The Crimson Vale
Covers levels 46 to 52 across 7 stages on Normal difficulty. You gain access right after finishing The Barrens 7, and clearing the zone unlocks Veldak Highlands 1.
The Crimson Vale 1 Level 46–47
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 46–47 | 450 – 479 | – | – |
| Nightmare | 70 | 741 – 751 | +23% | +23% |
| Inferno | 70 | 787 – 797 | +46% | +46% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Crimson Vale 2 Level 48
Features 10 waves, each carrying a 5% chance to spawn as an elite (granting ×3 health and ×1.5 damage). Every wave is chosen from one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 48 | 470 – 489 | – | – |
| Nightmare | 70 | 743 – 753 | +24% | +24% |
| Inferno | 70 | 791 – 801 | +48% | +48% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Crimson Vale 3 Level 49
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 49 | 480 – 499 | – | – |
| Nightmare | 70 | 744 – 754 | +24.5% | +24.5% |
| Inferno | 70 | 793 – 803 | +49% | +49% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Crimson Vale 4 Level 50 Mini-boss
12 waves . Each wave is one of these groups:
Mini-boss wave
| Goblin Giant | Health | Damage |
|---|---|---|
| Normal | 872,761 | 1,390 |
| Nightmare · level 70 | 9,796,729 | 3,390 |
| Inferno · level 70 | 16,794,392 | 4,520 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 50 | 490 – 509 | – | – |
| Nightmare | 70 | 745 – 755 | +25% | +25% |
| Inferno | 70 | 795 – 805 | +50% | +50% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Crimson Vale 5 Level 51
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 51 | 500 – 519 | – | – |
| Nightmare | 70 | 746 – 756 | +25.5% | +25.5% |
| Inferno | 70 | 797 – 807 | +51% | +51% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Crimson Vale 6 Level 52
10 waves . Each wave is one of these groups:
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 52 | 510 – 529 | – | – |
| Nightmare | 70 | 747 – 757 | +26% | +26% |
| Inferno | 70 | 799 – 809 | +52% | +52% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
The Crimson Vale 7 Level 52 Boss
10 waves . Each wave is one of these groups:
Boss wave
| Lord of the Crimson Vale | Health | Damage | Soul Shards |
|---|---|---|---|
| Normal | 910,589 | 1,327 | 5 |
| Nightmare · level 70 | 9,096,962 | 3,051 | 10 |
| Inferno · level 70 | 15,594,793 | 4,068 | 14 |
| Enemy | Item level | Loot | Gold | |
|---|---|---|---|---|
| Normal | 52 | 510 – 529 | – | – |
| Nightmare | 70 | 747 – 757 | +26% | +26% |
| Inferno | 70 | 799 – 809 | +52% | +52% |
Enemy denotes enemy level. The Loot stat boosts drop rates for uncommon, rare, and legendary items, while Gold scales the value of all dropped gold piles. Experience gains scale across difficulties at ×1, ×1.5, and ×2.
Entry cost