The Crimson Vale

Covers levels 46 to 52 across 7 stages on Normal difficulty. You gain access right after finishing The Barrens 7, and clearing the zone unlocks Veldak Highlands 1.

The Crimson Vale 1 Level 46–47

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal46–47450 – 479––
Nightmare70741 – 751+23%+23%
Inferno70787 – 797+46%+46%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Crimson Vale 2 Level 48

Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:

EnemyItem levelLootGold
Normal48470 – 489––
Nightmare70743 – 753+24%+24%
Inferno70791 – 801+48%+48%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Crimson Vale 3 Level 49

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal49480 – 499––
Nightmare70744 – 754+24.5%+24.5%
Inferno70793 – 803+49%+49%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Crimson Vale 4 Level 50 Mini-boss

12 waves . Each wave is one of these groups:

Mini-boss wave

Goblin GiantHealthDamage
Normal872,7611,390
Nightmare · level 709,796,7293,390
Inferno · level 7016,794,3924,520
EnemyItem levelLootGold
Normal50490 – 509––
Nightmare70745 – 755+25%+25%
Inferno70795 – 805+50%+50%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Crimson Vale 5 Level 51

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal51500 – 519––
Nightmare70746 – 756+25.5%+25.5%
Inferno70797 – 807+51%+51%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Crimson Vale 6 Level 52

10 waves . Each wave is one of these groups:

EnemyItem levelLootGold
Normal52510 – 529––
Nightmare70747 – 757+26%+26%
Inferno70799 – 809+52%+52%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

The Crimson Vale 7 Level 52 Boss

10 waves . Each wave is one of these groups:

Boss wave

Lord of the Crimson ValeHealthDamageSoul Shards
Normal910,5891,3275
Nightmare · level 709,096,9623,05110
Inferno · level 7015,594,7934,06814
EnemyItem levelLootGold
Normal52510 – 529––
Nightmare70747 – 757+26%+26%
Inferno70799 – 809+52%+52%

Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.

Entry cost