Kings Woods

Level 1 – 10 on Normal, 7 stage s . Clearing it opens Spire Hill Crypt 1.

Kings Woods 1 Level 1–2

6 waves . Each wave is one of these groups:

67% 3 × Black Spider 16 HP · 3 damage33%2 × Grey Forest Wolf 33 HP · 4 damage
EnemyItem levelLootGold
Normal1–210 – 29––
Nightmare70700 – 706+0.5%+0.5%
Inferno70700 – 707+1%+1%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods 2 Level 3–4

7 waves . Each wave is one of these groups:

50% 4 × Black Spider 21 HP · 4 damage50%3 × Grey Forest Wolf 42 HP · 5 damage
EnemyItem levelLootGold
Normal3–420 – 49––
Nightmare70700 – 708+1.5%+1.5%
Inferno70701 – 711+3%+3%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods 3 Level 5–6

Consists of 8 waves, each with a 5% probability to be an elite (providing ×3 health and ×1.5 damage). Each wave pulls from one of these groups:

EnemyItem levelLootGold
Normal5–640 – 69––
Nightmare70700 – 710+2.5%+2.5%
Inferno70705 – 715+5%+5%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods 4 Level 7 Mini-boss

10 waves . Each wave is one of these groups:

50% 3 × Boar 98 HP · 11 damage50%6 × Black Spider 29 HP · 5 damage

Mini-boss wave

RaptorHealthDamage
Normal1,18432
Nightmare · level 705,598,1302,034
Inferno · level 709,596,7952,712
EnemyItem levelLootGold
Normal760 – 79––
Nightmare70702 – 712+3.5%+3.5%
Inferno70709 – 719+7%+7%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods 5 Level 8

8 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal870 – 89––
Nightmare70703 – 713+4%+4%
Inferno70711 – 721+8%+8%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods 6 Level 9

8 waves . Each wave is one of these groups:

33% 3 × Boar 123 HP · 13 damage67%5 × Grey Forest Wolf 74 HP · 9 damage
EnemyItem levelLootGold
Normal980 – 99––
Nightmare70704 – 714+4.5%+4.5%
Inferno70713 – 723+9%+9%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Kings Woods 7 Level 10 Boss

10 waves . Each wave is one of these groups:

50% 4 × Boar 138 HP · 14 damage50%6 × Grey Forest Wolf 83 HP · 9 damage

Boss wave

Bloodmoon WerewolfHealthDamageSoul Shards
Normal2,495501
Nightmare · level 706,157,9442,37310
Inferno · level 7010,556,4753,16414
EnemyItem levelLootGold
Normal1090 – 109––
Nightmare70705 – 715+5%+5%
Inferno70715 – 725+10%+10%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Entry cost