Spire Hill Crypt

Level 11 – 16 on Normal, 4 stage s . Opens after Kings Woods 7. Clearing it opens Spire Hill Crypt Lower 1.

Spire Hill Crypt 1 Level 11–12

8 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal11–12100 – 129––
Nightmare70706 – 716+5.5%+5.5%
Inferno70717 – 727+11%+11%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Spire Hill Crypt 2 Level 13–14

Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:

EnemyItem levelLootGold
Normal13–14120 – 149––
Nightmare70708 – 718+6.5%+6.5%
Inferno70721 – 731+13%+13%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Spire Hill Crypt 3 Level 15

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal15140 – 159––
Nightmare70710 – 720+7.5%+7.5%
Inferno70725 – 735+15%+15%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Spire Hill Crypt 4 Level 16 Mini-boss

12 waves . Each wave is one of these groups:

Mini-boss wave

Dark Elf MageHealthDamage
Normal4,92684
Nightmare · level 705,598,1302,203
Inferno · level 709,596,7952,938
EnemyItem levelLootGold
Normal16150 – 169––
Nightmare70711 – 721+8%+8%
Inferno70727 – 737+16%+16%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.