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Clash of Critters Tataris Character Tier List

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Last updated: May 23, 2026 5:40 pm
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The global launch of Clash of Critters brought a huge wave of players trying to figure out which Tataris are actually worth investing resources into early on. After spending a lot of time testing different lineups, evolutions, and lane setups, one thing became very clear fast: not every character scales equally, and some units completely outperform others once their evolutions start unlocking extra effects.

Contents
  • S Tier Tataris
    • S Tier Characters
  • A Tier Characters
    • A Tier Characters
  • B Tier Characters
    • B Tier Characters
  • D Tier Characters
    • D Tier Characters
  • Goonbug Review
  • Vault F Review
  • Frostnip Review
  • Pyrop Review
  • Zapper Review
  • Why Guardians Feel Weak Right Now
  • Joey Review
  • Lolia Review
  • Spark Heat Review
  • Rubble Review
  • Best Early Game Characters
    • Best Beginner Picks
  • Best Endgame Characters
    • Best Endgame Picks

A lot of newer players make the mistake of only looking at raw rarity or damage numbers, but honestly, utility effects like:

  • Slow
  • Knockback
  • Paralysis
  • Fragile
  • AoE pressure

are what really separate average units from the top-tier carries.

Some characters completely dominate lanes while others start falling apart the moment enemy waves become faster and tankier later on.

S Tier Tataris

These are the strongest overall characters currently in the game. Most of them either have:

  • Amazing crowd control
  • Strong AoE
  • Incredible scaling evolutions
  • Reliable debuffs
  • Consistent late-game value

S Tier Characters

  • Buddy
  • Dug
  • Grup
  • Pun
  • Chip
  • Taptail
  • Dropit
  • Vault F
  • Goonbug
  • Pyrop
  • Zapper
  • Zaplet
  • Frugaling
  • Mask Fry
  • Mantine
  • Ash Larva
  • Cheerling
  • Ceiling
  • Soup Hog
  • Frostnip
  • Waddled Dew
  • Cactto Bud

These are the safest long-term investments right now and honestly form the core of most strong teams.

A Tier Characters

These units are still very strong and can absolutely carry content, but they usually require:

  • Better team setups
  • Specific synergies
  • More investment
  • Proper positioning

A Tier Characters

  • Spark Heat
  • Ribbler
  • Gibbler
  • Chard
  • Snail
  • Tinder Cub

Most of these units become noticeably stronger once players build proper elemental combinations around them.

B Tier Characters

These characters are usable, but they usually feel either:

  • Too situational
  • Too inconsistent
  • Outclassed by stronger alternatives

B Tier Characters

  • Zapuni
  • Fumekit
  • Drillo
  • Vulkit
  • Funglet
  • Blue Flick
  • Gopher
  • Rubble
  • Humbug
  • Kid Kazap
  • Llama
  • Play Meow
  • Fluffle

Some of these can still work during early progression, but most players eventually replace them later.

D Tier Characters

These are currently the weakest overall performers.

D Tier Characters

  • Joey
  • Lolia
  • Lully
  • Skinletit

Most of these suffer from:

  • Poor range
  • Weak scaling
  • Clunky abilities
  • Bad survivability
  • Awkward mechanics

Honestly, some of them feel good on paper but perform terribly once enemy pressure increases.

Goonbug Review

One of the best free characters players can get early is:

  • Goonbug

This unit honestly surprised me a lot during testing.

Even at early evolution levels, Goonbug already gets:

  • Invisibility
  • Dash attacks
  • AoE line damage

Once evolved further into Beetle Knight, the unit becomes even crazier because it adds:

  • Fragile debuff
  • Knockback
  • Better AoE pressure

For a free or early-game accessible unit, Goonbug performs way above expectations.

Honestly, if someone is starting fresh on global launch, this is one of the safest early investments possible.

Vault F Review

Vault F is easily one of the strongest electric DPS units currently available.

The reason this character feels so strong is because of:

  • Piercing attacks
  • Paralysis effects
  • Multi-target pressure

The stun spear ability launches lightning attacks that pierce enemies while inflicting paralysis.

That combination is insanely valuable because enemies:

  • Take damage
  • Lose momentum
  • Get crowd controlled

Once evolutions unlock, the piercing sometimes continues through entire enemy lines which turns Vault F into one of the best lane-clearing units in the game.

Honestly, this character scales ridiculously hard later on.

Frostnip Review

Frostnip is one of the best utility-focused water units.

The reason Frostnip performs so well is simple:

  • Slow effects are incredibly powerful in tower defense games

The ice block skill slows advancing enemies which gives every other unit on the field more time to:

  • Attack
  • Build damage
  • Prevent lane collapses

After using Frostnip for several difficult waves myself, the difference in survivability honestly becomes very noticeable.

Slowing enemies may not look flashy compared to giant crits or explosions, but utility like this wins difficult stages consistently.

Pyrop Review

Pyrop is honestly one of the craziest fire DPS characters right now.

The Pyro Pillar ability:

  • Summons AoE fire pillars
  • Deals massive damage
  • Applies weak debuffs

Once higher evolutions unlock, Pyrop starts outputting absurd AoE pressure across multiple enemies at once.

This unit feels especially strong during:

  • Boss stages
  • Dense enemy waves
  • Long survival matches

If someone wants a late-game fire carry, Pyrop is absolutely worth chasing.

Zapper Review

Zapper is another incredible electric unit because of:

  • AoE damage
  • Knockback
  • Crowd control

The knockback effect is honestly what makes the character stand out.

Any ability that interrupts enemy movement becomes extremely valuable later because stronger enemy waves can overwhelm lanes very quickly otherwise.

Zapper consistently helps buy extra time for the rest of the team to keep attacking safely.

Why Guardians Feel Weak Right Now

One thing I noticed while testing many teams is that several guardian-type melee units honestly feel underwhelming compared to ranged DPS characters.

The biggest issue is:

  • Range limitations

Characters like Joey need enemies practically standing on top of them before attacking properly.

That creates huge problems because:

  • They absorb damage too early
  • They get overwhelmed quickly
  • Their AoE often activates too late

Until balance changes happen, many melee guardians simply feel weaker than ranged crowd-control setups.

Joey Review

Joey currently struggles heavily because:

  • Melee range is tiny
  • Survivability feels weak
  • Damage output is inconsistent

Even though the jab flurry attack technically deals AoE damage, enemies often pressure Joey too hard before the ability matters.

Honestly, this character feels like one of the weakest frontline options currently available.

Lolia Review

Lolia has one of the strangest abilities in the entire game.

The unit:

  • Drains HP from healthy allies
  • Boosts orb damage
  • Heals lower HP allies

On paper this sounds interesting, but during actual gameplay it creates way too many awkward situations.

I had several matches where:

  • Healthy tanks lost HP unexpectedly
  • Healing went to the wrong lane
  • Frontlines collapsed because of health redistribution

The mechanic feels overly gimmicky compared to more reliable support units.

Spark Heat Review

Spark Heat sits in a strange middle ground.

The character can become very strong inside proper team setups because:

  • It buffs nearby allies
  • Grants charged effects
  • Provides support scaling

However, without nearby allies, the character becomes significantly weaker.

That means positioning matters heavily here.

Personally, I think Spark Heat works best in coordinated elemental teams rather than random mixed lineups.

Rubble Review

Rubble is another character that feels confused design-wise.

Even though the character is technically classified as a tank, the abilities feel much more like:

  • DPS attacks
  • Beam pressure
  • Offensive skills

The problem is the survivability and frontline utility simply are not strong enough to justify the tank role properly.

Compared to stronger tanks, Rubble honestly feels awkward and inconsistent.

Best Early Game Characters

For newer players starting global launch, these are probably the safest early priorities:

Best Beginner Picks

  • Goonbug
  • Frostnip
  • Vault F
  • Zapper

These units provide:

  • Reliable scaling
  • Strong utility
  • Useful evolutions
  • Great lane control

Best Endgame Characters

For late-game progression and harder content, the strongest overall carries currently feel like:

Best Endgame Picks

  • Pyrop
  • Vault F
  • Goonbug
  • Frostnip
  • Zapper

These units continue scaling extremely well even after enemy HP starts becoming massive.

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