 BP / Random -3 HP Pull the curtains open. +100 BP / Battle You were suddenly caught in a violent squall. It’s going to be hard to move forward in this. Take shelter. +200 BP / All -2 HP, +200 BP Press on anyway. +300 BP / All -4 HP Squint your eyes. ? You find a ragged-looking bridge. It might make a good shortcut… If it doesn’t collapse before you get across. Run across. Move +3 / ? Find another way. Move +3 / ? Send Ima across. ? You find a wallet dropped on the roadside. There’s a building up ahead that looks like a police station. Will you turn it in? Turn in the wallet. Minerals Chance +30% Borrow it for a while. Minerals Chance -30% +200 BP You see a stone statue on the roadside. It has an odd, almost spiritual air about it. Offer a prayer. Random -5 HP +200 BP Leave an offering. Lose 1 Item / ? Destroy the statue. ? You see a bear covered in blood staggering through a field. Looks like it doesn’t have long to live. Finish it off. Random -5 HP +200 BP Leave it alone. Battle / Nothing Get Nozomi to heal it. ? You see a large barrel. What could this be doing here? Break it. Battle Push it over. All -3 HP / +200 BP You see a red light floating up ahead. Could it be… a ghost? Follow it. +200 BP Run after it. +300 BP / Random -4 HP You find a river with a broken bridge. It’s a long way, but you might be able to jump to the other side. Pluck up your courage and jump. Random -3 HP +100 BP Swim across instead. +100 BP Oh no! You dropped your bag. Everything fell into a nearby pond Wade into the water. +300 BP / Random -5 HP Just let it go. Lose 1 Item You find an old slot machine. It will give a prize if you line up three of the same pictures in a row. Line up cherries. +300 BP / Nothing Line up hearts. ? Line up gloves. ? You reach a fork in the road. Which part will you take? Go left. +300 BP Go right. All +1 HP You find a sword embedded in a stone. It looks hard to pull out… But who knows what might happen if you succeed? Pull out the sword! Random -10 HP +300 BP Walk away right now. ? You find an abandoned batting cage. Takemaru wants to hit some home runs with his Class Weapon. How will you bat? Full strength right away. +300 BP / ? Short, simple swings. ? Use batter’s eye for an easy ball. ?
| Event | Choices | Outcome |
|---|---|---|
| You find a platform with strange symbols drawn on it. Maybe it’s an altar? | Examine the altar. | +100 BP |
| Destroy the altar. | Random -3 HP | |
| Pray before the altar. | +200 BP | |
| You find an old vending machine. There might be some rare products inside… | Check dispensing tray. | Random +2 HP / Nothing |
| Check the return slot. | +100 BP | |
| Check underneath the machine. | +100 BP | |
| You see a mummy on the roadside. What in the world is this doing here? | Take its accessories. | +100 BP |
| Give it a proper burial. | +200 BP / All -2 HP | |
| You see a bird flying overheard with something shiny in its beak. It might be something valuable… | Chase after the bird. | Move +1 +100 BP |
| Throw stone at it. | +100 BP / Battle | |
| Get Kako to shoot it down. | ? | |
| You find a large jar. There’s only one thing to do at a time like this! | Destroy it. | Random -3 HP / +100 BP |
| Tip it over. | Textiles Chance +20% | |
| You find a pleasant-looking old playground. This might be a good place to take a break. | Play on the swings. | BP Chance +20% / BP Chance -20% |
| Play in the sandbox. | +100 BP | |
| You find a small pond. The water is cloudy and you can’t see the bottom. There seems to be something down there… | Fish it out with a net. | +100 BP / Nothing |
| Wade into the water. | +100 BP / Reroll Map | |
| You find a pitch-black room while exploring the ruins. It’s so dark it’s hard to see. | Look for a light switch. | +100 BP / Random -3 HP |
| Pull the curtains open. | +100 BP / Battle | |
| You were suddenly caught in a violent squall. It’s going to be hard to move forward in this. | Take shelter. | +200 BP / All -2 HP, +200 BP |
| Press on anyway. | +300 BP / All -4 HP | |
| Squint your eyes. | ? | |
| You find a ragged-looking bridge. It might make a good shortcut… If it doesn’t collapse before you get across. | Run across. | Move +3 / ? |
| Find another way. | Move +3 / ? | |
| Send Ima across. | ? | |
| You find a wallet dropped on the roadside. There’s a building up ahead that looks like a police station. Will you turn it in? | Turn in the wallet. | Minerals Chance +30% |
| Borrow it for a while. | Minerals Chance -30% +200 BP |
|
| You see a stone statue on the roadside. It has an odd, almost spiritual air about it. | Offer a prayer. | Random -5 HP +200 BP |
| Leave an offering. | Lose 1 Item / ? | |
| Destroy the statue. | ? | |
| You see a bear covered in blood staggering through a field. Look like it doesn’t have long to live. | Finish it off. | Random -5 HP +200 BP |
| Leave in alone. | Battle / Nothing | |
| Get Nozomi to heal it. | ? | |
| You see a large barrel. What could this be doing here? | Break it. | Battle |
| Push it over. | All -3 HP / +200 BP | |
| You see a red light floating up ahead. Could it be…a ghost? | Follow it. | +200 BP |
| Run after it. | +300 BP / Random -4 HP | |
| You find a river with a broken bridge. It’s a long way, but you might be able to jump to the other side. | Pluck up your courage and jump. | Random -3 +100 BP |
| Swim across instead. | +100 BP | |
| Oh no! You dropped your bag. Everything fell into a nearby pond | Wade into the water. | +300 BP / Random -5 HP |
| Just let it go. | Lose 1 Item | |
| You find an old slot machine. It will give a prize if you line up three of the same pictures in a row. | Line up cherries. | +300 BP / Nothing |
| Line up hearts. | ? | |
| Line up gloves. | ? | |
| You reach a fork in the road. Which part will you take? | Go left. | +300 BP |
| Go right. | All +1 HP | |
| You find a sword embedded in a stone. It looks hard to pull out… But who knows what might happen if you succeed? | Pull out the sword! | Random -10 HP +300 BP |
| Walk away right now. | ? | |
| You find an abandoned batting cage. Takemaru wants to hit some home runs with his Class Weapon. How will you bat? | Full strength right away. | +300 BP / ? |
| Short, simple swings. | ? | |
| Use batter’s eye for an easy ball. | ? |
