Zones open in a chain: clearing a stage unlocks the next, and a zone's last stage unlocks the next zone. A zone has seven stages, with a mini-boss on stage 4 and the zone boss on stage 7 (Spire Hill Crypt splits its seven across an upper and a lower crypt). On Nightmare and Inferno the same maps return with every enemy at level 70; see difficulties. The same stages are on the world map.
Story zones 11
Treasure maps 3
Dreamy maps serve as special bonus encounters unlocked by spending a treasure map key matching your selected difficulty. Keys can be acquired from the lucky wheel, via fishing, or as a 0.05% drop from any wave. Every run consists of one floor populated by Dreamwood Drakelings and culminates in a fight against a treasure drake.
Other maps
Serving as the infinite endgame challenge, Mythic Rift is accessible only on Inferno difficulty. All encountered foes scale to level 70, with the chosen rift tier determining both the encounter difficulty and the scale of the rewards.
The Training Grounds features a harmless, unkillable dummy to help you test gear setups and ability damage. It provides no drops.