Divine items

Divine gear is the rarest tier. Unlike every other rarity its stats are fixed on the base rather than rolled.

All divine items 10

Wings of the Light Divine Back · level 30+Wings of the Cinderlord Divine Back · level 30+Violet Skybow Divine Weapon · Hunter + 1.1 Weapon Speed + 345 Weapon Damage + 25% Attack Speed + 100% Critical Hit Damage + 170% Damage vs Distant + 170% Damage vs Elite + 34 Life on Hit + 35% Gold FindGlorious Gladiator Helmet Divine Helm + 840 Armor + 35% Bonus Armor + 850 Max Health + 17% Mana Cost Reduction + 80 Max Mana + 35 Life Regeneration + 35% Item FindVisage of the Undying Divine Helm + 840 Armor + 850 Max Health + 35% Bonus Health + 135% Special Ability Bonus Damage + 17% Cooldown Reduction + 35% Health Potion Find Reduces all damage taken by 30%.Iron Tyrant's Helm Divine Helm + 840 Armor + 850 Max Health + 35% Critical Damage Reduction + 70% Bonus All Damage + 17% Cooldown Reduction + 15% Bonus Move Speed + 35% Gold Find Deal {damage} more damage, increased to {eliteDamage} against Elites and Bosses.The Grandmother Divine Weapon · Warrior, Sorcerer, Monk + 0.8 Weapon Speed + 430 Weapon Damage + 50 Damage + 120% Strong Attack Damage + 170% Damage vs Healthy + 850 Max Health + 17 Mana on Kill + 34 Life on Hit +5% Critical Hit Chance and +120% Critical Hit Damage.Remnant of the Elder Sage Divine Ring + 17% Mana Cost Reduction + 17% Cooldown Reduction + 13.5% Critical Hit Chance + 100% Critical Hit Damage + 35% Gold Find + 35% Item FindSchrodinger's Ring Divine Ring + 13.5% Critical Hit Chance + 100% Critical Hit Damage + 25% Attack Speed + 850 Magic Resist + 35% Gold Find + 35% Item Find Your attacks always treat enemies as both Healthy and Injured.Soulrender Divine Weapon · Warrior, Sorcerer, Monk + 1.2 Weapon Speed + 290 Weapon Damage + 170% Damage vs Slowed + 120% Basic Attack Damage + 35% Bonus Health + 10% Damage Reduction + 100 Life on Kill + 34 Life on Hit Each direct ability hit you land grants one stack of [Harvest of Souls]. Consumes 25 stacks to release Soul Impact, a soul wave that travels forward, dealing 800% Weapon Damage as Physical Damage and applying [Dazed] once to each enemy hit.