Iron Link Necklace

Common Necklace

Primary

1 random affix from 23

228

TypeNecklace
RarityCommon
HeroesAll
Sells for228 gold at item level 700
Gem sockets0–1 (item level 300+)
UpgradableYes, to +12
Internal idCommonNeck2

Iron Link Necklace

CommonNecklace

How it drops

At the end of every wave, slaying the last hostile unit triggers a loot roll at that unit's level. Should it land on common, all gear slots containing a qualifying base share an even chance to be selected (with Back reduced to 7% of that chance), followed by a flat roll among the slot's eligible bases. Iron Link Necklace is eligible to drop from enemy level 1. Normal mode assigns item levels between 10 × (level − 1) and 10 × level + 9; on Nightmare and Inferno, all foes are level 70, making item level 700 plus the map's level (× 2 on Inferno).

Possible affixes

Gear of Common rarity generates with 1 primary affix, pulled without duplicate rolls from the eligible stat pool for your hero class. The listed ranges reflect the roll formula per item level; use the item roll calculator to preview specific levels.

Affixilvl 100ilvl 300ilvl 500ilvl 700
Strength Primary · Warrior only5 – 715 – 2126 – 3536 – 48
Dexterity Primary · Hunter, Monk only5 – 715 – 2126 – 3536 – 48
Intelligence Primary · Sorcerer only5 – 715 – 2126 – 3536 – 48
Critical Hit Chance Primary0.8% – 1.1%2.4% – 3.3%4.1% – 5.5%5.7% – 7.7%
Critical Hit Damage Primary6.1% – 8.3%18.4% – 24.8%30.6% – 41.4%42.8% – 58%
Attack Speed Primary1.5% – 2.1%4.6% – 6.2%7.7% – 10.4%10.7% – 14.5%
Cooldown Reduction Primary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Magic Resist Primary51 – 69153 – 207255 – 345357 – 483
Basic Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Strong Attack Damage Primary7.1% – 9.7%21.4% – 29%35.7% – 48.3%50% – 67.6%
Physical Damage Primary · Warrior, Hunter, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Fire Damage Primary · Warrior, Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Cold Damage Primary · Sorcerer only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Lightning Damage Primary · Sorcerer, Monk only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Poison Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Arcane Damage Primary · Hunter only8.2% – 11%24.5% – 33.1%40.8% – 55.2%57.1% – 77.3%
Damage vs Healthy Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Injured Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Slowed Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Elite Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Damage vs Vulnerable Primary10.2% – 13.8%30.6% – 41.4%51% – 69%71.4% – 96.6%
Bonus Armor Primary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
Bonus All Damage Primary4.1% – 5.5%12.2% – 16.6%20.4% – 27.6%28.6% – 38.6%
Bonus Move Speed Secondary1% – 1.4%3.1% – 4.1%5.1% – 6.9%7.1% – 9.7%
Life on Hit Secondary2 – 36 – 810 – 1414 – 19
Item Find Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%
XP Gained Secondary2% – 2.8%6.1% – 8.3%10.2% – 13.8%14.3% – 19.3%

Salvage

Iron Ore : 1 + 0.02 × item level alwaysSoul Shard: 1 + 0.003 × item level 10%

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