The Cinder Crown
Level 65 – 70 on Normal, 7 stage s . Opens after The Defiled Keep 7.
The Cinder Crown 1 Level 65
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 65 | 640 – 659 | – | – |
| Nightmare | 70 | 760 – 770 | +32.5% | +32.5% |
| Inferno | 70 | 825 – 835 | +65% | +65% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Cinder Crown 2 Level 66
Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 66 | 650 – 669 | – | – |
| Nightmare | 70 | 761 – 771 | +33% | +33% |
| Inferno | 70 | 827 – 837 | +66% | +66% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Cinder Crown 3 Level 67
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 67 | 660 – 679 | – | – |
| Nightmare | 70 | 762 – 772 | +33.5% | +33.5% |
| Inferno | 70 | 829 – 839 | +67% | +67% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Cinder Crown 4 Level 68 Mini-boss
12 waves . Each wave is one of these groups:
Mini-boss wave
| Emberfang | Health | Damage |
|---|---|---|
| Normal | 2,135,278 | 1,775 |
| Nightmare · level 70 | 9,796,729 | 2,881 |
| Inferno · level 70 | 16,794,392 | 3,842 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 68 | 670 – 689 | – | – |
| Nightmare | 70 | 763 – 773 | +34% | +34% |
| Inferno | 70 | 831 – 841 | +68% | +68% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Cinder Crown 5 Level 69
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 69 | 680 – 699 | – | – |
| Nightmare | 70 | 764 – 774 | +34.5% | +34.5% |
| Inferno | 70 | 833 – 843 | +69% | +69% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Cinder Crown 6 Level 70
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 70 | 690 – 709 | – | – |
| Nightmare | 70 | 765 – 775 | +35% | +35% |
| Inferno | 70 | 835 – 845 | +70% | +70% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Cinder Crown 7 Level 70 Boss
10 waves . Each wave is one of these groups:
Boss wave
| Lord of the Cinder | Health | Damage | Soul Shards |
|---|---|---|---|
| Normal | 3,998,664 | 2,197 | 7 |
| Nightmare · level 70 | 15,394,860 | 3,220 | 10 |
| Inferno · level 70 | 26,391,188 | 4,294 | 14 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 70 | 690 – 709 | – | – |
| Nightmare | 70 | 765 – 775 | +35% | +35% |
| Inferno | 70 | 835 – 845 | +70% | +70% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Entry cost