Spire Hill Crypt
Level 11 – 16 on Normal, 4 stage s . Opens after Kings Woods 7. Clearing it opens Spire Hill Crypt Lower 1.
Spire Hill Crypt 1 Level 11–12
8 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 11–12 | 100 – 129 | – | – |
| Nightmare | 70 | 706 – 716 | +5.5% | +5.5% |
| Inferno | 70 | 717 – 727 | +11% | +11% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Spire Hill Crypt 2 Level 13–14
Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 13–14 | 120 – 149 | – | – |
| Nightmare | 70 | 708 – 718 | +6.5% | +6.5% |
| Inferno | 70 | 721 – 731 | +13% | +13% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Spire Hill Crypt 3 Level 15
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 15 | 140 – 159 | – | – |
| Nightmare | 70 | 710 – 720 | +7.5% | +7.5% |
| Inferno | 70 | 725 – 735 | +15% | +15% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Spire Hill Crypt 4 Level 16 Mini-boss
12 waves . Each wave is one of these groups:
Mini-boss wave
| Dark Elf Mage | Health | Damage |
|---|---|---|
| Normal | 4,926 | 84 |
| Nightmare · level 70 | 5,598,130 | 2,203 |
| Inferno · level 70 | 9,596,795 | 2,938 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 16 | 150 – 169 | – | – |
| Nightmare | 70 | 711 – 721 | +8% | +8% |
| Inferno | 70 | 727 – 737 | +16% | +16% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.