Bloodmoon WerewolfBoss Tougher on Nightmare+ Capturable Mythic Rift
Health (level 1)900
Damage (level 1)21
Attack speed0.67/s
Critical chance15%
Critical damage150%
Move speed2
Health and damage by level
Pertains to its spawn range throughout Normal and level 70 on increased difficulties, where baseline health becomes 4,400 and base damage reaches 28. XP values represent a single kill by a same-level hero without bonus XP.
| Health | Damage | XP | |
|---|---|---|---|
| Level 10 | 2,495 | 50 | 1,710 |
| Nightmare | 6,157,944 | 2,373 | 52,140 |
| Inferno | 10,556,475 | 3,164 | 69,520 |
Any level, elite or Mythic Rift tier: enemy scaling tool.
Abilities 2
Special drops 5
These drop chances roll once per enemy type per cleared wave rather than per kill, meaning a wave with six identical foes triggers each line below just once. These roll alongside standard wave loot.
Werewolf Pelt 20%
Gold Bar Inferno only 0.07%
Where to find it
| Map | Level | Per wave | Share of waves |
|---|---|---|---|
| Kings Woods 7 · boss wave | 10 | 1 | last wave |
| Mythic Rift · can roll as the rift boss |
Mythic Rift sizeLarge
Size radius0.8
Mana100
Nightmare+ health4,400
Nightmare+ damage28
Drops lootYes
Internal idWerewolf