Paragon

Reaching level 70 unlocks paragon. From then on all your XP goes into paragon levels, each worth one point to spend on a fixed list of stats. The first paragon level alone takes about 8% of the XP it took to get from 1 to 70.

XP per paragon level

Paragon XP is counted in reference kills: a paragon level needs a number of kills worth 790 XP each, the XP of a typical level 70 enemy. That number of kills follows a curve set in the game's config: 56,063 kills at paragon 1, climbing to 242,191 by 50, flat from there to 200, then rising again to 1,745,254 at 475 and by a fixed amount per level after that. The flat stretch from 50 to 200 is the cheapest run of points you will get.

Paragon levelXP to nextTotal XP to reach it
144,289,7700
1049,937,480421,196,400
20145,378,1701,350,050,750
50191,330,8906,377,699,230
100191,330,89015,944,243,730
200191,330,89035,077,332,730
300449,017,83066,965,886,550
400615,599,600120,113,428,060
4751,378,750,660194,519,958,050
6002,650,650,660445,721,590,550
10006,720,730,6602,317,962,814,550
Paragon stats

Every point adds a flat amount to one stat. 11 stats stop at a cap, 525 points between them; the rest never cap.

StatGroupPer pointCapAt cap
StrengthCore+ 1none
DexterityCore+ 1none
IntelligenceCore+ 1none
Bonus Move SpeedCore+ 0.5%50+25%
Max ManaCore+ 250+100
Critical Hit ChanceOffense+ 0.1%50+5%
Critical Hit DamageOffense+ 2%50+100%
Attack SpeedOffense+ 0.4%50+20%
Cooldown ReductionOffense+ 0.2%50+10%
Bonus ArmorDefense+ 1%50+50%
Bonus Magic ResistDefense+ 1%50+50%
Bonus HealthDefense+ 0.5%50+25%
Life RegenerationDefense+ 450+200
Life on HitUtility+ 525+125
Health Potion FindUtility+ 5%none

Where points do the most

A character's primary attribute (Strength for the Warrior, Intelligence for the Sorcerer, and Dexterity for the Hunter and Monk) scales every strike by 1 + primary / 100. Each paragon point therefore adds one percent of your base damage, offering significant value early on before diminishing as gear stacks the stat (for instance, at 400 primary, adding ten points yields around a 2% increase to your damage). Additionally, every point of Strength or Intelligence grants one point of Armor or Magic Resist respectively, regardless of class.

Capped attributes do not suffer diminishing relative value as your primary stat grows, making them high-priority investments once your base power is established. Critical Damage is the premier choice: investing all 50 points adds +100% on top of the baseline 150%, elevating critical hit damage from 2.5× to 3.5× before factoring in equipment. Critical chance yields a modest +0.1% per point and pools directly with gear toward the global 85% cap. Similarly, cooldown reduction obtained through paragon (+10% at max rank) counts toward the hard 80% cooldown cap.

After assigning all 525 capped attribute points, any remaining points should be funneled into either potion find or your primary stat. To estimate the time required to earn each level in your current farming zone, consult the XP and levels tool.